comandobat
Grunt
Posts: 7
Registered: 4-6-2007
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DFX XMED Squib's
How do i set up the ak47 squib to play? i have a start squib and a end squib on my map but i cant hear it. dose it need an area trigger to set it off
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Eagle_Eye
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EG:
Start Squib ssn number 10
End Squid ssn number 11
Markers should be off the ground..mine set at 20
Edit item atributes ssn10, ad 11 as the next ssn..up on the top right corner.
You will now have an arrow, like a waypoint arrow, it will be red.
Create an event..eg..when group1 in area trigger, kill ssn10
But, you don't get the ground effects like you do with BHD, just the sound..unliess I'm doing something wrong..
EE
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comandobat
Grunt
Posts: 7
Registered: 4-6-2007
Member Is Offline
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squibs
| Quote: | Originally posted by Eagle_Eye
EG:
Start Squib ssn number 10
End Squid ssn number 11
Markers should be off the ground..mine set at 20
Edit item atributes ssn10, ad 11 as the next ssn..up on the top right corner.
You will now have an arrow, like a waypoint arrow, it will be red.
Create an event..eg..when group1 in area trigger, kill ssn10
But, you don't get the ground effects like you do with BHD, just the sound..unliess I'm doing something wrong..
EE
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| Quote: | This dont work can you tell me what will, I have the start and end squibs linked and their pointing at a wall.
if ssnarea(10000,2) then
kill ssn(314)
endif |
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Eagle_Eye
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Here's a little demo map, just walk between the trees..
http://www.deltaforcegaming.com/forum/downloads/zips/DFX_Squ...
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comandobat
Grunt
Posts: 7
Registered: 4-6-2007
Member Is Offline
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| Quote: |
Thanks i was trying to do it in a wac file but it works in xmed with your sample map. thanks again I also added a reset event to make it play each
time you trigger the area |
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