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Author: Subject: AI threatens so. without shooting him
King 6
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[*] posted on 5-31-2006 at 04:46 AM
AI threatens so. without shooting him


A simple question :

Is it possible to make AIs threaten someone with a gun but not shooting.

Since I want to integrate a scene where an AI tells the player to drop the gun.


You know what I mean ?

thx a lot

King 6
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[*] posted on 5-31-2006 at 05:27 AM


maybe make your enemy blind and deaf and point him in the direction of the other man.he will stay in that position with his gun pointed towards him.Also make the other man with the gun blind and deaf. When you get near them you might make an event that turns blind and deaf off. Custom dialog would be good here.



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[*] posted on 5-31-2006 at 06:36 AM


I got it :

I just set the terrorist to deaf and blind but to red alert ... so he?s pointing at me but is not shooting.

With an event I can set terrorist to hear and see and then he starts shooting at me.


Thx for your tipp
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[*] posted on 5-31-2006 at 10:15 AM


u may also set him to beserk he may appear more agitated then just setting him to red alert






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[*] posted on 5-31-2006 at 12:44 PM


yes that will work.sorry, forgot to mention red alert



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[*] posted on 5-31-2006 at 06:35 PM


@ bullet magnet : it?s alright , no prob ....

@ perigrine falcon : Well , what does "berserk" exactly effect ? I?m asking because actually I couldn?t notice any differene in the AI?s acting.

An idea , what?s the mistake ?


thx.
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[*] posted on 6-1-2006 at 05:36 AM


beserk does as the name implies it sets the AI to beserk they attack anything friend or foe but being blind they wouldnt shoot but i thought they would act beserk

i have done this in BHD i set gators to blind and beserk they look as if they are eating a wounded soldier just thought it might work in DFLW







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[*] posted on 6-1-2006 at 06:14 AM


Unfortunately it doesn?t work in LW , the AI?s face looks similar as before ....
but anyway thx for the suggestion !



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[*] posted on 6-1-2006 at 07:13 AM


ok it wouldnt change thier facial expression any just thought it might make them move around more as if they are mad or nervous.

sorry should of explained better that i thought thier actions would change and make them appear agitated.

bezerk definatly works,but to see the full effect they have to be not blind

if u want to see a funny sight put about 30 AI in an area set them to blind and bezerk then have some trigger(like an area trigger of shooting a barrel) that sets them all to not blind.

your right i tested it bezerk dont make a diff when the AI are set to blind

red alert and yellow alert does the same thing

for the best affect i set the AI to guarding, standing, blind, deaf, and ignore everything but footsteps that is if you want the AI to aim at and follow the player







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[*] posted on 6-2-2006 at 06:49 AM


Thx for the suggestion because I set the AI to ignore footsteps as well ... i thought , if he can hear footsteps he would shoot at me.
I?ll check it out and set the AI to hear footsteps and I?ll get back to you.



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[*] posted on 6-5-2006 at 01:06 PM


Set the ai to blind and they wont shoot. thats all you need to set to keep them from shooting. if you set them for deaf they wont move at all.

ignore footsteps and gunfire are for when you have an ai sitting in a building that you want watching a doorway and not turning to follow the grenades, gunfire and your footsteps thus keeping him from facing a different direction than what you set them for.




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