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Author: Subject: Waypoint failes to make checkpoint
mr tarzan
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[*] posted on 9-1-2005 at 11:23 AM
Waypoint failes to make checkpoint


Hi.
I have a problem with a waypoint that does not function as a checkpoint. Nor does it jump to the next wp on the spinmap. The subgoal that triggers the checkpoint works fine. The wp is in the same list as the other wp's, and same team. number 0, name Alpha and set as a navigation wp. I have tried deleting and replacing the wp, but same problem once again.
Anybody who can help?

mr tarzan :P
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Jonathan
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[*] posted on 9-1-2005 at 02:00 PM


What kind of subgoal are you trying to trigger off of? For waypoint advancements, I normally use either an area trigger or Group X destroyed.

And even then, I've made mistakes. For example, I've accidently put my trigger area in the wrong spot; that is the trigger area isn't even near my waypoint. I've picked the wrong Event # to advanced the waypoint.

Double check your waypoints. Bring each one up 1 at a time. Check that you don't have "two" waypoints numbered 0.

Finally, try something "new" to advance the waypoint in the MED. For example, add a blind enemy soldier near your waypoint and assign him to a new group called "Waypoint Check". Now add a new Event and set it to trigger if Group "Waypoint Check" destroyed. Remember to change the waypoint to this event. Play the game and see if it works.

If it does, you know there's something wrong with your old Event and not the waypoint.
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mr tarzan
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[*] posted on 9-1-2005 at 11:29 PM


Hi jonathan.
The subgoal is "eliminate all forces at Alpha". Group 11, all destroyed. Subgoal 1. The event works just fine. It is also displayed when hitting G in the game.
When all BG's are dead. The text says
"objective complete"
"an objective has been added"
And if you hit G again after subgoal 1 is complete. Then the next subgoal shows. Everything is normal except, the wp does not function as a checkpoint, and it doesn't change to Bravo on the spinmap.
I've checked and double checked the wp. I've also tried with other events, but unfortunately with the same result.

Anyway, thx for your time
mr tarzan :)
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[*] posted on 9-3-2005 at 04:06 AM


You are following the steps in this link right? http://www.dfbarracks.com/forums/viewthread.php?tid=34807

Here's another test that you can try. Make a new mission. Insert just two waypoints. Assign them to the Blue team.

Insert a single-blind enemy A/I and assign him to a group. Put in the event to check if he's dead. And then change the first waypoint to advance only if the event is true.

If this works, and your original mission is setup the same way, then you know there's something wrong with your original mission. I've had missions get hosed on me in the past. Don't know why it happens, but when it does, there's not much else to do but delete it and start over.

You could also select your blue team waypoints in your original mission, right click on one of them and select "All of this Waypoint", and then delete them. Insert just 2 new ones. Then do the test on it to see if the new waypoints work.
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mr tarzan
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[*] posted on 9-3-2005 at 12:24 PM


Have tried all of the above and a hell of a lot more.

This is the final result;
if groupdead(11) and elapse(7) and never() then
consol("your next objective is at Bravo")
consol("use F7 key to cycle waypoints")
endif

Thx for your time jonathan

mr tarzan :D
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mr tarzan
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[*] posted on 9-28-2005 at 08:17 PM


Another way to solve this problem is to make an extra event to the specific waypoint if the original event works as it is suposed to. For example;
Trigger
Group, Reached waypoint, 1-Blue players, WP list 1, WP number 0
Action. Not needed
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