DFBarracks - Forums




Delta Force Barracks Forums - Powered by XMB 1.9.11
Delta Force Barracks Forums
Not logged in [Login ]
Go To Bottom

Printable Version  
Author: Subject: some new jo terrains
LoA
Corporal
***


Avatar


Posts: 190
Registered: 1-18-2004
Member Is Offline

Mood: go to hell

[*] posted on 3-14-2005 at 12:02 PM
some new jo terrains


well i been working on some new jo terrains not bad for the first time around let me know what you folks think, ohh yeah looking for some coop mappers for a small mod or two



LoA_50

LoA_51 nile pic

LoA_51 in game




View user's profile Visit user's homepage View All Posts By User
Xx_jet_xX
Jet Lag
******


Avatar


Posts: 746
Registered: 4-18-2004
Location: California
Member Is Offline

Mood: Whats next?

[*] posted on 3-14-2005 at 04:34 PM


Nice work there Loa! Reminds me of the Grand Canyon except for the brush!

Ive yet to play JO, so im curious are all those steep hills hard to get up? or did you add alot of places that you can get to the top through?




View user's profile Visit user's homepage View All Posts By User
LoA
Corporal
***


Avatar


Posts: 190
Registered: 1-18-2004
Member Is Offline

Mood: go to hell

[*] posted on 3-15-2005 at 01:53 AM


well some areas are tuff to run up but hey thats why nova added chopers and all that fun stuff. but to keep it real i allways have areas where players can run up or now adays drive up both of those terrains do have roads carved in to them leading to the top of hills wheres theres some kind of flat areas then from there you pretty much have to run it but yes you can get to the top of the hillls



View user's profile Visit user's homepage View All Posts By User
TripleKill
Groan
*


Avatar


Posts: 18
Registered: 2-27-2005
Member Is Offline


[*] posted on 3-15-2005 at 12:03 PM


aww Im not good at coop maps...If ya ever need some map makers for tdm or something like that then contact me :)
View user's profile View All Posts By User This user has MSN Messenger
ƒáçlôñ mg§
Unregistered




Posts: N/A
Registered: N/A
Member Is Offline


[*] posted on 3-29-2005 at 07:18 AM


ill help u out LOA u helped me out and them terrains look well good:)
WRecKLeSS~MOH~
Captain
****




Posts: 337
Registered: 11-14-2003
Location: UTAH
Member Is Offline

Mood: WHAT!

[*] posted on 4-14-2005 at 07:11 AM


Those look awesome. Great work







DFB Staff: Map MAKER/RATER
View user's profile View All Posts By User
LoA
Corporal
***


Avatar


Posts: 190
Registered: 1-18-2004
Member Is Offline

Mood: go to hell

[*] posted on 4-14-2005 at 11:09 PM


thx for the compliment WRecKLeSS, bytw love playing in your team server



View user's profile Visit user's homepage View All Posts By User
WRecKLeSS~MOH~
Captain
****




Posts: 337
Registered: 11-14-2003
Location: UTAH
Member Is Offline

Mood: WHAT!

[*] posted on 4-22-2005 at 07:08 AM


np...anytime! I was wondering how hard it is to make terrains for JO.

Maybe a map like yours above but with access to other canyons thru the mtn sides. like a natural tunnel.








DFB Staff: Map MAKER/RATER
View user's profile View All Posts By User
Timber3050
General
******




Posts: 602
Registered: 6-26-2003
Location: why? you a commy?
Member Is Offline

Mood: Back in the sad

[*] posted on 4-22-2005 at 07:23 AM


those terrains are beautiful!



View user's profile View All Posts By User
LoA
Corporal
***


Avatar


Posts: 190
Registered: 1-18-2004
Member Is Offline

Mood: go to hell

[*] posted on 4-23-2005 at 03:30 AM


thx for the compliments, makeing terrains for jo is no diffrent then bhd with exception of some more detail bump maps added to the trn file.the cpt needs to be run threw devils claws tools and the color map hasto be a 24 bit tga.other then that it is the same it has been since df1



View user's profile Visit user's homepage View All Posts By User
wubbaldo
Private
**




Posts: 89
Registered: 1-5-2003
Member Is Offline


smile.gif posted on 4-24-2005 at 08:39 AM


Thanks for the heads up on that..
I'm very new to this arena.. no pun intended... but it seems like the terrain building is left up to a select few out here in the real world. Hard to find info on it , except in here. All this stuff must be TOP SECRET... lol

Excellent map by the way..

Since I'[m in here
Q1. Ive seen maps with different water elevations. An example would be . Water behind a dam.. Is that at all possible, easily.. just thought I'd spark your thinking processes..
View user's profile View All Posts By User
LoA
Corporal
***


Avatar


Posts: 190
Registered: 1-18-2004
Member Is Offline

Mood: go to hell

[*] posted on 4-24-2005 at 09:29 AM


well the water height is defined in the trn file and is up to the trn maker to add a height if they wish,i allways leave mine at 0 and let the mapper figure out the height they want.

now if your thinking haveing water on one side of a dang and not the other that can not be done the game engine lays out a flat surface of water that lays under the entire terrain when raised by a mapper you see low points get filled.

the only way to make it so you can have water on one side of a object and not another is to make a new object with a water texture and import that in to the game as a object like a building to be placed in a map and raised or lowered




View user's profile Visit user's homepage View All Posts By User
lushka scs
Grunt
*




Posts: 15
Registered: 10-21-2004
Member Is Offline


[*] posted on 5-16-2005 at 12:19 AM
dfx terrains


most dfx terrains works on jo too

except the snow terrains
View user's profile View All Posts By User
michaelvoodoo
Private
**




Posts: 42
Registered: 3-23-2005
Member Is Offline

Mood: CEDE NULLIS

[*] posted on 6-12-2005 at 12:10 AM


so come on then fella how do i get the maps? and install?

i must say they are very good and with a natural tunnel in there somewhere there would be a very good idea for a freaking brilliant co-op map. im thinking scaramanga - bond island.
View user's profile View All Posts By User
LoA
Corporal
***


Avatar


Posts: 190
Registered: 1-18-2004
Member Is Offline

Mood: go to hell

[*] posted on 7-2-2005 at 08:21 AM


thx there going to be used in a mod that will be made for dfx/jo. there will be plenty of terrains and models and weapons and god willing new vehicals



some models for the terrain


bhd pic


sears tower




View user's profile Visit user's homepage View All Posts By User
michaelvoodoo
Private
**




Posts: 42
Registered: 3-23-2005
Member Is Offline

Mood: CEDE NULLIS

[*] posted on 7-11-2005 at 09:32 PM


im really impressed with your stuff, is there any eta on release? or you gonna sell your ideas to nova and make some money for yourself? hmm a new add on pack!!!

you couldnt give me an idea of anywhere i could download some new terrains an stuff could you as im new to the jo/joe/dfx map making side of things and aint got a clue on where to look?

thank you
View user's profile View All Posts By User
LoA
Corporal
***


Avatar


Posts: 190
Registered: 1-18-2004
Member Is Offline

Mood: go to hell

[*] posted on 7-16-2005 at 12:44 AM


well personanly i dont think nova cares for there moders much, so i dont think they want anything i have to offer. and no eta on the models for game play. as for finding terrains if you have made them for bhd there more or less the same.just some slight diffrences.and you could probably do a google search on jo terrains to find some more im sure theres some out there.





View user's profile Visit user's homepage View All Posts By User

  Go To Top

Powered by XMB 1.9.11
XMB Forum Software © 2001-2012 The XMB Group
[Queries: 15] [PHP: 69.3% - SQL: 30.7%]












Copyright © 2002 - 2008 All Rights Reserved - DFBarracks.com
Site Design by A.Bullet - ScreamingDemon.com