Fred Flintstone
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.Wav Files for BHD
I'm sure this topic has been explained in detail
But can someone tell me {a slow learner}What I need to do
I downloaded the new map editing (fbhdmed_h) from the download area
And in the edit dropdown under Wav File Dialog, there is nothing there.
I’m sure I did something wrong but I can’t put any .Wav files into the map.
In other DF Games {ie} DF2, Land Warrior, you can put the Wav Files right in the map
By using the Events. It was simple.
I can’t figure it out in DFBHD.
Is there a SIMPLE explanation on how its done.
:D
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Talb09
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You have to command a WAC file to play a WAV file I think
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Jonathan
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| Quote: | Originally posted by Fred Flintstone
I'm sure this topic has been explained in detail
But can someone tell me {a slow learner}What I need to do
I downloaded the new map editing (fbhdmed_h) from the download area
And in the edit dropdown under Wav File Dialog, there is nothing there.
I’m sure I did something wrong but I can’t put any .Wav files into the map.
In other DF Games {ie} DF2, Land Warrior, you can put the Wav Files right in the map
By using the Events. It was simple.
I can’t figure it out in DFBHD.
Is there a SIMPLE explanation on how its done.
:D
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Simple? Yes and no. 
For some reason you can't do text msg or wav dialog with the MED. What you need to do is use a WAC file. Good news, the WAC file is nothing more
then a simple text file with scripting.
Download BridgeDuty by Jonathan (me). You can see how the WAC file has same name as my bms file. Be sure to read the text file inclosed with it
which explains /d switch to the user. Open the WAC file with notepad and take at look at some of the commands I entered. There should be notes too.
Mostly I use the WAC file to send text msgs to the player if Event X occurs, or to play a WAV file if the player triggers area Z.
There's a lot more commands that you can use the WAC file for. Teleport enemy. Respawn enemy. Redirect...
Recommend that you search thru this forum and the following to read up on WAC. I think you'll find the WAC can add new dimension to your maps.
NOTE: WACs work well for single player maps. But there are some issues with using them in multiplayer; which I haven't tried yet.
http://www.dfarena.com/phpBB2/viewtopic.php?t=4792
http://www.dfarena.com/phpBB2/viewtopic.php?t=3911
http://www.dfarena.com/~smokin420bud/BHDWAVS.zip This link provides a list of the wav files that come with the game.
hope this helps
Jonathan
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chrislew200
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Ok Listen up:
1) i dont see the point in redirecting someone to another site to download a file i made available on this site. go to downloads then BHD utilities
and you will find my wav list in there.
2) anything you need to know about wac files will be posted up here soon and on arena as i am a member of both sites.
3) i will write you an example of a wac file in a short map just ask and it shall be done.
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chrislew200
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if ssnarea(10000, 4) and never () then
ssnwav(10000, "play564.wav", 200)
end if
so this one basically says if the player is withing area four then player says the wave file play564.
if ssndead(234) and never() then
ssnwav(10000, "play543.wav", 200)
text "Wooohoooo"
endif
ok that one simply says if ssn234 is dead then player says wave play543 and "wooohooo" appears in the lower left of your screen.
theres a little example the list goes on and on.
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Fred Flintstone
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Ok, will give it a shot
Like HTML is a command for web pages
Wac is a command for an action in a game
correct???.
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chrislew200
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yeah i suppose so.
but if you send me an email chrislew200@hotmail.comthen i will sort out wac instructions for you as you
seem to be very interested in the map making and keep posting here and im sure myself and anoshi and others in the community will give you a hand on
it. ill start that wac mapnow see how many diffent things i can get going in one ma is it it will probobaly be a night map and then a day map and
finsih up as a crap map lol.
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Fred Flintstone
DFB Sponsor

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It worked
Got it to work
Thanks for all your help
will post it when it is completely finished
No rushing this one
One thing I forget to keep in mind is that
if you do not tell the player what to do
they don't know what to do next
I can run my maps blindfolded but need to
explain it better when I share it.
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