Bitto
Private

Posts: 64
Registered: 7-12-2006
Member Is Offline
Mood: Peachy
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TDM maps placing player start markers
Ok here is what I want to do....I want to cycle three to four different locations in a TDM map to where if a player dies then they cycle to next start
marker is this possible?? It seems when I play online in TDM that the markers might be random when you spawn.....
Also if I give a z value of 300 or higher will this gaurantee that they will get a chute instead of the usual "drop then from a z value of 100" ??
Would this affect the amount of ppl that spawn at the beginning of the map???
As you can tell this is my first TDM map and I'm excited about it....So hopefully somebody has some insight on this.....or can lead me to some
tutorials....to help me....
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Assassin Xaero
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Well... I highly doubt that you can cycle through different spawn markers... they are all random... Also, please fix your avatar so it fits within the
site rules (100x100), not half the screen...
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SAS private LoL
General
    
Posts: 887
Registered: 4-17-2006
Location: Europe, Slovenia
Member Is Offline
Mood: Umm...no idea
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Ouch.....I thought, my screen messed up...thats the biggest avatar here, I ever saw....GET RID OF IT!!
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Bitto
Private

Posts: 64
Registered: 7-12-2006
Member Is Offline
Mood: Peachy
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SAS private LoL Ever heard of the word please?
I will fix my avatar sheeesh give a guy a break!
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Q-dad~TAG
Colonel
   
Posts: 358
Registered: 11-19-2002
Location: Jessheim, Norway
Member Is Offline
Mood: Missing Doc
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AFAIK, there's no way of changing the way spawn points work. Players will spawn randomly at any of the present spawn point. We hoped that we could
find a way to move or vaporize spawn points when making TXP2, so that for instance in a S&D game, the battle could go on in one area until a certain
amount of targets were blown, then move the spawn points to another area...etc, but unfortunately that doesn't seem possible unless you change the exe
file, and TXP2 won't do that. Maybe when we make TXP3...
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