DFBarracks - Forums




Delta Force Barracks Forums - Powered by XMB 1.9.11
Delta Force Barracks Forums
Not logged in [Login ]
Go To Bottom

Printable Version  
Author: Subject: TDM maps placing player start markers
Bitto
Private
**




Posts: 64
Registered: 7-12-2006
Member Is Offline

Mood: Peachy

[*] posted on 11-30-2006 at 02:13 AM
TDM maps placing player start markers


Ok here is what I want to do....I want to cycle three to four different locations in a TDM map to where if a player dies then they cycle to next start marker is this possible?? It seems when I play online in TDM that the markers might be random when you spawn.....



Also if I give a z value of 300 or higher will this gaurantee that they will get a chute instead of the usual "drop then from a z value of 100" ?? Would this affect the amount of ppl that spawn at the beginning of the map???




As you can tell this is my first TDM map and I'm excited about it....So hopefully somebody has some insight on this.....or can lead me to some tutorials....to help me....


View user's profile View All Posts By User This user has MSN Messenger
Assassin Xaero
DFB Map Rater
*********


Avatar


Posts: 1985
Registered: 4-18-2005
Location: Missouri
Member Is Offline


[*] posted on 11-30-2006 at 08:50 AM


Well... I highly doubt that you can cycle through different spawn markers... they are all random... Also, please fix your avatar so it fits within the site rules (100x100), not half the screen...








‡ BHD ‡ BHD:TS ‡ JO:TR ‡

View user's profile Visit user's homepage View All Posts By User This user has MSN Messenger
SAS private LoL
General
******




Posts: 887
Registered: 4-17-2006
Location: Europe, Slovenia
Member Is Offline

Mood: Umm...no idea

[*] posted on 11-30-2006 at 09:03 AM


Ouch.....I thought, my screen messed up...thats the biggest avatar here, I ever saw....GET RID OF IT!!
View user's profile Visit user's homepage View All Posts By User This user has MSN Messenger
Bitto
Private
**




Posts: 64
Registered: 7-12-2006
Member Is Offline

Mood: Peachy

[*] posted on 11-30-2006 at 01:54 PM


SAS private LoL Ever heard of the word please?;)


I will fix my avatar sheeesh give a guy a break!


View user's profile View All Posts By User This user has MSN Messenger
Q-dad~TAG
Colonel
*****


Avatar


Posts: 358
Registered: 11-19-2002
Location: Jessheim, Norway
Member Is Offline

Mood: Missing Doc

[*] posted on 12-5-2006 at 05:32 PM


AFAIK, there's no way of changing the way spawn points work. Players will spawn randomly at any of the present spawn point. We hoped that we could find a way to move or vaporize spawn points when making TXP2, so that for instance in a S&D game, the battle could go on in one area until a certain amount of targets were blown, then move the spawn points to another area...etc, but unfortunately that doesn't seem possible unless you change the exe file, and TXP2 won't do that. Maybe when we make TXP3...



TXP (Terrain Xpansion Pack) for DF2: txp.df2.org

View user's profile Visit user's homepage View All Posts By User

  Go To Top

Powered by XMB 1.9.11
XMB Forum Software © 2001-2012 The XMB Group
[Queries: 15] [PHP: 55.4% - SQL: 44.6%]












Copyright © 2002 - 2008 All Rights Reserved - DFBarracks.com
Site Design by A.Bullet - ScreamingDemon.com