Distant Storm
General
    
Posts: 870
Registered: 9-13-2004
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Mood: Distant
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Terrains in dflw
i just wanted to know why i have been in loadz of game servers in the game DFLW
and i didn't have any mods, why i kept seeing terrains that arnt in stock. becaues i have seen absolutly loadz and non 2 have been the same . how am i
seeing them if i didn't have the mods and there are only so many terrains in the stock
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Xx_jet_xX
Jet Lag
    
Posts: 746
Registered: 4-18-2004
Location: California
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Mood: Whats next?
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Simple answer here Distant but not much thought of,
Each terrain has alot of different features, add water level, fog level/color, and skies, hmmm............. looks like a different terrain. especially
if you make a map on a very small part of the terrain thats rarely used............
Most if not 80% of all maps are on stock terrains, add all the variables stated above and you would swear it was 200 different terrains. add all the
mods and the variables.......10,000? different terrains?
So use yor imagination and adjust the variables until it looks unique!
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Distant Storm
General
    
Posts: 870
Registered: 9-13-2004
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Mood: Distant
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yeh i can use ma imagination just some of them its like i never seen before. oh and one more question
whats visual campain variables
and what does mission file do
i haven't really explored them area's in map making
i haven't explored vaporise neither but ill do a forum search on that one
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Xx_jet_xX
Jet Lag
    
Posts: 746
Registered: 4-18-2004
Location: California
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Mood: Whats next?
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i havnt played around with either of those, as far as ive ever heard neither do anything, but id assume there something nova used when making the
campaign mission for the game.
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Distant Storm
General
    
Posts: 870
Registered: 9-13-2004
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Mood: Distant
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ahh rite.. i thought i was just stupid not knowin or summet.
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perigrine falcon
Map Rater
     
Posts: 1684
Registered: 3-11-2003
Location: Iowa
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not sure what the visable mission variable checkboxes are for.
mission file is the .MIS used in the DFLWMED to make the playable .BMS
vaporise is an action in an event that vaporises an object in the game making it vanish out of the .BMS used maily for SP or COOP lets say for
instance if player a is in a certain area a wall (secret door) disappears(opens)
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$10.dollar bill
DFB Map Rater
  
Posts: 317
Registered: 12-27-2003
Location: Great britian
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Mood: COOL
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I,m not 100% sure on this but i think visable mission variable checkboxes are for... making campaigns like for instance.. you have the option to play
quick player missions, and campains, so if you made a new map.. to be part of a campaign, you would click in the checkbox so that map would appear in
the campaigns rather than the quick missions
DFB STAFF
My Delta Force Task Force Dagger maps
If your sergeant can see you, so can the enemy.
If the enemy is within range, so are you.
Incoming fire always has the right of way.
What can be seen can be hit, what can be hit can be killed.
There is no such thing as an atheist in a firefight.
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