LtAttack
Private

Posts: 39
Registered: 12-27-2005
Member Is Offline
Mood: not good at wac
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Water
i got into this 1 server and u walked on the water it just looked like plain water but u could walk on it u guys know whats this i even have a vid
that the nlb did that did this here it is im not advitising im just giving u a example here could you tell me how its done>>>
http://media.putfile.com/NLBMOVIE-HIGH
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General Electric***
Corporal
 
Posts: 155
Registered: 7-9-2005
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Mood: generous
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nice vid lol. I guess they put some concrete slabs or another object just below the surface then used "hide" to create this illusion
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perigrine falcon
Map Rater
     
Posts: 1684
Registered: 3-11-2003
Location: Iowa
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Not sure about JO but in LW DFX BHD the hide function just hides the selected object(s) in the editor basically turns the off so they are not in your
way but there are visible in the game.
In DFLW anything under buildings if you assign it to a blink group without making it parent it becomes invisible you can also turn voxels off which
makes terrain invisible.
in BHD?TS the oil platform helipad NULL mesh is invisible not sure if its in DFX or JO
All the DF and JO series have deco/buildings that have no textures on the bottom side so you see through them however you can still see the outside
of the objects when passing over the edges
lack of ignorance is the first sign of stupidity
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LtAttack
Private

Posts: 39
Registered: 12-27-2005
Member Is Offline
Mood: not good at wac
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Ty guys i think they did like windows or somthing in the AW mod there are like windows in it but yea there is like a wac command in jo that makes
things invisible i think its like
if never() then,
hidessn( put ssn number here)
endif
ty for the help guys needed to know how to do for this 1 map im making
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perigrine falcon
Map Rater
     
Posts: 1684
Registered: 3-11-2003
Location: Iowa
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cool ty for the info not really into wac files, but good to know if i ever feel the urge use them
In BHD and LW which is what Ive mapped for thats more of a SP and COOP thing I always mapped Multi.
lack of ignorance is the first sign of stupidity
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Legionnaire=M=
Private

Posts: 89
Registered: 5-11-2004
Location: Yokosuka, JAPAN
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I would like to present an old alternative hiding method.
It is by using blink groups trick.
DF:BHD/JO/DF:X has the limit for blink group. It is only Inside or Outside.
This works both of MED and NILE, of course.
If you want to reduce .wac scpipt, try this.
I posted sample map in this topic.
You can see hidden stinger A/Is launch missiles in sample map.
at : novamappers.com/forum/index.php?showtopic=255
Enjoy mapping & creating, ...and gaming. =)~~~
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