xstealthstrikerx
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room takedown
can anyone tell me how to make your teammates do the room takedown technique? thanks:D
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joselz
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MMm, We don't know yet.
The room take down is anothers of the things that NovaLogic have keep it in secret.
But also you can take a look at this:
Room Takedown Icon
Stupid teamates dont follow me accuratly
.AIN file make your teammates to follow accurately
Ok, The AIN file make your teammates to follow acurately.
BUT, I Think It also may be for the Room take Down. I will check this out, and as soon i get result i will
posted in here.
But, by now, you can try do to due MANUALLY.
So, you can place the Waypoints for your teammates along the walls.
Thanks.
J.L.
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Ozair
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Stupid, Novalogic Mission Editor Manual
Hi all,
This stupid Novalogic editor manual dont tell about the wac,bin,lwf,dbf,end and espaccially .AIN.
I have Asked the Novalogic 100000000 times that how to make my teamates follow me accuratly. But the same answer.
Please search in the .NET forums.
Ozair
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Reddini
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OZAIR well now you know its a .AIN file ask NOVA about that file and then if they are trying to stop people from finding out about this file you will
get them in a real sweat. they might decide to put out an AIN editor before some one else gets the credit for making the program.

The most obvious sign that there is intelligent life out
there is that it hasn't tried to contact us.
MY
MAPS|E-MAIL
ME
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Eagle_Eye
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The Med clearly States that it is an "Unsupported Product"..this means they don't answer questions, or support it in any way.....
That's why theres places like DFB, and we only know what we do by sharing...
So, to expect Nova to release Editors for their files is a waste of time..they just have no interest...
EE
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Ozair
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They dont,because they are stupid
I think the game BHD in was released in 2000 and now the people like their like their games. They dont tell the solutions.
They are stupid!!!!!!!!!!!!!!!!!!!!!!!
Ozair
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Eagle_Eye
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BHD was releasd early in 2003, originally due for release in October 2002..but as usual, it was late..
Yes, we all agree that Nova doesn't do such a great job with Med's, but, it's better than nothing.
One of the reasons the DF series is popular, is the ease the user has in mapping.
There is no ther game that I know of, where the user can map "Out of the Box", as easy as it is with the DF series.
I tend to agree with Nova, it would be a huge expense in support Staff and forum to support the Med, although, of course, I think they should have
released all the tools they used to create maps..
So, we as mappers have to bite the bullet, and create the best maps we can, with the tools available.
If won't do you ant good to continually curse Nova, put that energy into your maps..
EE
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Reddini
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but its good if you have someone to blame if your map is c***

The most obvious sign that there is intelligent life out
there is that it hasn't tried to contact us.
MY
MAPS|E-MAIL
ME
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Reddini
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i dont know if this helps but here is the name of the immage for room take down in the pff
h_roomtd.tga

The most obvious sign that there is intelligent life out
there is that it hasn't tried to contact us.
MY
MAPS|E-MAIL
ME
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joselz
Colonel
   
Posts: 491
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MAKING ROOM TAKE DOWN
Hi, i just make a map with room takeDown, and i want to tell you guys how to make rooms take Down.
STEP 1 :
Extract the .AIN and .BMS file from you .pff of any Novaligic BHD SP map that have room take down. then, BMS2MIS and raname the files with the name of
your map.
STEP 2 :
Now, you can delete all the bildings, foliage, deco, markers, events, vehicles, etc.
BUT, DON'T DELETE the Main building in wich the roomtake down take place.
Make sure the Main building in wich the roomtake down take place is in the Exact localitation of the original. You cannot move the Main building in
wich the roomtake down take place.
STEP 3 :
Now, you should have the Main building in the exact localitation of the original. Now, you can begin to construct your map arround the Main
building....
Thats it.
*****************
To see an example of a custom map with room take down, check my last map Pfc. Lynch Rescue Mission , Then BMS2MIS and check that the position of the U.S. builing is the same exacty position of the SPBHD_013 "Diplomatic
community"
So Easy, right!!!:D 
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Eagle_Eye
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Excellent work Mate, I did think of this a while back when you first mentioned the .ain file..glad to see you went ahead with your research..I just
didn't /don't have the time for research right now...
EE
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Ozair
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Fantastic work
Good Job but do u have found the solution of the teamate problem and how and from where do you get the solution.
Nice Job Joselz.
Ozair
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Eagle_Eye
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joselz stated in a different post somewhere, that he thinks, and I tend to agree, that the info is stored in the ain file as well as the Room Takedown
info.
It probably has map reference co-ordinates that quide the teammates...sort of like the Camera, when you use the Cin, and End files for the intro and
ending...
EE
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joselz
Colonel
   
Posts: 491
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| Quote: | Originally posted by Eagle_Eye
joselz stated in a different post somewhere, that he thinks, and I tend to agree, that the info is stored in the ain file as well as the Room Takedown
info.
It probably has map reference co-ordinates that quide the teammates...sort of like the Camera, when you use the Cin, and End files for the intro and
ending...
EE |
The Post is Right here:
.AIN file make your teammates to follow accurately
Yea, i Also think It probably has map reference co-ordinates that quide the teammates
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Ozair
Captain
  
Posts: 276
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Too Difficult
Joselz you idea is great but it take too much time. I want to put room takedown the bulding of Sister Bld. Which is not put in any single player
mission.
Is there a complete solution here?
Ozair
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Eagle_Eye
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Unless there is a Stock Map that uses that building, then your out of luck Oz..we can't make a new ain file..so you have to use an existing one.
Looking at joselz's post above, there may be an easier way...to edit out all the crap..
You could try this... create a new map, on P1, open an existing map that uses a Room Takedown, in P2, create a new map, same terrain as the map in P1,
then copy the building used for the takedown from P1, to P2, just use the co-ordinates to place it in exactly the same plaace as it was in P1...even
using a different terrain way work..but it depends on the absolute Z values..if the building is the same absolute Z height, as it was in the P1 map, I
see no reason why it wouldn't work..when finished...rename the ain from the map in P1, to the name of your new map.
EE
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