aliceaod
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Posts: 57
Registered: 9-3-2004
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Parachute doesn't always open
I have the primary start for players set to z value 175 and at the start of each multiplayer mission, everyone parachutes in just fine.
The problem is on the second respawn. I have additional starts for players for each team that are not designated "primary" (just regular "start blue
team" "start red team") which are also set to z value 175, but the chutes never open, they just drop like rocks.
Do I need to set the secondary start points to 300 or more in order for the chutes to open? What is the minimum/maximum z value for this? Any and all
help appreciated. Thanks.
Never interrupt your enemy when he's making a mistake.

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Eagle_Eye
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I just ran a test, killed myself, and all was fine on the respawn..
Have you set your start markers as teams/groups, or left them default?
EE
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aliceaod
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Posts: 57
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I just inserted the marker, didn't modify it except for the z-value.
I guess what I'm asking for is the procedure and what the minimum/maximum requirements are for the height (the z-value).
Tell me if this is what I am to do (or not):
Insert Marker.
Designate the z-value between the minimum/maximum height (whatever that is)
Designate the group.
Question: What is the minimum/maximum z value for parachutes?
What is the group for the marker?
Do I create groups called "Blue Parachute" and "Red Parachute" and then designate that group for each respective marker or do I just choose "Blue
Players/Red Players" from the group list?
Thanks.
Never interrupt your enemy when he's making a mistake.

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Eagle_Eye
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Minimum height is 100, I just use groups 1 and 2, the default ones, but, this shouldn't matter, and should work with the default settings..
EE
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aliceaod
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I tried it with the marker for red player/blue player...the team as default, red team/blue team...z at 175 or 300. In each case I came straight down.
Didn't "fly in" like you do at the primary start. The fun part of flying in with the parachute is the control you have as to which direction you want
to fly in. For some reason, no matter what I tried, it would just go straight down (except for the primary start where you actually have control of
the direction).
Never interrupt your enemy when he's making a mistake.

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Eagle_Eye
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Here's my little test map..
TDM..
1 each red and blue primary spawns, 1 each normal blue/red team spawn..
I spawn at primary first time, then, kill myself with a grenade, respawn at normal blue spawn which is a bit further away from the hill, I have full
control of the parachute, which is there when I look up..
http://www.dfreload.com/forum/downloads/df2/SpawnTestdf2.zip
EE
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aliceaod
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What I noticed is that when I host/play, as host, I have full control of the parachute each time I respawn (and as host/player I am on blue by
default).
What's happening is happening to other players in the room, other than myself as host/player. It's the other players who don't have control and end up
coming straight down. Seems the host is the only one with the control?
I tested it many times. I did a host/play and then had my husband come into the game (and he came in on red since I, as host/player was blue). On his
primary start, he had control. On subsequent spawns, he came straight down.
Never interrupt your enemy when he's making a mistake.

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Q-dad~TAG
Colonel
   
Posts: 358
Registered: 11-19-2002
Location: Jessheim, Norway
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Mood: Missing Doc
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It's a limitation of the DF2 engine, not sure if it was intentionally put there, or if it's a bug. We'll never get a fix or an answer from Novalogic,
though.
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aliceaod
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Posts: 57
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Oh pooh-pooh I was hoping that wasn't it.
Thanks for all your help!!
Never interrupt your enemy when he's making a mistake.

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