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Author: Subject: Land Mines
Jokerleet
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sad.gif posted on 8-8-2004 at 11:39 AM
Land Mines


I'm making a coop map and I want to add landmines. I've done what I've seen in the other post created an area trigger. Buried barrels under the ground within the area. Set the events, but it still doesn't work :( Can anyone help? This is the event.

(0) Group 1 (start blue player) is within area 2
THEN
(0) eliminate group 5 (barrels)
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Saedor
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[*] posted on 8-8-2004 at 01:31 PM


Hmm.. I just tried it, and it works for me. Possibly you're burying the barrels too deep..? I have mine set at -2, 100. Also, there's a slight delay between the time you enter the area trigger and the time the barrels explode.

One thing I noticed.. both the "Barrel" and the "S&D Target: Barrel" will explode, but only the "S&D Target: Barrel" will kill the player.
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perigrine falcon
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[*] posted on 8-8-2004 at 01:51 PM
double check all variables


check to see if both area trigger markers are set to 2.

make sure all barrels are set to group 5

also like saedor said make sure u use S&D targets and they are barly below surface
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Xx_jet_xX
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[*] posted on 8-8-2004 at 06:35 PM


You can also check out my map Black ops 3, the mis file is included and everything is named, i used the exploding crates for the mines myself and used some bushes for cover to draw ppl to go to the mine. you can copy and paste the event and mines. or just check it out
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Jokerleet
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[*] posted on 8-9-2004 at 05:07 AM
w00t


Thanks! It worked. The problem was they were to far underground I suppose I had them -2, 0 I'm not very good with ZValue I use that SteveieB pad of ZValues fo alot of stuff. You guys answer fast :o Thank's again
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DR_EVIL_TAG
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[*] posted on 9-13-2004 at 03:16 AM


Satchels work well to,To bad LW didn't have the invisable boom and land mine like df2
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[*] posted on 9-13-2004 at 04:22 PM


I never tried a satchel charge! they do produce a big bang though!
as for z-value charts you might also want to download my object z-value chart availabe in the download section. I copied both mine and stevie b's over to notepad so it will load faster when i have the map editor and lw running at the same time.




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fa-Dragon
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[*] posted on 9-16-2004 at 06:38 AM


lol i ahve ur object list have already remberd most of the z values.(not mant on there) id help you get the rest but ah..well i suck with z values. if it wasnt for your object one and another z value chart i got which has most of the buildings i would not have stacked stuff at all lol
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[*] posted on 9-16-2004 at 01:23 PM


Sorry about the late response. Thanks for the compliment on the list. I will probably add more of the df2 buildings to it and definatly the tfd objects once i get to play with it some. after that ill see if EE will update the zip in the download section.

I had trouble with z-values too when i first started now i find them to be easy. but it helps to write em down as you figure them out and use absolute z when placing furniture in buildings or making walls.




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