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Author: Subject: DJ3 UP07 Map issue with some objects
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sad.gif posted on 2-7-2007 at 01:01 AM
DJ3 UP07 Map issue with some objects


Has anyone had any issues with using some objects on your maps that seem to pass through buildings, roads, etc like a ghost. For example: Using the vehicle Mlink-Mod Lincoln LS175, you are like a ghost and pass through buildings and the Road01-Mod Road Block1 object. Another example: Using the CSlab3-Concrete Slab object as an elevated floor, at times during the map play, you fall through the floor like a ghost. Very strange. I thought I had some corruption with the DFXMED.exe program so I did a complete removal of my Novalogic software and did a fresh reinstall of DFX from the original CD, ran the Novalogic update, and installed the full DJ3 UP07 Mod. This didn't fix this problem. Another strange observation is that while creating my maps in Single Player Type, I can use these objects with no problem. It is when I change the map type to Cooperative, I get this problem. Hosting these maps on my Game Server causes problems with the players and have forced me to modify my maps with tested objects that do not act like ghosts. Hehehehe, very strange. I also have this problem with the BFM mod. Any suggestions anyone???

Thanks
Malcolm Reynolds
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[*] posted on 2-7-2007 at 01:34 AM


As far as I know, DFX has no mod support.

You need to copy the whole DFX folder and rename it to something like DFX DJ3 and install the mod there.
Maybe that will fix it.











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[*] posted on 2-7-2007 at 10:03 AM


I forgot to mention that step. Yes, I did that. If no one else is having this problem then I would assume it is something with my PC doing something strange during the BMS file generating stage of Export. My PC is a HP Pavilion AMD X2 Dual Core 4200+ with 4,096 RAM running Windows XP Media Center Edition Ver 2002 Service Pack 2. I'll try editing my map on a Windows 2000 system to see if that makes a difference. Pretty strange???

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Malcolm Reynolds:)
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