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Author: Subject: Trouble with Troops on a 1/2 ton
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[*] posted on 12-1-2004 at 03:07 PM
Trouble with Troops on a 1/2 ton


Ok Gents,

I have no problem getting a few rangers on the 1/2 ton - The sit proper and all but when we reach the waypoint/area trigger, I cannot get these blokes out of their seats. Any ideas? I would prefer to use a wac command for this if possible but everyone I have tried has failed me.
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[*] posted on 12-1-2004 at 09:10 PM


I'm a bit rusty on this, but didn't you set the guard bit to get them to sit? Just to it in reverse to get them to stand..I have an old test map I did yonks ago, I'll try and find it. and check..It was an event though..not a wac..

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[*] posted on 12-1-2004 at 09:38 PM


I tired it both ways -

In a wac, I used ssn2ssn - to get them into the truck.

In the event, I redirected to waypoint ssn (truck).

In both instances they sit down and refuse to budge - ssnguard to = 0 wouldnt pop them up either.
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[*] posted on 12-1-2004 at 10:05 PM


i think in wac you use ssn seatbelt not sure look in the wac commands sticky it sure to be in there



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[*] posted on 12-1-2004 at 10:18 PM


No, the seatbelt locks the player in the vehicle..I used it in this little tut I wrote ages ago..

Download this, and make sure you have the /d on, cos it's SP, and it has a pcx, wac and bin files..

It's shows you a truck infil..

http://images.dfbarracks.com/users/eagleeye/Zips/EE_Truck_In...

In fact, if you look in the "Vehicle Tutorial" Sticky, you will find this link on one of my posts..

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[*] posted on 12-1-2004 at 11:32 PM


Yes, thats all well in good, but its not the answer. If you redirect a group (say rangers) to a ssn (say truck in this instance) they will sit. This tells me they are going to guard automatically. However I cannot get them out of guard. Heck, I cannot get them off the truck. Either with the wac or the med event. The truck moves about fine.
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[*] posted on 12-1-2004 at 11:39 PM


Oh wait - As I am at work, I can read the wac but I cannot see your Event 1-4 for the AI exit. Question, do you have the AI on the truck before mission or do you have them Going to truck then later exiting truck? I can get the blokes to exit truck, if I start them on the truck but I am working with a "Start off truck - Get on Truck - Get off truck" issue.
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[*] posted on 12-1-2004 at 11:40 PM


Have you had a look at the File..I have no trouble getting them off the truck!!








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[*] posted on 12-2-2004 at 06:44 AM


like when the truck stopes redirect them to a waypoint they should get off



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[*] posted on 12-2-2004 at 07:20 AM


Yes thats the crazy thing, They dont move.

I have tried:

a: different AI
b: redirect to wp in the wac (ssntowp)
c: snap to emplaced weapon (ssn2ssn)
d: redirect to wp in the med event
e: ssnguard=0
f: release 1 (1 being the ssn of AI)

But they just sit on the truck - Mind you this is only after they have been redirected to the truck in another event.

This of course is not a problem with AI placed upon the truck in the MeD or if they follow the player.
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[*] posted on 12-2-2004 at 08:40 PM


In a way you are answering your own question. If none of the things work then don't use the method you are trying!

Just direct the rangers to a waypoint that the truck sits on. Then set guard bit to on once in an area trigger that covers the truck (or use ssnridessn in WAC). As long as the rangers approach the truck from behind (which they can be waypointed to do) then this should work if the final waypoint is on the truck.

OR...

You could have the rangers running onto a moving truck by having them on the same waypoint list as truck and set to red alert with the truck speed set to 15. Then use WAC ssnridessn to discover if ranger on truck, if he is then set rangers guard bit to on and then set ranger to stop following waypoint.

Does this help?

P1g


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[*] posted on 12-2-2004 at 11:32 PM
In MY experience. . .


I have found you cannot direct a GROUP of TEAMMATES to TWO DIFFERENT SSN's in the same map. For instance, if you direct them to get ON a chopper, you cannot direct them to get OFF to follow a waypoint. I always START the mission with my teammates On a truck, chopper, etc., then later re-direct them to a waypoint. Just my experience. It might be that I'm doing something wrong, but I have tried this many times and this is what I've found to be true.



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[*] posted on 12-3-2004 at 04:56 AM


Thanks for the all the help guys!

Well days later and due to my astounding stubborness I have found some interesting things about this manuver.

To be clear: The manuver was 1. ssn to truck 2. ssn to somewhere else 3. ssn back to truck.

Much different from 1. ssn starting on truck 2. ssn to somewhere else.

The latter being a simple ssntowp event.

There is something about the 1/2 (when ssn's are redirected to it) that causes ssns' to go into some type of guard mode (sit in this circumstance) and nothing will bring them out of it.

I tried numerous vehicles and found the most usefull being (Enemy Cargo Truck#2 - Etrck2) - Not to be confused with Enemy Cargo Truck#1 as they will not climb up into this truck.

In No. 2 they will climb in but stay standing and they can be redirected to either waypoints or other ssns' provided they redirect is in the MeD event and reset is checked. I have tested it up to three concurrent "back and forth events".

emplaced weapon 1 to truck
truck to emplaced weapon 2
emplaced weapon 2 to truck
and truck to emplaced weapon 3.


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wink.gif posted on 12-3-2004 at 06:55 AM
My research on this stuff


Ok, I just went to experiment on this and I end up with this:

---> Truck_Rides.zip <---

It have 6 events.
A truck puck-up your team and you and then drop-off your team and you in other place...

It is all about setting your team to NOT GUARD and state to Follow Waypoint when you want to get them off the truck.
All is done in MED Events, NO wac needed.

Notes:
They are set to group 1.
Check Event #5
And here are all the events printed:

--Event 0: Pre-Mission Event

Actions:

Change SSN 9 AI : patrol speed = 20 km/h
Change SSN 9 AI : combat speed = 20 km/h
Redirect SSN 9 to waypoint 2-0

--Event 1: Truck Stop #1

Triggers:

SSN 9 is within area 1

Actions:

Change SSN 9 AI : patrol speed = 0 km/h
Change SSN 9 AI : combat speed = 0 km/h

--Event 2: Send troops to Truck

Triggers:

Event 1 has been triggered

Actions:

Change Group 1 AI : Red Alert
Redirect group 1 to waypoint 125 - 9

--Event 3: Truck speed up

Delay event 12 seconds

Triggers:

Event 2 has been triggered

Actions:

Change SSN 9 AI : patrol speed = 20 km/h
Change SSN 9 AI : combat speed = 20 km/h

--Event 4: Truck Stop #2

Triggers:

SSN 9 is within area 2

Actions:

Change SSN 9 AI : patrol speed = 0 km/h
Change SSN 9 AI : combat speed = 0 km/h

--Event 5: Send troops to Waypoint

Triggers:

Event 4 has been triggered

Actions:

Change Group 1 AI : do not guard
Change Group 1 AI : AI state to Follow Waypoint
Redirect group 1 to nearest waypoint in list 3

--Event 6: Win

Delay event 11 seconds

Triggers:

Event 5 has been triggered

Actions:

Win, Blue
Teleport SSN 10000 to target 1
Redirect SSN 8 to waypoint 3-0
**********************

Again, the link was Truck_Rides.zip .

Regards.
J.L.




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[*] posted on 12-3-2004 at 07:21 AM


Right Right! Excellent work Jose. Its always about "follow the waypoints!"

One of my biggest weaknesses - never dotting the I's or crossing the T's.

Thanks a bunch
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[*] posted on 6-25-2005 at 06:02 AM
ANd what if we talking about enemy soldiers??


I have the same problem as it was discribed here but with an enemy soldiers on truck, i cant make them get off the dang thing! They start on a truck, then when they got to WP they suppose to get of and follow WP, bit they wont ! they just stay on that truck and smoke their cigars!! i always blew their truck for that. PLZ HELP ASAP



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