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DR_EVIL_TAG
Colonel
   
Posts: 479
Registered: 8-18-2002
Location: canada
Member Is Offline
Mood: www.txpgone3d.c
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Were talking about Delta force land warrior,We have taken alot of the Delta force task force dagger items and placed them into LW ,Its under testing
still but EE said it should be out soon
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Iceman
Administrator
        
Posts: 1004
Registered: 6-2-2003
Location: Adelaide, South Australia
Member Is Offline
Mood: Busy
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We are are having a few problems with the Editor at the moment...When u are setting events on some items the med will error and close down totally.
EE and I thought it could have been my machine..
I re-formatted and tried it again and the events worked with the offending items.
But now EE is haveing the same prob...lol I have probley spent the last couple of day re-doin the comp for nothing...lol
Oh well at least the machine is clean again..lol
Ee and I will keep u guys posted on the problem.
Cheers
Ice
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DR_EVIL_TAG
Colonel
   
Posts: 479
Registered: 8-18-2002
Location: canada
Member Is Offline
Mood: www.txpgone3d.c
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RGR guys,No major problem here yet that i can see,Been meesing with the goal/loses and looking fine,,Playing with tunnel pieces now.
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-Hairy
Corporal
 
Posts: 178
Registered: 3-17-2004
Member Is Offline
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Same here, since my loading problem was solved things have been working fine. Running through goals and such as well.
What specific goals or conditions were giving Ice trouble?
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Eagle_Eye
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I kep getting a med shutdown..
I place the new person..the leader guy whatever he was, not saddam..
I named him "Eagle Eye", and group 3
Set up win condition as locate and eliminate Eagle Eye
Set event trigger, if group 3 all desrtoyed
when I go to set the action..win subgoal 1..the med crashes out..
EE
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DR_EVIL_TAG
Colonel
   
Posts: 479
Registered: 8-18-2002
Location: canada
Member Is Offline
Mood: www.txpgone3d.c
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Hmm that is weird,I been using all the New ai's plus the EE,hairy and Myself subgoals in a quick missions no problems,Did you try an new install of
the updated med ?
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Iceman
Administrator
        
Posts: 1004
Registered: 6-2-2003
Location: Adelaide, South Australia
Member Is Offline
Mood: Busy
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Yep! re-installed the whole blasted computer...lol Can't get it any cleaner unless I wash it in the washing machine...lol
ice
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-Hairy
Corporal
 
Posts: 178
Registered: 3-17-2004
Member Is Offline
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Okay I've been able to reproduce the error EE had been experiencing with the editor shutting down. It seems that some of the various win conditions
work and others don't. What I noticed was if I set a win condition, hit OK, and then immediately went back into the General Information that the line
where I had just selected a WC in was blank. This has to be the cause of the shutdown, the WC is blanking somehow and when Events tries to link up
with the WCs its reading nothing and it's confusing the editor. This has not been the case with all of the new WCs however, EE you'd know better
exactly which WCs are the new ones than I. If you could post a final definitive list for which WCs are new then we could all check deeper into this.
Also, the brown pick-up and the S&D brown pick-up(no headlights each) has been replaced with the TFD white pick-up, on purpose? (courtesy of OzFeral)
P.S.-sorry I've been out of the loop for a few days. Been real busy with family and school
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Iceman
Administrator
        
Posts: 1004
Registered: 6-2-2003
Location: Adelaide, South Australia
Member Is Offline
Mood: Busy
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Thanks Hairy,
I'll get EE to read this post.
Regards
Ice
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Eagle_Eye
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Maybe I'll just go back to the original WC's !!!
I wonder if there's some kind of limit on how many you can have...
Might try removing a few..
If you want to do a test for me..see if all the new WC's vanish from the General Infi screen, or if it starts at a certain condition...
EE
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DR.EVIL~TAG
Private

Posts: 20
Registered: 8-31-2004
Member Is Offline
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Prooving to be more difficult then df2 i see,Df2 there is no limits on the amount of win conditions you can use or loose conditions ,weird as well as
the quick missions they seem a alot different as well for file wise ,still sorting out the quick mission side of the house.
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ozferal
Captain
  
Posts: 276
Registered: 2-4-2004
Location: Yorke Peninsula, South Australia
Member Is Offline
Mood: Bear Hunting
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Greets ppls, well I have been playing with some of these WC's and so far it is the new ones, such as "Eliminate Hairy" .. ( and I luv that one :D)
etc that vanish. Have also experienced a sysdump when combining objects from all three (DF2, LW and TFD), but will mess some more with that.
I am trying to keep a log of which combos are causing errors. If there is anything I can do to help YELL, aside from that I ll just keep fiddling
about. Great job on this mod btw, I know I sure appreciate all the work you guys have put into it. Cheers
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Eagle_Eye
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I emailed 3 guys a new bin file and a batch file to replace the old bin..so check your emails..I have also uploaded n new version to the same address
as before, with the replaced bin file..
If you all make some maps, it would be cool..I decided not to include any..but Iceman has one ready for upload to the Database as soon as I post the
Download.
I'm gonna send a link to Jet as well, so he can start some maps..
EE
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Eagle_Eye
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OK, it's up for download..Iceman posting first map now..
TFD Items to DFLW
EE
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-Hairy
Corporal
 
Posts: 178
Registered: 3-17-2004
Member Is Offline
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This has been a really great experience. I'd just like to thank everyone involved, congratualtions on a great mod everyone!
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DR_EVIL_TAG
Colonel
   
Posts: 479
Registered: 8-18-2002
Location: canada
Member Is Offline
Mood: www.txpgone3d.c
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Yep been great,I'm still working on Quick missions and TXp2 of course,But also been out spreading the news about the new mod release,Every forum i hit
i posted about it lol
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-Hairy
Corporal
 
Posts: 178
Registered: 3-17-2004
Member Is Offline
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Looks like I'm always the spoiler.
The BIN file update worked fine on the copy of DFLW that I had installed the previous TFD Items version on perfectly. Iceman's mission also worked
perfectly.
However, the new TFD Items full install only installed the new WCs and such to my other copy of DFLW, it did not install even a single TFD Item to it.
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Iceman
Administrator
        
Posts: 1004
Registered: 6-2-2003
Location: Adelaide, South Australia
Member Is Offline
Mood: Busy
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Hi Hairy
I had trouble at first when I installed fd terrains for the seconed map. I had no items. I reinstalled the new file over the top and it worked fine.
I think the TFD items need to be installed last. well i hope so..
Ice
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-Hairy
Corporal
 
Posts: 178
Registered: 3-17-2004
Member Is Offline
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Well Hallelujah pass the gravy!
I D/L it a second time and it worked just fine, no issues whatsoever! Must have been a hiccup in my first D/L.
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Xx_jet_xX
Jet Lag
    
Posts: 746
Registered: 4-18-2004
Location: California
Member Is Offline
Mood: Whats next?
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I should have a few maps for upload in the next couple days. Ive got four finished maps i havnt uploaded yet so im going to rework them using the tfd
objects. And i have quite a few unfinished projects that are about to get a new start on life.
Ive been playing around with the map editor going over the new stuff trying to get a feel for it all. And i found one glitch so far, I dont know if
you guys know about it. but its in the vehicle maintanance facility. the blue door going to what would be a front office. you can walk right through.
Otherwise it all looks great.
Thank you guys!
*edit*
Hey EE. im going to go over the objects in the mod for the z-values plus any of the buildings not in the tfd z-value chart. so ill be sending an
update for the z-value chart in the download section.
--JET
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Eagle_Eye
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Thanks for the help Guys..couldn't have done it without you all.
Many Thanks...
What's next...!!??
DFLW to TFD..maybe..LOL..
EE
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Iceman
Administrator
        
Posts: 1004
Registered: 6-2-2003
Location: Adelaide, South Australia
Member Is Offline
Mood: Busy
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The maintanence factory has always had that clitch...
I have already combined the z required z values for df2 lw and tfd just tidying them up..lol
Hey Hairy I have featured you in the next map...lol
Ice
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-Hairy
Corporal
 
Posts: 178
Registered: 3-17-2004
Member Is Offline
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Wonderful, now whether I'm featured as a good guy or bad guy OzFeral can get her fondest wish and shoot me in the face, thanks a lot. LOL
Noticed some problems with the group of objects I sent to EE last. The train tracks are a null object (no 3DI?) and the two new rock formations are
sharing the same 3DI. I'll be looking out for any more.
Question, since there are some errors, do we dare add any more last minute objects to the mod to go along with an update? LOL, man I must be driving
EE crazy with these last minute additions.
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Iceman
Administrator
        
Posts: 1004
Registered: 6-2-2003
Location: Adelaide, South Australia
Member Is Offline
Mood: Busy
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Hehe...
EE can't get any grayier Hairy.......lol
He was here till 6:00am this morning we pulled an all nighter testing the map. EE had to do some work this morning (Sunday) so he will be
"buggered"....lol
Ice
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Xx_jet_xX
Jet Lag
    
Posts: 746
Registered: 4-18-2004
Location: California
Member Is Offline
Mood: Whats next?
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Hey Iceman where did you get the df2d4 terrain? are you using the terrain converter?
I used the terrain converter and i dont have the alot of the df2 or df1 terrains used in some of the maps.
How about df1 objects for lw EE. doesnt that sound like fun? lol
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