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Author: Subject: Terrains in dflw
Distant Storm
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[*] posted on 6-9-2005 at 10:58 PM
Terrains in dflw


i just wanted to know why i have been in loadz of game servers in the game DFLW

and i didn't have any mods, why i kept seeing terrains that arnt in stock. becaues i have seen absolutly loadz and non 2 have been the same . how am i seeing them if i didn't have the mods and there are only so many terrains in the stock
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[*] posted on 6-10-2005 at 02:49 PM


Simple answer here Distant but not much thought of,

Each terrain has alot of different features, add water level, fog level/color, and skies, hmmm............. looks like a different terrain. especially if you make a map on a very small part of the terrain thats rarely used............

Most if not 80% of all maps are on stock terrains, add all the variables stated above and you would swear it was 200 different terrains. add all the mods and the variables.......10,000? different terrains?

So use yor imagination and adjust the variables until it looks unique!




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[*] posted on 6-11-2005 at 03:53 AM


yeh i can use ma imagination just some of them its like i never seen before. oh and one more question

whats visual campain variables

and what does mission file do

i haven't really explored them area's in map making

i haven't explored vaporise neither but ill do a forum search on that one
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[*] posted on 6-11-2005 at 05:57 AM


i havnt played around with either of those, as far as ive ever heard neither do anything, but id assume there something nova used when making the campaign mission for the game.



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[*] posted on 6-11-2005 at 08:40 AM


ahh rite.. i thought i was just stupid not knowin or summet.




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[*] posted on 8-29-2005 at 01:04 AM


not sure what the visable mission variable checkboxes are for.

mission file is the .MIS used in the DFLWMED to make the playable .BMS

vaporise is an action in an event that vaporises an object in the game making it vanish out of the .BMS used maily for SP or COOP lets say for instance if player a is in a certain area a wall (secret door) disappears(opens)
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[*] posted on 8-31-2005 at 06:11 AM


I,m not 100% sure on this but i think visable mission variable checkboxes are for... making campaigns like for instance.. you have the option to play quick player missions, and campains, so if you made a new map.. to be part of a campaign, you would click in the checkbox so that map would appear in the campaigns rather than the quick missions







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