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Author: Subject: Do kamikazi pilots where helmets???
Bitto
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[*] posted on 9-25-2006 at 09:31 AM
Do kamikazi pilots where helmets???


I'm trying to make the effect of cargo planes with the hangar open fly into buildings and making the waypoint when they reach that building to blow up the plane......When I ran the test I made about 15 waypoints started off at z value of 300 and gradually went down from there on each waypoint finally ending up at about z value of 15.....well when I run it the plane flies and stays at the same z value and then blows up at z value 300 over the target......I don't know what else to do....:P
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[*] posted on 9-26-2006 at 02:55 AM


Unfortunately, the C-130 (Hercules) can only fly at one altitude, i.e. the initial one in each map...



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[*] posted on 9-26-2006 at 04:56 AM


what about the single engine plane does it fly?? if so can it be used in the method of my initial post?
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[*] posted on 9-26-2006 at 11:09 AM


Unfortunatly none of the planes in DF2 will raise and fall with the placement of waypoints. How ever its been rumored someone once did it a few years ago but yet when put to the challenge he seemed to have disappeared and nothing was ever shown or given out, The post on this is here in the forums somewhere.

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[*] posted on 9-27-2006 at 07:20 PM


what about teleporting? Cant it change the airplane altitude? (If vehicals can be teleported of course, never tried myself)



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[*] posted on 9-27-2006 at 11:46 PM


Never tried it before I just don't want it to look weak when the plane flies.....what I'm trying to create is a coop team that is in a civilian town on patrol and gets surprised attacked....that's the key thing about the plot of the map.....:(
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[*] posted on 9-27-2006 at 11:46 PM


Never tried it before I just don't want it to look weak when the plane flies.....what I'm trying to create is a coop team that is in a civilian town on patrol and gets surprised attacked....that's the key thing about the plot of the map.....:(
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