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Author: Subject: How do you make things move on maps????
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smile.gif posted on 10-27-2002 at 11:12 AM
How do you make things move on maps????


I need help on moving things on my map.Either contact me on here or on my msn is doucteapris@msn.com.Please help me.:P
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[*] posted on 10-27-2002 at 01:35 PM


U use waypoints, and the event log. If U want i can send u a .mis file with a moving object, and you can check it out.



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smile.gif posted on 10-28-2002 at 12:53 AM


:)Really please send it to me!!!!:D
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[*] posted on 10-28-2002 at 02:24 AM


if its for df2, icq me, 156564654, i will give you a tutorial
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sad.gif posted on 10-28-2002 at 03:25 AM


Come to think of it how do you set up waypoints???And what do you do in the event box???
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cool.gif posted on 10-28-2002 at 02:14 PM


Well waypoints are pretty simple really - they work like a list.. you have the list id .. then you have the waypoint ID within the list.. so for instance you would have the waypoint list #1 which would have waypoints 1-0 1-1 1-2 1-3 etc. etc.

Anyhow.. basically you set them up in order starting with 1-0 in the first location and then use them to progressively 'guide' your vehicle.. basically you are creating a path for the vehicle to follow which will start at 1-0 and then go to 1-1 then 1-2 etc..

You can use the Waypoints option from the Edit menu to edit the waypoint list's Name and to edit the Color of the line that connects the waypoints in a given list.. this will let you keep track of what is going on - and I highly suggest taking advantage of it..

For instance if you are creating a path for a truck you might name it 'truck1 path' then give it a specific color.. so you can immeadiately see what waypoints belong to this group and what ones belong to other waypoint lists..

To make a vehicle follow a given waypoint you need to make a vehicle belong to a group - to make the item part of a group - just place the item in your map as you normally would and select it, then right click and choose edit item attributes - now use the dropdown box labled Group near the center of the Edit Item Attributes Dialog to assign this vehicle to a group. It doesnt matter what group number you choose, but it should be a group number you are NOT already using.

Now once again for sanity's sake go to the Edit Menu and use the the Groups option to name the group something that makes sense to you - like 'truck1' .. ok so now we should have a waypoint list called 'truck1 path' and a group called 'truck1' in our example -

Now you need to actually setup the event.. basically you need something to trigger the event - you can take your pick of any number of things because the editor allows you to make all sorts of things act as triggers..

For our example I will explain how to use one of the most common approaches - an area trigger ..

First you need to create the area trigger itself .. this is relatively simple..
First enter insert mode .. then choose the radio button for markers and choose area trigger.. now to make an area trigger you use 2 area triggers to define the two opposing corners of a rectangular box .. the area defined by these two are trigger objects becomes the area which fires the trigger.. sounds complicated but its not really..

simpy place one area trigger marker where you want the lower left corner of the area to be.. and another where you want the upper right corner too be.. once you have done that, select both markers, then right click and choose edit item attributes and then assign them both the same Number in the Number box.. this should be a number you arent already using for another trigger..

Ok so once thats done you should see the two markers connected by a line which forms a rectangle with the two markers at opposing corners.. got that great .. on we go..

So now that the trigger is created for sanity's sake once again we use the Edit menu - just choose Area triggers -to assign it a name.. and a color.. So we will call it 'truck1 trigger' .. once thats done we should have everything we need to create our event..

So now we choose Events from the Edit menu.. and it pops up a rather intimidating dialog.. but dont worry.. the hard part is over now.. No really - it is.. LOL. .

OK first thing you want to do is double click where it says << New Event >> in the box to the left..

This will add an event to the list - we can modify our event while it is highlighted.. so with the event highlighted we can use the Name box above to give it a name.. we will call our example event 'truck1 drives' .. so go ahead and name your event..

Now we have a name we need to setup the actual event part.. first double click in the upper box on the right where it says << New Trigger >> and it will pop up a dialog box where we need to define our trigger.. we want to set our type to 'group' and then choose 'group area trigger' then in the boxes below we have the ability to set the details.. we need to set the group we are talking about.. and we need to set the area trigger we are talking about.. (blue and red players groups are ALWAYS predefined by default) so we choose the group labled Blue Players for our example and we choose the area trigger labled 'truck1 trigger' .. once all thats filled in we hit ok to accept are settings..

Now finally on to the last step.. we should be back to the main Events Dialog at this point and now we need to click where it says << New Action >> in the lower right box in the Edit Events window.. the 'truck1 drive' event should still be highlighted at this point.. anyhow.. when you double click the << New Action >> it will popup another dialog box.. in this dialog you can define the action which will happen whenever the Blue Team enters the area trigger.. so for action type we choose 'Redirect Group To' then in the waypoint list dropdown we choose 'truck1 path' ..

Now click << New Action >> once more and set an action to also change the speed of truck 1 to some value greater than 0.. like 20 kph is a good start.. if you dont make it change speed it will just sit there.. and all that work will be ofr nothing. .LOL so that should be it..

now click OK.. and then OK again in the event dialog.. your event should be all set.. and now whenever the blue team enters area trigger 'truck1 trigger' the vehicle in group 'truck1' will be directed to the waypoint list labled 'truck1 path' which it will follow to the end of the list..

OK.. so make sure to save your map and export then go give it a shot..

Good luck.. hope you liked my book.. LOL








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smile.gif posted on 11-3-2002 at 07:19 AM


:oUHHHHHHH Thats kinda onfusing for me.Im only 10 you nkow lol.Can someone help me with something easier or explain more easier????please!!!!!!!!!:);)
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[*] posted on 11-3-2002 at 08:48 AM


Wait Nevermind i just need the speed part or kp or wahtever i cant find it in the evnt partZ?????:o:o:(:)Please help me !!!!!!!!!!!LOL
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[*] posted on 11-3-2002 at 09:42 AM


Wait i found it but when i paly my new map the helicopters wont fly?And when i die it starst going up i followed everything a bullet what am i doing wrong????:mad:Man i need serious help please!!!!!!!!!
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[*] posted on 11-3-2002 at 01:15 PM
he has the same prob as me


ok when i put in the area triggers with like say that helicopter in it i give it waypoints and everything but it wont take off could u help me my icq is 173992739 help!!!!!!!:mad::mad::mad:
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[*] posted on 11-4-2002 at 12:39 AM


Yeah me too i put otherr stuff in but the blackhawk helicopters wont fly man i need help:(:(:o:o!!!!:o!!!!!??????
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[*] posted on 11-8-2002 at 12:19 AM


Unfortunately, I'm having the same problem getting the heli to lift off. Here are the Events I've enabled and a floor plan of the map and trigger (hope this helps).



And here are the events:

Event #1
TRIGGER
Group 3 reaches waypoint 2, 7
ACTION
Redirect group 3 to WP list 3
Change group 3 AI combat speed to 34km/h
Change group 3 AI patrol speed to 34km/h

Event #2
TRIGGER
Group 3 reaches WP2, 0
ACTION
(0) Reserved
(1) Reserved
(2) Reserved
(3) Reserved
(4) Reserved
(5) Reserved

Event #3
TRIGGER
Group 3 reaches WP3, 4
Change group 3 AI combat speed to 40km/h
Change group 3 AI patrol speed to 40km/h
Redirect group 3 to WP list 4

Event #4
TRIGGER
Group 3 reaches WP 4, 0
ACTION
Change group 3 AI AI to land

Event #5
TRIGGER
Group 3 reaches WP4, 0
ACTION
Change group 3 AI AI state to follow WP

Event #6
TRIGGER
Event #5 has been triggered
ACTION
(0) Reserved
(1) Reserved
(2) Reserved
(3) Reserved

Event #7
TRIGGER
Group 3 reaches WP2, 2
ACTION
Change group 3 AI combat speed to 20km/h
Change group 3 AI patrol speed to 20km/h

Event #8
TRIGGER
Group 1 is within area 7
ACTION
Redirect group #1 to WP list 2
Change group 3 AI to combat speed 34km/h
Change group 3 AI patrol speed to 34km/h

("7" above is the number I assigned to the triggers)
However, as already mentioned, the dang thing just sits on the ground :(

(Image tags not working here either...it's not my day) :(




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[*] posted on 11-8-2002 at 06:41 AM


This will work for DF2 as well as DFLW and DFTFD:

First I set the chopper in the map (at a zero Z Value (I give it NO altitude and do NOT check the HOVERING box) and assign it to the neutral side - so that it doesn't start shooting at blue players right off the bat as soon as it sees them. I also DO NOT assign it to a waypoint list number - I do this in the events - it helps as sometimes it wants to take off and fly on it's own before I want it to.

Then, after giving it a group number and placing the waypoint route in the map in events:

Chopper Group 5
Waypoing list #5




IF (statement)

Group#1 reaches waypoint 1, 5

THEN (Actions:

Redirect Group 5 to waypoint list #5
Change Velocity group 5 to 35kph


And if I want it to ignore the Blue Players I leave it on the neutral side, if not I add to the same event:

IF (statement)

Group#1 reaches waypoint 1, 5

THEN (Actions:

Redirect Group 5 to waypoint list #5
Change Velocity group 5 to 35kph
Change to Group 5 to Team RED

By changing the side to red, the chopper will fire (and leave the waypoint route) for any blue players it sees. After killing them it will fly back and resume the route.


Just a note that it might be better to use another event or an area trigger to start the helicopter as sometimes people don't directly follow the wp routes you set up for them. Using an event for an item being destroyed or a specific AI to be killed works just as good.
:D






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[*] posted on 11-8-2002 at 09:04 AM


Well, thnx for the advice Artic Wolf, but I don't play the games you mentioned anymore. I'm only concerned about BHD right now.
I suspect that it's simply not possible to do in BHD because the MED is a C4 conversion and although it's adequate for making maps, some of the dialog boxes that are necessary to create an MP mission properly are missing.




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[*] posted on 11-8-2002 at 09:19 AM


Worm..

I would suggest you contact Major Headache and consult him about this, he might be able to help you more :D






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biggrin.gif posted on 11-9-2002 at 01:38 PM
THANKS ALOT!!!


Hey thx Artic wolf im gonna try it.:D:D:D:):)
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[*] posted on 11-9-2002 at 07:22 PM


Hi Artic Wolf,

Well, I've tried all logical combinations to get the thing to lift off the ground, but I think that the problem is probably due to the C4 MED being written for C4 and not for BHD.
Generally speaking, if there's a way to do it, there's usually a tutorial somewhere on one of the major resource sites, but the only one I can find is the one that makes a non-mp heli fly.

Anyway, I've decided to concentrate on map making instead.

Thnx for your input anyway.




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[*] posted on 11-10-2002 at 04:30 AM


I just thought of another person who might help you also is Smokin@420.bud...

He posts alot over at http://www.DFArena.com and knows more bout map making in BHD than I do..

Sorry I couldn't help ya :(






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