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Pseudopath
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Thanks...
I'll give it try now...
But I cant fing grouparea on my WAC lists...
If you would check I would be very grateful!
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Pseudopath
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Darn it!
Nope I get a sysdump!
Any other thoughts?
PS That suggestion for the SP version didnt work, could that mean something else is to blame?
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chrislew200
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do you have the same area as a var because it wont work if they are
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Pseudopath
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hmmm
Not sure what you mean by same area as var?
do you mean the Area Trigger number and the music(var) thingy? cause I saw that somewhere and thought I had done so...
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chrislew200
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some music var areas will cause trouble if you try to use them as the same area trigger as a wac command
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Pseudopath
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Let me get this straight then...
If I set the Area Trigger number it must be different than the Music(var3) number, yes?
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chrislew200
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you must setup two diffrent area triggers you cant have a music var and a wac command using the same.
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Pseudopath
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right..
so if I ignore the Music(var3) and just use my area target number the snnarea(#,#) should work...
Also what is the first # for, the second is for the area number right?
PS thanks for helping ;¬)
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chrislew200
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the first # is for the ssn number for example the player in a single player map you that is will allways be 10000
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Pseudopath
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Ahh
So what number should I use to make it work for any player in MP?
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[SFA]Merciless
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Registered: 8-14-2003
Location: UK, east yorks
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hmmmm...
what about weather... i can make wavs play and can make text display.. but i know you can change the weather i can make it lightening but i copied
this from Time shifters... so can you help me out?
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Eagle_Eye
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You can't change the weather. Period!
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Pseudopath
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MP?
Does anyone know how this works in MP or even if it does?
snnarea(#,#)
Thanks.
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Eagle_Eye
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| Quote: | Originally posted by Pseudopath
Does anyone know how this works in MP or even if it does?
snnarea(#,#)
Thanks. |
Wac commands will work in multiplayer, but only the helo events will wotk over a nova server, so if you want to use other commands, then all players
must have the wac file in their game directory, with the /d command invoked.
Please remove this avatar, it is way to big, read the regs, 5k and 60 x 60 pixels.
Regards
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Pseudopath
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Okay...
As requested I have removed the avatar, I will make another smaller file before I re-instate it.
As to the MP question, the map is intended to be used by my friends who will have all the files and a custom link with the "/d" command added.
If you know how it would be done via MP I would be grateful.
Thanks.
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Eagle_Eye
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What, you need to know how to put the /d in action, or how wac files work?
Regards
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Pseudopath
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Posts: 125
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Snnarea(#,#)
I wanted to know how the snnarea(#,#) can be used in MP because the first hash represents the single player but how would I ensure that the command
detected any player during MP?
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Eagle_Eye
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Well I haven't used it b4, why use it at all, can't you do what you want with events?
Please remove this illegal size Avatar, 5k 60x60 pix.
Regards
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Pseudopath
Corporal
 
Posts: 125
Registered: 8-6-2003
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Hmmm
I have removed the avatar, it isn't showing on my profile or my posts.
And i have succeeded with my coding just gotta make sure it ports to clients on my server, with the correct files of course...
3.4Ghz P4
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a pink punk
Private

Posts: 21
Registered: 5-20-2003
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Mood: help me
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am still in the dark
after reading this topic, i am still in the dark about how to make a WAC.
what do i need to get it to work?
and as long as am asking Q. can yo give me a wac for a exploshen? something that will happen in the same place ever time? even in the air?
thank you for any help.
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Pseudopath
Corporal
 
Posts: 125
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Have a looky here...
Have a look here :-
Pseudopath's Sniping place
Look at the *.wac file and the map.
You should get the idea ;¬)
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Israeli RAMBO
Grunt
Posts: 9
Registered: 4-5-2003
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Commands
What Doin Thats Commands
- If event
- If Past
- If chain
- ssnloc
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anoshi
DFB Map Rater
    
Posts: 849
Registered: 1-25-2003
Location: Australia
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if event (x) - same as event code. If event (x) has been triggered, then....
if past (x) - if this many seconds have passed since the map started, then...
if chain (x) - if this many seconds have passed since the previous if statement in the wac executed, then...
if ssnloc (x,y) - if ssn x is within music(var3) area y, then...
Ensure that the area trigger points having music(var3) values of y do not have a number value of y as well, or the trigger is not likely to work. (eg:
for Area "1", set the music(var3) values to any number but "1" for this to work).
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Israeli RAMBO
Grunt
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tnx!
TnX MaN
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ZULUvt
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Registered: 6-28-2003
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Very disapointed with the first thing, put some more info on what the heck the AMMO_BULLET is... Ansoni and other "Master" WACer's this is'nt your
best work... If posible can you please reliterate it so some people that are trying to learn WAC can undersand it.... Please........ Sorry for being
harsh
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