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Author: Subject: .Wav Files for BHD
Fred Flintstone
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sad.gif posted on 6-9-2003 at 05:00 AM
.Wav Files for BHD


I'm sure this topic has been explained in detail

But can someone tell me {a slow learner}What I need to do



I downloaded the new map editing (fbhdmed_h) from the download area

And in the edit dropdown under Wav File Dialog, there is nothing there.

I’m sure I did something wrong but I can’t put any .Wav files into the map.

In other DF Games {ie} DF2, Land Warrior, you can put the Wav Files right in the map

By using the Events. It was simple.

I can’t figure it out in DFBHD.

Is there a SIMPLE explanation on how its done.



:D




Please

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Talb09
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[*] posted on 6-9-2003 at 05:08 AM


You have to command a WAC file to play a WAV file I think



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Jonathan
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[*] posted on 6-9-2003 at 06:19 AM


Quote:
Originally posted by Fred Flintstone
I'm sure this topic has been explained in detail

But can someone tell me {a slow learner}What I need to do



I downloaded the new map editing (fbhdmed_h) from the download area

And in the edit dropdown under Wav File Dialog, there is nothing there.

I’m sure I did something wrong but I can’t put any .Wav files into the map.

In other DF Games {ie} DF2, Land Warrior, you can put the Wav Files right in the map

By using the Events. It was simple.

I can’t figure it out in DFBHD.

Is there a SIMPLE explanation on how its done.



:D




Please




Simple? Yes and no. :)

For some reason you can't do text msg or wav dialog with the MED. What you need to do is use a WAC file. Good news, the WAC file is nothing more then a simple text file with scripting.

Download BridgeDuty by Jonathan (me). You can see how the WAC file has same name as my bms file. Be sure to read the text file inclosed with it which explains /d switch to the user. Open the WAC file with notepad and take at look at some of the commands I entered. There should be notes too. Mostly I use the WAC file to send text msgs to the player if Event X occurs, or to play a WAV file if the player triggers area Z.

There's a lot more commands that you can use the WAC file for. Teleport enemy. Respawn enemy. Redirect...

Recommend that you search thru this forum and the following to read up on WAC. I think you'll find the WAC can add new dimension to your maps. NOTE: WACs work well for single player maps. But there are some issues with using them in multiplayer; which I haven't tried yet.

http://www.dfarena.com/phpBB2/viewtopic.php?t=4792

http://www.dfarena.com/phpBB2/viewtopic.php?t=3911

http://www.dfarena.com/~smokin420bud/BHDWAVS.zip This link provides a list of the wav files that come with the game.

hope this helps
Jonathan
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chrislew200
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[*] posted on 6-9-2003 at 07:11 AM


Ok Listen up:

1) i dont see the point in redirecting someone to another site to download a file i made available on this site. go to downloads then BHD utilities and you will find my wav list in there.

2) anything you need to know about wac files will be posted up here soon and on arena as i am a member of both sites.

3) i will write you an example of a wac file in a short map just ask and it shall be done.




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chrislew200
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[*] posted on 6-9-2003 at 07:17 AM


if ssnarea(10000, 4) and never () then
ssnwav(10000, "play564.wav", 200)
end if

so this one basically says if the player is withing area four then player says the wave file play564.

if ssndead(234) and never() then
ssnwav(10000, "play543.wav", 200)
text "Wooohoooo"
endif

ok that one simply says if ssn234 is dead then player says wave play543 and "wooohooo" appears in the lower left of your screen.


theres a little example the list goes on and on.




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Fred Flintstone
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[*] posted on 6-9-2003 at 07:52 AM


Ok, will give it a shot

Like HTML is a command for web pages

Wac is a command for an action in a game
correct???.
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chrislew200
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[*] posted on 6-9-2003 at 07:57 AM


yeah i suppose so.

but if you send me an email chrislew200@hotmail.comthen i will sort out wac instructions for you as you seem to be very interested in the map making and keep posting here and im sure myself and anoshi and others in the community will give you a hand on it. ill start that wac mapnow see how many diffent things i can get going in one ma is it it will probobaly be a night map and then a day map and finsih up as a crap map lol.




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Fred Flintstone
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[*] posted on 6-9-2003 at 08:31 AM
It worked


Got it to work

Thanks for all your help

will post it when it is completely finished

No rushing this one

One thing I forget to keep in mind is that

if you do not tell the player what to do

they don't know what to do next

I can run my maps blindfolded but need to

explain it better when I share it.
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