socom_ops
Private

Posts: 20
Registered: 8-26-2007
Location: North America
Member Is Offline
Mood: Fruity...
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BHD to JO/E terrain question...
Have a problem. I converted two terrains from BHD to JO/E and the first one looks great. In the .trn file, I used flat_c.tga as the color map. In the
second one however, I used the texture that was designated for that terrain and I noticed when I ran the map, there is a 'gap' or a 'seam' that cuts
the terrain in half...the first map doesn't have this problem. What's causing this and can it be corrected..?

"Frag unto others..."
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BuLL*
Private

Posts: 63
Registered: 4-15-2006
Member Is Offline
Mood: Slowly losing m
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Copy the polytrn sector arrangement from the original bhd terrain trn to your converted jo terrain trn file,
It`s this part.
polytrn_sectorcount 8 ; width of sectors
polytrn_wrapx 1 ; do we wrap on X?
polytrn_wrapy 1 ; do we wrap on Y?
polytrn_origin -4 -4 ; move terrain origin by this amount (X,Y)
polytrn_sectors 1 3 1 3 1 3 1 3 ; width here must match above
polytrn_sectors 2 4 2 4 2 4 2 4
polytrn_sectors 1 3 1 3 1 3 1 3
polytrn_sectors 2 4 2 4 2 4 2 4
polytrn_sectors 1 3 1 3 1 3 1 3
polytrn_sectors 2 4 2 4 2 4 2 4
polytrn_sectors 1 3 1 3 1 3 1 3
polytrn_sectors 2 4 2 4 2 4 2 4
;lock_topleft 0 0
;lock_topright 0 0
;lock_bottomleft 0 0
;lock_bottomright 0 0
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