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Author: Subject: windows messed up in 3DSM
perigrine falcon
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[*] posted on 2-6-2008 at 07:04 AM
windows messed up in 3DSM


Is it just me or is windows in 3DSM hard to set right it seems I get about 1 out of every 100 I try. The sashes are always wrong they end up looking like this \|/ /|\ flat flat or the sashes slide sideways with 1 on top the other(hung is checked) rarely do they come out right and I cant find a way to enter them numerically IE. size and location Ive made a few and placed them. I don't want all the same % opened so i have to make each one

I think it would be faster and easier to actually put real windows in in a real building than screwing around with this flaky 3DSM window crap







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[*] posted on 2-6-2008 at 07:19 AM


I assume you are talking about adding the glass and other details and not the hole in the wall itself?

why dont you make 2 windows, one closed and one open, and copy them to where you want open ones, and where you want closed ones?

If the widow doesnt fit properly then use scale to adjust height and width. Doing it this way will insure they are all the same, or the same scale and will look more profesional.




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perigrine falcon
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[*] posted on 2-6-2008 at 07:33 AM


The hole I made fine no problems

Its just when I try to left click size left click size left click size it comes out messed up the panels are wrong. If they come out looking right I can resize them fine and move them to close to where I want them then enter a numeric value there the problem is rarely does 1 come out right and when it does it usually have to rotate them on 3 axis to get them close

Being the stickler for accuracy that I am Id like to just find a way to enter everything numerically size location rotation instead of having to make them first by sizing with the mouse then going through all the headache of rotating(never can tell what degree Im at)then entering the numeric value for size then moving them close to where they need to be then adjusting to the numeric value to where it needs to be.

For example id like to be able to enter values of cord and size like you can with a geometric object.

If thats not possible I need to know how to make the windows right the first time everytime(talking about function a double hung slider should a sash above and one below that opens vertically) not randomly getting them right







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[*] posted on 2-6-2008 at 06:02 PM


Are you using all 4 windows in 3DSM? without all 4 it gets hard to adjust an sub objects location, because you are not looking at it from several points of view.

its easier to clone (then check copy) and move an item and also rotate them to the correct location. you can even make 2 windows by the copying it and move both, rotate, and scale much faster with the mouse. to make the window a random amount of being open is keep the upper and lower window a seperate object. move both into place then adjust the lower up or down to randomize it. then merge them with the main building if you want. I usualy just make the item in place and copy then move to its proper location. then repeat if i need more of them.

but yes you can move with coordinates as you are wondering but much much more difficult. because you have to have the centerpoint for the window hole I dont remember the plugin that gives you that ability though.

Can you send me the model so i can get a better idea of one of your windows and the placement your looking for? and possibly make you a quick tutorial on it. also include the the problems with rotation and what-not will help me fully understand whats going on.

Oh BTW do you know how to make the glass for the windows?

*edit
Your using the create window function and not creating a subobject from scratch arnt you? under "create/AEC Objects? lol don't and make one from scratch, easier and quicker.

This is an 8 pane window that opens from the bottom like a modern window, or a window that opens like a door? either way to save on poly count make a solid window and cut holes in it like you did the window holes. use clone for the box that gets merged and removed and a bit of carefull placement for it. saves a ton of time on making each part then placing them. or you could get generic like Nova and have 4 planes, 2 is glass and 2 are skinned with an alpha channel.




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[*] posted on 2-6-2008 at 06:24 PM


yep AEC

id rather numerically place it but if i need plugins i guess thats not gonna fly

the building itself i don't have a lot of time in once i remembered how to boolean pieces out and texture im just pulling my hair out with the window crap.

ok I was temped to do that make it from scratch then figure out the glass. ill play with windows a bit more but ill more than likly make em from scratch.

TY for the help jet

my e-mail/MSN robvlob@hotmail.com







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[*] posted on 2-7-2008 at 06:46 AM


Using the AEC to make the window, wont allow you to add the glass.

for glass put a plane in the windows frame and give it any skin. doesnt matter what the skin is because once you are done you wont see it. when you get to the OED select Material (hit m or in the edit menu). find the skin, check the 2 sided and on the bottom left is physical attributes, select glass from the pull down menu.. there you go you have glass, and the skin you used is no longer needed.

Works the same in SOED as well, just incase someone asks.




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