mr tarzan
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Sounds - WAC
Hi
// Sounds - Area triggers
if area(1) and waveready() and never() then
wave("wren1.wav")
endif
if area(2) and waveready() and never() then
wave("wren2.wav")
endif
The above sounds plays the first time you enter those areas. What would the command be if I wanted the sounds to play every time a player enters those
areas?
mr tarzan
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mr tarzan
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THX for massive response.
I guess the folloing command shouldn't be too far from correct.
if area(1) then
wave("wren1.wav")
endif
?
I'll try that anyway
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Eagle_Eye
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That will probably play it over and over..and drive you nuts..LOL..you'll need some sort of timing..
EE
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mr tarzan
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Yup. I'll work it out
mr tarzan :P
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chrislew200
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Give me an hour or two and i will sort the issue out for you. I had full intention of doing it the day you posted it but i forgot about it sorry.
chrislew200
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chrislew200
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If you insert the wren sound marker in the med it will start sounding when your within 200 meters once you leave the 200 meters the sound will
completely drop off.
chrislew200
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mr tarzan
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Ok. I've tried a few of the soundmarkers in the med, but I don't get any of them to make any sound. I'll keep trying and see what I come up with.
Thx for help
mr tarzan
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chrislew200
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You have to be within the sound marker distance place a tree on top of the marker and walk to it whenyou get closer to the tree within 200m you will
start to hear it.
chrislew200
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mr tarzan
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| Quote: | Originally posted by chrislew200
You have to be within the sound marker distance place a tree on top of the marker and walk to it whenyou get closer to the tree within 200m you will
start to hear it.
chrislew200 |
yup. got it. ty
mr tarzan :D
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dragonfire69
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hi
### EE Edit..I removed you sig and code cos it was stuffing up every thread where you posted..###
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