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Author: Subject: DFTFD items to DFLW
DR_EVIL_TAG
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[*] posted on 9-19-2004 at 08:45 AM


Were talking about Delta force land warrior,We have taken alot of the Delta force task force dagger items and placed them into LW ,Its under testing still but EE said it should be out soon
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[*] posted on 9-19-2004 at 03:40 PM


We are are having a few problems with the Editor at the moment...When u are setting events on some items the med will error and close down totally. EE and I thought it could have been my machine..

I re-formatted and tried it again and the events worked with the offending items.

But now EE is haveing the same prob...lol I have probley spent the last couple of day re-doin the comp for nothing...lol

Oh well at least the machine is clean again..lol

Ee and I will keep u guys posted on the problem.

Cheers

Ice
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[*] posted on 9-19-2004 at 03:52 PM


RGR guys,No major problem here yet that i can see,Been meesing with the goal/loses and looking fine,,Playing with tunnel pieces now.
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[*] posted on 9-19-2004 at 08:24 PM


Same here, since my loading problem was solved things have been working fine. Running through goals and such as well.

What specific goals or conditions were giving Ice trouble?
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[*] posted on 9-19-2004 at 09:53 PM


I kep getting a med shutdown..

I place the new person..the leader guy whatever he was, not saddam..

I named him "Eagle Eye", and group 3

Set up win condition as locate and eliminate Eagle Eye

Set event trigger, if group 3 all desrtoyed

when I go to set the action..win subgoal 1..the med crashes out..

EE









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[*] posted on 9-19-2004 at 11:28 PM


Hmm that is weird,I been using all the New ai's plus the EE,hairy and Myself subgoals in a quick missions no problems,Did you try an new install of the updated med ?
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[*] posted on 9-20-2004 at 03:33 PM


Yep! re-installed the whole blasted computer...lol Can't get it any cleaner unless I wash it in the washing machine...lol

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[*] posted on 9-23-2004 at 05:50 PM


Okay I've been able to reproduce the error EE had been experiencing with the editor shutting down. It seems that some of the various win conditions work and others don't. What I noticed was if I set a win condition, hit OK, and then immediately went back into the General Information that the line where I had just selected a WC in was blank. This has to be the cause of the shutdown, the WC is blanking somehow and when Events tries to link up with the WCs its reading nothing and it's confusing the editor. This has not been the case with all of the new WCs however, EE you'd know better exactly which WCs are the new ones than I. If you could post a final definitive list for which WCs are new then we could all check deeper into this.

Also, the brown pick-up and the S&D brown pick-up(no headlights each) has been replaced with the TFD white pick-up, on purpose? (courtesy of OzFeral)

P.S.-sorry I've been out of the loop for a few days. Been real busy with family and school
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[*] posted on 9-23-2004 at 07:41 PM


Thanks Hairy,

I'll get EE to read this post.

Regards

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[*] posted on 9-23-2004 at 10:41 PM


Maybe I'll just go back to the original WC's !!!

I wonder if there's some kind of limit on how many you can have...

Might try removing a few..

If you want to do a test for me..see if all the new WC's vanish from the General Infi screen, or if it starts at a certain condition...



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[*] posted on 9-23-2004 at 11:46 PM


Prooving to be more difficult then df2 i see,Df2 there is no limits on the amount of win conditions you can use or loose conditions ,weird as well as the quick missions they seem a alot different as well for file wise ,still sorting out the quick mission side of the house.
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[*] posted on 9-24-2004 at 08:49 PM


Greets ppls, well I have been playing with some of these WC's and so far it is the new ones, such as "Eliminate Hairy" .. ( and I luv that one :D) etc that vanish. Have also experienced a sysdump when combining objects from all three (DF2, LW and TFD), but will mess some more with that. I am trying to keep a log of which combos are causing errors. If there is anything I can do to help YELL, aside from that I ll just keep fiddling about. Great job on this mod btw, I know I sure appreciate all the work you guys have put into it. Cheers
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[*] posted on 9-26-2004 at 03:27 AM


I emailed 3 guys a new bin file and a batch file to replace the old bin..so check your emails..I have also uploaded n new version to the same address as before, with the replaced bin file..

If you all make some maps, it would be cool..I decided not to include any..but Iceman has one ready for upload to the Database as soon as I post the Download.

I'm gonna send a link to Jet as well, so he can start some maps..

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[*] posted on 9-26-2004 at 04:04 AM


OK, it's up for download..Iceman posting first map now..

TFD Items to DFLW

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[*] posted on 9-26-2004 at 09:52 AM


This has been a really great experience. I'd just like to thank everyone involved, congratualtions on a great mod everyone!
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[*] posted on 9-26-2004 at 10:13 AM


Yep been great,I'm still working on Quick missions and TXp2 of course,But also been out spreading the news about the new mod release,Every forum i hit i posted about it lol
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[*] posted on 9-26-2004 at 10:59 AM


Looks like I'm always the spoiler.

The BIN file update worked fine on the copy of DFLW that I had installed the previous TFD Items version on perfectly. Iceman's mission also worked perfectly.

However, the new TFD Items full install only installed the new WCs and such to my other copy of DFLW, it did not install even a single TFD Item to it.
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[*] posted on 9-26-2004 at 12:11 PM
Hi Hairy


I had trouble at first when I installed fd terrains for the seconed map. I had no items. I reinstalled the new file over the top and it worked fine. I think the TFD items need to be installed last. well i hope so..

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[*] posted on 9-26-2004 at 03:34 PM


Well Hallelujah pass the gravy!

I D/L it a second time and it worked just fine, no issues whatsoever! Must have been a hiccup in my first D/L.
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[*] posted on 9-26-2004 at 05:25 PM


I should have a few maps for upload in the next couple days. Ive got four finished maps i havnt uploaded yet so im going to rework them using the tfd objects. And i have quite a few unfinished projects that are about to get a new start on life.

Ive been playing around with the map editor going over the new stuff trying to get a feel for it all. And i found one glitch so far, I dont know if you guys know about it. but its in the vehicle maintanance facility. the blue door going to what would be a front office. you can walk right through.

Otherwise it all looks great.

Thank you guys!

*edit*
Hey EE. im going to go over the objects in the mod for the z-values plus any of the buildings not in the tfd z-value chart. so ill be sending an update for the z-value chart in the download section.
--JET




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[*] posted on 9-26-2004 at 05:46 PM


Thanks for the help Guys..couldn't have done it without you all.

Many Thanks...

What's next...!!??

DFLW to TFD..maybe..LOL..

EE









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[*] posted on 9-26-2004 at 07:07 PM


The maintanence factory has always had that clitch...

I have already combined the z required z values for df2 lw and tfd just tidying them up..lol

Hey Hairy I have featured you in the next map...lol

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[*] posted on 9-26-2004 at 08:02 PM


Wonderful, now whether I'm featured as a good guy or bad guy OzFeral can get her fondest wish and shoot me in the face, thanks a lot. LOL

Noticed some problems with the group of objects I sent to EE last. The train tracks are a null object (no 3DI?) and the two new rock formations are sharing the same 3DI. I'll be looking out for any more.

Question, since there are some errors, do we dare add any more last minute objects to the mod to go along with an update? LOL, man I must be driving EE crazy with these last minute additions.
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[*] posted on 9-26-2004 at 08:41 PM
Hehe...


EE can't get any grayier Hairy.......lol

He was here till 6:00am this morning we pulled an all nighter testing the map. EE had to do some work this morning (Sunday) so he will be "buggered"....lol

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[*] posted on 9-26-2004 at 09:07 PM


Hey Iceman where did you get the df2d4 terrain? are you using the terrain converter?

I used the terrain converter and i dont have the alot of the df2 or df1 terrains used in some of the maps.

How about df1 objects for lw EE. doesnt that sound like fun? lol




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