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Author: Subject: ARTILLERY STRIKE!!!!!!!!!!
-=BAF=-Womby
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mad.gif posted on 5-12-2003 at 06:50 AM
ARTILLERY STRIKE!!!!!!!!!!


How the hell do i make a artillery strike on BHD. i am positive that it can be done because it was done in one of the BHD single player missions and the single player misshs are made the same way. It was on the missh where u landed on the beach and u were under an artillery strike and it went on for ever and ever. PLZ PLZ PLZ can u let me know how to do it:mad:
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chrislew200
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[*] posted on 5-12-2003 at 07:37 AM


ok you need to setup teleport targets for where you want the mortars to it hit and then edit the teleport target properties and change the particle effect name to Effect_MotarHit1 then setup and area trigger. now in events set it up so that when the player enters the area trigger it teleports target to that point and make it reset after 3 seconds and you will have the effect i think you want if not let me know and if it works reply so i need not think anymore.
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-=BAF=-Womby
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[*] posted on 5-13-2003 at 11:02 PM


COOL thnx m8
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[*] posted on 5-20-2003 at 06:14 AM


I wish more people would make those available in any of the games.. I mean it's there... why not make use of'em. . .

Say.. five? Would be nice. . .
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[*] posted on 5-23-2003 at 02:14 AM


Quote:
Originally posted by -=BAF=-Womby
How the hell do i make a artillery strike on BHD. i am positive that it can be done because it was done in one of the BHD single player missions and the single player misshs are made the same way. It was on the missh where u landed on the beach and u were under an artillery strike and it went on for ever and ever. PLZ PLZ PLZ can u let me know how to do it:mad:


I have a mission example for this if you want it! ucmj@war-fighter.net
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[*] posted on 7-1-2003 at 09:12 AM


I got the particle effect to work, quite nicely I have to admit....but

I don't get a sound with the effect. How would I get sound of the mortor exploding when the effect is triggered by the player?

Any help would be appreciated!
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[*] posted on 7-1-2003 at 10:52 AM


To get the sound you have to use wac command.



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[*] posted on 7-1-2003 at 11:28 AM


The WAC file is NOT downloaded to the client when they join a map right? So that means I would have to publish the map with the WAC file for players to hear those sounds?

At least thats how I understand it, but inform me if I am wrong :)

Thanx in advance...
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[*] posted on 7-5-2003 at 05:26 PM
Having trouble telporting


Ok I followed the instructions to teleport the mortar fire, but the part I can't figure out is when I set it up in the event area? I get the trigger part setup, but in the action part where it says "teleport ssn # to target # when I click on it I can setup the ssn, but the teleport target part is blnk and I have no clue what belongs their? I would appreciate it alot if someone could give me an idea. Thanks



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chrislew200
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[*] posted on 7-5-2003 at 08:48 PM


you havemt numbered your teleport target you can do this in the item attributes screen where you would normally put the waypoint number.



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[*] posted on 7-6-2003 at 09:25 AM


Cool I got it to work finally thanks for the info.



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[*] posted on 7-10-2003 at 03:35 AM


Hey, there is a much simpler way

Just put up your area, you want the mortars to hit down in. In my example, this is area 1.

So, in the wac, put something like this....

//Artillery Rounds
if area 1 then
; if random 2 then
ammoarea(ammo_AI_mortar, 1)
; endif
endif


That means, if you are within area 1 then, a mortar will randomly come down every couple of seconds. That works for me.


[edit - anoshi: semicolons ";" and forward slashes "/" in the wac file are comments - text after them (on the same line) is disregarded. What you would be experiencing is a non-stop bombardment whilst in music(var3) area 1.]




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