johnno56
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Registered: 2-18-2006
Location: Cranbourne, Melbourne, Australia
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New Map Models
I am curious to know if it is possible to create new 3D map models (ie buildings, vehicles, tunnel sections etc) using a 3D model creator (Blender
etc) and if so, how can they be added?
I Figured if objects can be extracted, then by the same reasoning, objects can be added.
I am not asking how to "create" objects/building etc., I just need to know if they can be added?
I have the time to create. I would like to know if I would be wasting my time or not.
Just curious.
J
May your journey be free of incident.
Live long and prosper.
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bullet magnet
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I'm not entirely sure. I believe objects were converted over from other games, but I'm not sure about foreign objects.
Perhaps someone else can shed some light...
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Assassin Xaero
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I know they can from Black Hawk Down on, not sure if you can add custom models in Land Warrior.
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johnno56
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Location: Cranbourne, Melbourne, Australia
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I managed to extract a 3DI object (Mig29) and was able to load it into Blender (after converting it to a Wavefront Object - that Blender could read
and render) but, unfortunately, the texture of the model did not convert. So, all I ended up with was a jet with all surfaces the same colour. I have
not yet attempted to "pack" the model into the pff as yet. I will back it up and give it a shot and let you know how things pan out. (I am not
confident of success, mainly because of a lack of texture)
May your journey be free of incident.
Live long and prosper.
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bullet magnet
Captain
  
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Quote: Originally posted by johnno56  | | I managed to extract a 3DI object (Mig29) and was able to load it into Blender (after converting it to a Wavefront Object - that Blender could read
and render) but, unfortunately, the texture of the model did not convert. |
First off, are you proficient in Blender? If not, I'd highly suggest starting with different modeling platforms.
Second, how did you extract the .obj file? FwO Raven's 3di tool? I'm not sure if Raven's tool extracts texture coordinates, but if it does, you can
simply extract the texture (I believe they're TGA format in DFLW) and assign it to the model in Blender/Max/whatever. If not, you'll have to texture
map the model yourself, which is a big pain in the butt.
It won't be that easy, though...
Quote: Originally posted by johnno56  |
I have not yet attempted to "pack" the model into the pff as yet. I will back it up and give it a shot and let you know how things pan out. (I am not
confident of success, mainly because of a lack of texture) |
Lack of texture should be the least of your worries (you can always texture a model yourself). I don't believe there are currently any 3di exporters
for DFLW, so you'll be out of luck once you get to that stage. The TXP team was just able to import custom models into DF2 a decade after its
release. I'm not sure if anyone has been working on this for DFLW, but it's not exactly a simple task.
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johnno56
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Location: Cranbourne, Melbourne, Australia
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Bullet Magnet,
I am starting to use Blender mainly because it's free. (I have to start somewhere, right?)
I used Raven's FwO PFF 7 utility to extract the 3DI file (I was unaware that the textures were also tucked away in there as well... will check them
out.)
Used 3D Object Converter to save the 3DI as a Blender readable wavefront.obj file. That's as far as I got. My lack of knowledge of Blender kind of
squashed any attempt at modifying the model and attempting to reverse the procedure and pack the new 3DI model into the pff.
I figured it might be fun to "tinker" with the models or create new ones. If it turns out relatively simple to do, then I may allocate a descent chunk
of time, and experiment further.
I am not familiar with "Max". What is it and what can it do?
Anyway, I will soldier on - no pun intended - and keep you informed. May take a little while, but I will get back to you.
Cheers
J
May your journey be free of incident.
Live long and prosper.
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bullet magnet
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I was unaware that 3d Object Converter was able to read any type of .3di files. Is it also able to export them?
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johnno56
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Location: Cranbourne, Melbourne, Australia
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Not too sure about that one. I know it will export 3DS and OBJ.
Just checked. The list of output files ("Save As..") is quite large. It supports many modelling applications.
I personally have converted a 3DI to an OBJ (then loaded into Blender) and saved it as a 3DI. But, until I figure out how to export and import the
textures, the modified 3DI is basically useless.
I will keep trying.....
Regards
J
May your journey be free of incident.
Live long and prosper.
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johnno56
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Posts: 68
Registered: 2-18-2006
Location: Cranbourne, Melbourne, Australia
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I have the "modules.ini" file from 3D Converter. It lists all the filetypes it supports. I am not familiar with how to attach a file to this post. Any
ideas?
Regards
J
May your journey be free of incident.
Live long and prosper.
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MERMITE
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Registered: 5-27-2006
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I've done much the same as you, use the info from 'docs site or DFreload, use milkshape with the bhd plugin,
convert model to .obj then to .ase have a fiddle or adjust in milkshape then convert back to .obj...then run it thru Nova's SOED editor to make it 3di
..again have a poke at http://www.dfreload.com/forum/portal.php
"M"
Mood used to make generalized comments about a class of thing. In English, generic verbs are not morphologically distinct from indicative. In most
cases, generic statements can only be recognized by context and experience.
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bullet magnet
Captain
  
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Quote: Originally posted by MERMITE  | I've done much the same as you, use the info from 'docs site or DFreload, use milkshape with the bhd plugin,
convert model to .obj then to .ase have a fiddle or adjust in milkshape then convert back to .obj...then run it thru Nova's SOED editor to make it 3di
..again have a poke at http://www.dfreload.com/forum/portal.php
"M" |
Yes, but that only works for BHD+.
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