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Silence Falls
Private

Posts: 30
Registered: 8-12-2004
Location: Scotland
Member Is Offline
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I for one am loving this editor, it has a similar feel to that of Neverwinter Nights for any who've ventured into the world of RPG, and I've created
great stuff in two days, that would have taken me a month to do with the old incarnation.
One of the few issues I have is the fact that i play FPS's using an inverted mouse (as if it were a joystick) and having used NILE for a couple of
hours, re-adapting back to in-game play is annoying, a possible option for inverting the mouse would benefit those who play FPS's in this way.
Some have great things to say, some have great things to do... I need no voice, save a whispered breath.
Electricleash/Silence falls
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Silence Falls
Private

Posts: 30
Registered: 8-12-2004
Location: Scotland
Member Is Offline
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Oooh! found another minor issue: placing Jungle Hut 2 in NILE in the correct place is fine, but upon testing in-game it has been shifted... well as if
at random. First I had it placed so it was between two inward sloping faces of terrain and in-game it shifted to the right. Then I tried it on a flat
area of 'sand' using four barrels at each leg to measure how far it was driffting, but has now moved 1 'metre' approx to the left....? Not sure whats
going on here. Has anyone else found this?
Some have great things to say, some have great things to do... I need no voice, save a whispered breath.
Electricleash/Silence falls
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C06alt
Grunt
Posts: 11
Registered: 8-14-2004
Member Is Offline
Mood: blue
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Nile seems to have made changes to the wac script.
ssndead()
for instance is now
ssn_isdead()
None of these new commands will work
untill nova updates Joint opps and not
just the editor to accomidate these new
versions of the wac script commands.
Anyone having any luck with AI pathing?
or is it also under construction?
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Timber3050
General
    
Posts: 602
Registered: 6-26-2003
Location: why? you a commy?
Member Is Offline
Mood: Back in the sad
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at the moment you can make all the WPs you want, but you can't set AI to follow them
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Timber3050
General
    
Posts: 602
Registered: 6-26-2003
Location: why? you a commy?
Member Is Offline
Mood: Back in the sad
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Sept 1, 2004
- version 0.47
Added compass heading to status bar
Added single player respawn check box in level properties dialog
Improved performance of camera moves using keyboard
Fixed object selection bug when objects are marked hidden
Fixed some dialogs getting placed behind camera windows
Aug 30, 2004
- version 0.46
Added paste packet support for flags
Changed group rotate algorithm
Made .NPZ format the default output format
Fixed environment change causing deletion of object list bug (thanks to Killipso VVV)
Fixed point and vector selection
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Ghost5
Corporal
 
Posts: 128
Registered: 5-27-2004
Member Is Offline
Mood: SiMpLe PlAn
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| Quote: | Originally posted by Jonny Rubber
2GB Pentium, 512mb ram 100GB hard drive, g force 5200ti (128mb), no probs with JO or anything else for that matter, maybe another issue.
I checked out Novaworld and apparentley the rotation speed is a fault.:o |
to rotate faster um rotate with the left and rigth keys BEFORE u place the object and it goes faster
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C06alt
Grunt
Posts: 11
Registered: 8-14-2004
Member Is Offline
Mood: blue
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| Quote: | Originally posted by anoshi
some more findings:
ctrl + arrow keys, 7, 9: rotate selected object around x,y,z axes by 15degrees |
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C06alt
Grunt
Posts: 11
Registered: 8-14-2004
Member Is Offline
Mood: blue
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Change Log
Sept 2, 2004
- version 0.48
Fixed sphere rendering problem on env change
Placed vehicles now automatically set the default AIP for that vehicle type
Fixed scaling for magnify area
Object status is now updated during placement operations
Fixed snap to grid - objects will now always stick to grid when moving through axis
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If you cant get it to run after the update delete all files in \My Documents\Nile\
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