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Eagle_Eye
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N.I.L.E.S. Little Helper to Version 6.2.2
Just received the latest version of this great little ute..
N.I.L.E.S Little Helper V6.2.2
Visit Oldman at his home..
God Father Forums - NLH
Changes to 6.2.2
- mod check
- mod clean up
- print objects /ID + Name
- print AIs /ID + Name
- random facing (objects)
- water murk now work again. (game update bug)
- Nile start add
- new Map Cleaner
- animation add (wac)
- add Time Alteration (wac) like TimeOfDay_Rate
- several stuff updated.
- known bug's removed.
Changes to 6.2.1
- all IC4 objects in oject replace add
- mis convert didn't convert the respawn attribute -> fixed
Changes to 6.2.0
- IC4 added
- Ability to convert your NPJ added.
- several stuff updated.
- known bug's removed.
Changes to 6.1.1
- known bug's removed.
I see so much wac files, where are so much 'if never() then' condition in, therefore:
- summarizing the condition 'if never() then' added. all 'if never() then' in one single condition on top of the file.
Changes to 6.1.0
- from FEZ: 'when i select lots of AI to change, i click 'apply' but if i click on the list of AI before it has finished the selection changed' fixed
at all (AI and objects)
- Statistic: Map Attributes added to show and change.
- Briefing: AI Name List -> right mouse menu changed, multi select, different menu when you click slected Items or only in the non selected list
- Objects Block: List right mouse menu, Static and all added
- Avents AI's: bug fixed, button 'clear all' didn't clear the spawn value.
- Chase a Player: now show up all, also if you set ssnatt or ssnmax in your wac file you get the right numbers
- EventSyntax: some stuff added.
Posted by EE
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> OldMan <
Corporal
 
Posts: 193
Registered: 1-26-2005
Member Is Offline
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sorry for the mistake in the InstallShield ! InstallShield was not a international version. the mistake was corrected !
Freiheit, ist die Freiheit der anders denkenden !
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Eagle_Eye
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OK..thanks for the email Oldman..I just updated to the English version..
Regards
EE
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Eagle_Eye
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Just updated to 3.5...
This just keeps getting better..
I love the double click edit..with a thumbnail pic of the AI as well..
Tops Stuff..
EE
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Hound Dog-CR-
Grunt
Posts: 13
Registered: 3-19-2005
Location: Hamilton, Ohio
Member Is Offline
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As it has been said, great job. Adding the bin file maker was a real plus. Even gave us a template to use.
I notice when opening a file it only looks for npj's. Is it possible to have an option to look for npz also? Maybe in the next up date? Wish list?
Thanks again for a great program!
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Eagle_Eye
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This has been asked before..
The npj is a text file..and easy to alter with a script..the npz is not and requires decoding..
You probably will not see a version for npz..
EE
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> OldMan <
Corporal
 
Posts: 193
Registered: 1-26-2005
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The problem is that I don't know the format of the npz-file. If I knew this, I could also process npz-file.
v 3.7 now available
Freiheit, ist die Freiheit der anders denkenden !
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Hound Dog-CR-
Grunt
Posts: 13
Registered: 3-19-2005
Location: Hamilton, Ohio
Member Is Offline
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Thanks Oldman it really does keep getting better and better.
Should have known you would have added NPZ if you could. Sometimes when programing a person just locks on some features with the thought of adding
features later like your WAC file later. I love your bin maker. I've been going back and adding breifings to my favorite coop maps. I did notice in
the english v3.5 that the confirm to over write bin is in German. Its not a problem, it works and its obvious what box to click on, just thought I
would let you know.
Niles little helper is getting bigger and stronger. Keep up the good work. Looking forward to the WAC file addition.
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Eagle_Eye
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3.7 is here..
V3.7
- Detail window multi and single edit possible now
- NHL create wac file scripts --> chase players possible / multi and single
edit
See link in first post..
EE
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Eagle_Eye
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V3.8
- Add sort function if you click on the columns - sorted by columns
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> OldMan <
Corporal
 
Posts: 193
Registered: 1-26-2005
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Pictures and the last update of the program NLH
http://nlh.ecalpon.com/
Freiheit, ist die Freiheit der anders denkenden !
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Eagle_Eye
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Update to 4.1..
Sorry it took so long to update to 4.1..been busy round here the last week or so..
EE
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Eagle_Eye
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4.2 updated
V4.2
- Object Overview. optimized
- add Object Replace
- fixed help bug
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El_BastardoBS
Private

Posts: 69
Registered: 11-12-2004
Member Is Offline
Mood: STONED
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Question about limits!!
First off, hats off to you Old Man. Wicked program you made here. Are those limits right? For buildings, people, etc....
Just curious because I thought you could only have 220 people and 300 buildings. Just would like to know for sure.
Thanks again for a great tool!!!
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> OldMan <
Corporal
 
Posts: 193
Registered: 1-26-2005
Member Is Offline
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yes the limit is right, but altogether please not more than 1200. my last map has 1480 objects and I notice some events no more right work. AI limit
is 256, but together with the player.
Freiheit, ist die Freiheit der anders denkenden !
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KIDFOS
Grunt
Posts: 2
Registered: 3-6-2005
Location: Germany
Member Is Offline
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NLH 4.2
Love the 4.2 got it working great. i just cannot figure out how to get the Ai to run toward the players. HELP!
"For the crimes of one, punish them all!"
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> OldMan <
Corporal
 
Posts: 193
Registered: 1-26-2005
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After my latest findings, makes following:
set in Nile or NLH:
Vision Range = 150 // spot range start chase
MaxAttack = 80 // stop range start shooting
use in the wac file / create in NLH:
ssnmin(AI_ID, 5) // stop range chase
Freiheit, ist die Freiheit der anders denkenden !
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KIDFOS
Grunt
Posts: 2
Registered: 3-6-2005
Location: Germany
Member Is Offline
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tried it
still can't get it to work, set it up like you explained and my patrols didn't walk and i didn't edit them.
Really lost now.
"For the crimes of one, Punish them all."
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> OldMan <
Corporal
 
Posts: 193
Registered: 1-26-2005
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then try followed:
set in Nile or NLH:
Vision Range = 10 // stop chase
MaxAttack = 5 // stop range start shooting
use in the wac file / create in NLH:
ssnmax(AI_ID, 300) // chase range
the AI will chase you without shoot you
Freiheit, ist die Freiheit der anders denkenden !
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El_BastardoBS
Private

Posts: 69
Registered: 11-12-2004
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Mood: STONED
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I can't get them to chase me neither.
I dunno Old Man I tried your numbers here and I can't get the bastards to chase me. I know you can do it because I have played your maps I have seen
the chasers. You sure those are the right numbers to plug in? Or did you have a lot of SAKI that day? Whatever the case I still love the tool. I would
like to get them to chase me down like an infidel though.
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> OldMan <
Corporal
 
Posts: 193
Registered: 1-26-2005
Member Is Offline
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yes is right, no SAKI lol.
put this in a test wac - file and you see it by yourself
ssnmax(AI_ID,300)
ssnatt(AI_ID,3)
ssnmin(AI_ID,5)
he always runnig to you without shooting.
don't forgot to set him to team 2
Freiheit, ist die Freiheit der anders denkenden !
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El_BastardoBS
Private

Posts: 69
Registered: 11-12-2004
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Mood: STONED
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LOL Let me specify!!
It doesn't seem to work with NLH. When I input those values they do nothing. So do they need to be hand written into the WAC?
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> OldMan <
Corporal
 
Posts: 193
Registered: 1-26-2005
Member Is Offline
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then you make something wrong. sometimes, also the help file helps to read. lol
Freiheit, ist die Freiheit der anders denkenden !
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El_BastardoBS
Private

Posts: 69
Registered: 11-12-2004
Member Is Offline
Mood: STONED
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Ah now I see!!!
There are 2 separate values to deal with here. Old Man you are a genius. But can you put it into layman's terms for me as exactly why is there a NILE
value and the other value. How do they correlate with one another?
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> OldMan <
Corporal
 
Posts: 193
Registered: 1-26-2005
Member Is Offline
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Nile Value are the settings from the Nile editor ! You can read and set also. the other ones are wac-file commands. wac file command overwrite the
Nile settings, if you use both. but read the help file, there all explain.
Freiheit, ist die Freiheit der anders denkenden !
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