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Eagle_Eye
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You Alway Return to The Barracks...A BHD Mod In Progress
Well, was wondering what to model for BHD, and got thinking, then remembered our Homepage..started this, this morning..
AB and I want to do a new Mod...
EE
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Eagle_Eye
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A few shin changes..and in Game SS..
Needs a bit more work and some collision boxes..
EE
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galaxycrest
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Dude, that's really good. Keep up the good work EE! :D
Ubi doob scooby dooby benubi
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joselz
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NICE Barracks, they look really good, great work!!!
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Eagle_Eye
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Thanks Guys...
Just chatting to AB...thinking of getting a Mod together..no guns or fancy stuff..just some new building.. decos.. bridges.. building blocks.
.ramps..castle pces..towers and the like..
Will let you know what happens..
EE
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SEC Shootre
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NICE EAGLE!!!!
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Bo-Dragon
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Sweet! Great Job EE!
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Eagle_Eye
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Also working on these wall pieces..(tunnel type section inside them)...they "Snap" together..these 2 are the first..3 meters, one with internal Door,
also need 2one with enternal door and two 1.5 metre endstops...one for each end...also want plane sections 6,9 & 12 metre lengths..and a corner..
May add a ladder, or a stairs section as well..
They also extend 2 metres underground, to allow for the terrain...
EE
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craigdavies2003
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eagle eye is our fave colour green?
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Wo|f
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Lovin the new walls EE, really kool!!!!
.......................... DFB Rules..........................
DFB General................................ Expert Snipers................................Sig/Banner Designer
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ATi
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Thats nice work. Oh and have I ever asked if there is anything that you can't actually do EE? Lol..
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Eagle_Eye
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LMAO Trade...well....let me think......
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SEC Shootre
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can 3dsmax 6 and 7 export 3di files?
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galaxycrest
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No, you have to use the OED that comes in the Mod Tools download.
Ubi doob scooby dooby benubi
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Eagle_Eye
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That's right Shooter..you need to download the plugin in the download section, it lets you export the model in .ase format..then, you load that into
the OED..then create the 3di file...
I finished the first 5 sections..now for the longer ones..the easy ones..here's the med pics..
Corner..
External Door..
Internal Door..
3 metre section..
EndStop..
The "Snap" works great..perfect allignment..same with the textures..when joined, you wouldn't know they where sections...
EE
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ATi
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Reminds me of an object out of LW.. nice work mate - I'll be able to use them soon lol.
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LoA
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heya barracks look good,and nice primitives.i have some nice curogated textures if you want them,let me know i will drop you a link to the zip
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SEC Shootre
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i keep getting errors!!??
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Eagle_Eye
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| Quote: | Originally posted by LoA
heya barracks look good,and nice primitives.i have some nice curogated textures if you want them,let me know i will drop you a link to the zip
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Thanks Life, if you could.. might be able to use them..
Shooter, have you created the CB's correctly? Have you named them correctly? Some shapes cant be collision boxes..do you realy need them in this model
anyway..try it without any at all..
I finished my wall set..now have the following..
3 x 3m section
3 x 3m corner
3 x 3m internal door
3 x 3m external door
3 x 6m section
3 x 9m section
3 x 12m section
3 x 1.5m endstop
Here's a ss of them joined..learned a few tricks about aligning textures..The ss has a plant at every join..and they are seemless..
Back to the Barracks now, to do the collision Boxes..
EE
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SEC Shootre
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i'm not sure if i named them?and i think what a cb is?
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Eagle_Eye
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CB is a Collision Box, they are there so a player can't walk through something..
If you create a wall, then you must also create a collision box as well..
You must also name all parts according to the Nova Directions...
EE
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SEC Shootre
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Where do i name it?in 3dsmax or OED?
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LoA
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those are names of meshes that do not have a valid oed name ,whether its part of your model or the cbs it will be needed to be named properly,
in 3ds for cbs i use for all my cbs nameings like cb01_a cb01_b and so oncan be named anything after the cb01_
oh and add any and all names to meshes or models in 3ds max
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Eagle_Eye
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LOL, well, if you can't get the file into the OED, then you must have to name them in MAX !!!!
What LoA says... I just did a short tut, in an answer to a post HERE I touch on naming, you might want to read it..
EE
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LoA
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oh yeah and heres a zip with some corrugated textures all tga for use in 3ds max and 256/256 seemless. theres about 10 diffrent types in there most
are from other games and a couple of mine free to all untill i clean this folder......
http://www.terranova-exp.com/~loa/corrugated.zip
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