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Author: Subject: Sand Fog
Calypso X
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[*] posted on 11-27-2004 at 03:07 PM
Sand Fog


What is the color code for fog like in the ts stock map sandstorm?
7>Snake
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[*] posted on 11-27-2004 at 11:30 PM


I've just looked thru all the SP stock maps and could not find one with that name.

So, I suspect it's not an SP map - which means it probably isn't worth looking at :D - JK.

Since I only play SP maps I don't have any info on that one.

B U T - what you can do is use the PFF extractor to extract the associated wac file for that mission. Then dig thru the wac file until you find the commands that set the fog parameters. In those commands you should find what you need.




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[*] posted on 11-27-2004 at 11:37 PM


There's one called "Dust Devil" A & B, is that the one? I can't find one called Sandstorm ?!?!?








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[*] posted on 11-28-2004 at 01:48 AM
Sandstorm


Its one of the maps on sabres edge or some other team sabre server. (the fog that i want needs to match the terrain dvd1)
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[*] posted on 11-28-2004 at 02:17 AM
Tan/Sand fog for DVD1 terrain


Ok, in my research for this I found that the fog color code should be this one:

201,188,151 ;fog color rgb


I found this by open the enviroment file of the "Day3", so opening the day3.ENV.

And here is more ifno that I found in the enviroment file:

***********************
enviro_name "Day3 - semi-streaky clouds, blue sky"

timeofday "Day"

water_rgb 48,48,96 ;color seen when under water and surface color

sky_map1 day1.pcx ;cloud pcx, shadow & reflect layer
;sky_map2 day1b.pcx ;cloud pcx, wispy lower layer
sky_height 350 ;height in meters
sky_speed 50 ;movement rate

fog_level 1000 ;0=1000 meters 1=500 meters etc.
fog_type 3 ;0=fog, 1=haze, 2=haze wall, 3=mild haze wall

sun_rgb 128,126,100 ;yellowish sun offsets blue sky
sky_rgb 85,85,95 ;overhead and wraps around
ground_rgb 42,35,20 ;underneath, wraps around
fog_rgb 201,188,151 ;fog color
skyfog_rgb 232,210,150 ;horizon fog color

cloud_rgb 128,128,128 ;cloud color tinter
terrain_rgb 255,255,255 ;1.0 terrain tinting color (255,255,255 is default)
vertex_rgb 128,128,128 ;2.0 vertex tinting color (128,128,128 is default)

lightning_rgb 85,85,90 ;lightning color (from sky direction)
;lightning is added to sky_rgb
;and also affects fog and ambient slightly

sun_3di msun.3di ;sun/moon object
glare_3di mglare.3di ;glare object
star_3di ;star object / leave blank for null


;indoor ambient lighting values
ceiling_rgb 28,28,28 ;overhead and wraps around
floor_rgb 16,16,16 ;underneath, wraps around
************************

Regards
José LZ




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Calypso X
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[*] posted on 11-28-2004 at 04:20 AM


Thanks for the help with the fog joselz, its worked.
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[*] posted on 11-28-2004 at 07:13 PM


Quote:
Originally posted by Calypso X
Its one of the maps on sabres edge or some other team sabre server. (the fog that i want needs to match the terrain dvd1)


That's not exactly a "Stock" map then is it...

If we don't have access to the bms, then we can't pull it apart to find the exact settings you need..if you can find a download for it, then we can help, otherwise, use the setting posted above to have a "Play"..

EE

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[*] posted on 12-2-2004 at 09:22 AM
make any fog color you wish


using the dirrections in the following link if you can take a screenie of the terrain(while in the game) and view it in paint or paintshop pro you can duplicate the terrain color exactly http://www.dfbarracks.com/forums/viewthread.php?tid=15111
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