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Author: Subject: Camera Movement at the Beginning, and End of an SP mission
Eagle_Eye
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[*] posted on 9-11-2004 at 03:28 AM


No Probs joselz, I figure you and David Snow can make some Specy looking openings, and closings for your SP missions now....

My pleasure..

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[*] posted on 9-11-2004 at 08:58 AM


Quote:
Originally posted by Eagle_Eye
Sorry Joselz, not sure where your getting the title that says dialog !!??

EE


The Program Tittle to Decrypt and Encrypt the .End file, is " Dialog ".

Does I am the only one that get that tittle Name???:o:o

The Program Icon Name is called " DeSCR ", and in the text file including on the Zip say the Following:

DeSCR * (C) 2004 DV * DV@DFArena.com


command line options:


DeSCR -[e/d] -k

ie:

DeSCR *.def -d -k 0x2A5A8EAD




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[*] posted on 9-11-2004 at 11:41 AM


All I can think of is your not familiar with the term "Dialog Box", which is what the name of the window is that pops up when you locate the file you want to decrypt..

Any program that needs you to open a file, brings up a "Dialog Box" then you use the "Dialog Box" to locate your path..

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[*] posted on 9-13-2004 at 03:46 PM


This was an excellent demonstration and it works very well, I want to thank you from the bottom of my OLD heart.

I have a question that is not on the same subject but along the same lines.

would anyone have any idea about how they kick off the movie at the begining of Irene.

Thanks and you people are really great.

Learning Fast thanks again
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[*] posted on 9-16-2004 at 11:41 AM
EXTRA INFO


Here is somes Extra info of the the .End
In the map SPBHD_013 "Diplomatic Community", at the end of the map, the camera follow a little bird, and this is also done with the .END file:

SSN 2337 : FAH6b - Little Berd


BACKUP_DIR "D:\nc\df5bin\"
PRIMARYCAMERA_INDEX CAMERA1

BEGIN MOVECAMERA
TICKS_START 0
TICKS_DURATION 758
CINDEX CAMERA1
CBEGIN 2127.287 1639.286 54.192 154.000 355.500 0.000
CEND 2121.321 1621.697 55.258 104.600 346.600 0.000
CBEGIN_COM 1 2337 6.131 -5.145 -0.613 0 0 0.000 0.000 0.000 154.000 355.500 0.000
CEND_COM 1 2337 0.165 -22.734 0.454 0 0 0.000 0.000 0.000 0.000 0.000 0.000
FOV 5242880
CURVE_TYPE 0
CURVE_PARAM 0.000000
END

So, you Can Edit the SSN 2337 to the any SSN that you want the camara to move in.
that the way i use the end file for my map PFC. Lycnh Rescue




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[*] posted on 9-16-2004 at 01:46 PM


Cool, haven't had a chance to look into those 2 lines yet..

Great work..

EE









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[*] posted on 9-22-2004 at 06:55 AM
"IMAGEFADE" , "LETTERBOX" and "TELETYPE" in the .CIN file


I MAKE A RESAECH AND I FOUND THAT YOU CAN ALSO ADD ANOTHER LOADING SCREEN AT THE .Cin FILE.
Example:
I want to show a screenshot after the loading screen, so i make a .PCX file calles "loadScren.pcx", and in the .CIN file i put the following comand:

*********************************************

PRIMARYCAMERA_INDEX CAMERA1

BEGIN IMAGEFADE
TICKS_START 0
TICKS_DURATION 500
FILENAME "loadScren.pcx"
FADETYPE FADEOUT
PAUSETICKS 23
END

********************************************

So, after the loading screen, another sceen shot would show up.
I will make a demo map when i get time, so you can see how it works.

And also i found More info, about making text or "TELETYPE" apear during the cinamatic camara an the begining of the map, and make the screen in Wide screen or "LETTERBOX".

I will posted in here with a demo map by this friday when i get time...LOL




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[*] posted on 9-22-2004 at 10:45 PM


Great work Joselz..if you need a host for the zip, let me know, and I can do it..

EE









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[*] posted on 9-23-2004 at 03:45 AM


Just a quick note for Joselz example.

The example shown is for one camera only.

If using more than one camera you need to place the conmmands after the last camera commands and time it so the picture dispalys after the camera reaches it's final location.

For example - in the map I'm making now I am using this as the cin file:

BACKUP_DIR "D:\nc\df5bin\"
PRIMARYCAMERA_INDEX CAMERA1

BEGIN MOVECAMERA
TICKS_START 0
TICKS_DURATION 600
CINDEX CAMERA1
CBEGIN 100.32694 -261.1378 30.0 215 345

000
CEND 13.8456 -316.23664 30.0 215 345

000
FOV 4259840
END

BEGIN EDITFADE
TICKS_START 590
TICKS_DURATION 50
CINDEX_BEGIN CAMERA1
CINDEX_END CAMERA2
END

BEGIN MOVECAMERA
TICKS_START 650
TICKS_DURATION 800
CINDEX CAMERA2
CBEGIN 13.8456 -316.23664 30.0 030 345

000
CEND 7.63197 -311.62664 30.0 030 345

000
FOV 4259840
END

BEGIN EDITFADE
TICKS_START 1400
TICKS_DURATION 30
CINDEX_BEGIN CAMERA2
CINDEX_END CAMERA3
END

BEGIN MOVECAMERA
TICKS_START 1430
TICKS_DURATION 500
CINDEX CAMERA3
CBEGIN 7.63197 -311.62664 30.0 040 345

000
CEND 17.58360 -306.10484 30.0 040 345

000
FOV 4259840
END

BEGIN IMAGEFADE
TICKS_START 1930
TICKS_DURATION 500
FILENAME "filename.pcx"
FADETYPE FADEOUT
PAUSETICKS 23
END

*******

I tried a number of times with the Begin Imagefade commands for the pcx file placed at the start but nothing worked. Placing the commands at the end after camera 3 works like a charm.




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[*] posted on 9-25-2004 at 09:31 AM
IMAGEFADE, LETTERBOX, TELETYPE


Ok i Make a Demo Map using the IMAGEFADE, LETTERBOX, TELETYPE.
To Downlaod It click on the Link Below.

CinematicTEST_byJL.zip

****************************************************************

IMAGEFADE

This Is done in the .CIN file ONLY, Because i have tried to use in the .end file, and it does not work.

I your Resolution is set at 1024x768 or above, the .PCX file must be at "True Color (24 bit)" or obove.
I your Resolution is set at 640x480 or 800x600, the .PCX file can be set at "True Color (24 bit)" or "256 Colors (8 bit)".

This is the command that is use for the IMAGEFADE:
I want to show a screenshot after the loading screen, so i make a .PCX file calles "loadScren.pcx", and in the .CIN file i put the following comand:


PRIMARYCAMERA_INDEX CAMERA1

BEGIN IMAGEFADE
TICKS_START 0
TICKS_DURATION 500
FILENAME "loadScren.pcx"
FADETYPE FADEOUT
PAUSETICKS 23
END

So, after the loading screen, another sceen shot would show up.


****************************************************************

LETTERBOX

This is use with FADEIN at the Begining of the Cimatic.
And FADEOUT at the end of the Cimatic.
The command for the is the following:


BEGIN LETTERBOX
TICKS_START 0
TICKS_DURATION 1750
FADETYPE FADEIN
END

BEGIN LETTERBOX
TICKS_START 1750
TICKS_DURATION 100
FADETYPE FADEOUT
END


****************************************************************

TELETYPE

I know the command of this, but it seems that does not work correctly.
However, you can see the CURSOR in the screen, but ot does not type anything.
Here is the Command:

BEGIN TELETYPE
TICKS_START 92
TICKS_DURATION 999
STRING "Somewhere\n00:00\nProvide air cover for ground forces\nDestroy Cargo Vessel\nAssure safe transport of operative"
TEXT_POINT 040 542
FONTINDEX 0
END

I get this Form the SP map "C02M02 (Eagle's Talon)" of Comanche 4.
I Also try to use the command in the Bin file:

'[CineText]'
STRREGION = "Banda Sea, Indonesia";
STRTIME = "0800 hours Local Time";

Which every Comanche 4 SP map bin file have.

But it seems that it not work for BHD.

****************************************************************

So Download the Demo map and see if you can get it work, CinematicTEST_byJL.zip

Thanks
J.L.




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[*] posted on 9-26-2004 at 02:35 AM
7>Sanke Request


7>Sanke askme for the copy of "C02m02 (Eagle's Talons)" map of comanche 4.
So, here it is:
C02m02.zip

It contains the .CIN and .BIN file already Decrypted.

***************************
Alos, the CinematicTEST_byJL.zip have been Updated.




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[*] posted on 10-4-2004 at 10:47 PM


joselz, a bit more on the teletype, I reinstalled Comanche 4 a few days ago, and took a look at this, seems the game doesn't take the teletype from the cin file, you can type in anything, and the game still says, place unknown, time unknown, even if you don't have the statement in the cin file at all.

So, I took a look at the bin file, and, there it was, right at the bottom..

'[CineText]'
STRREGION = "Belarus";
STRTIME = "0900 hours Local Time";
STRLOCATION = "20km North of Minsk";

So, I changed my bin file in my test map to...


'[CineText]'
STRREGION = "Australia";
STRTIME = "1015 hours Local Time : 20km West of Adelaide";
STRLOCATION = "20km West of Adelaide";

Worked like a charm..

I put the 20km West of Adelaide in the STRTINME as well, cos we only see 2 lines..

Works well, so I tried it with BHD..didn't work, so I assume that BHD isn't set up to do the text..

**Edit, I just read your post above, properly this time..lol..I see you already mentioned this..lol...**

EE










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[*] posted on 10-5-2004 at 03:03 AM


Yes, I try what you say like last week, and it didn't work.
so, a also think that in BHD, the teletype does not wrok, but you can see the cursor in there, so it is extrange...

OK, i remember you before mensioned the BHD Demo use cin file.
So, i don't have time to download BHD Demo, a file over 100MB, so if you(or however) have the demo, can you email me those .CIN and .BIN, please.
*********************************

Also, yesterday, when i was making the .CIN file for my next map, and i put 7 Camaras, i get a System Dump error when it get to the 4 camara.
So, i reduce to 3 camaras and in work good.
So, the .CIN file only allow to use 3 camaras. Hevere you can combined them, like use the camaras in this order:
1)Camara 1
2)Camara 2
3)Camara 3
4)Camara 1
5)Camara 2.................




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[*] posted on 10-24-2004 at 10:02 AM
MORE INFO "The Pitch"


I already knew this weeks ago, but just that i have forgot to posted in here, BUT just right now i remember to posted and here is it:

*********************************
BEGIN MOVECAMERA
TICKS_START 0
TICKS_DURATION 400
CINDEX CAMERA1
CBEGIN 532.32 -1652.458 45.0 120 345 000
CEND 514.606 -1590.561 45.0 172 345 000
FOV 4259840
END
****************************

The yellow noted avobe is the "PITCH" of the camara.

You can modife the pitch with the same numerical order that you modify a Teleport Target, objects or etc...

Eaxample:
Lets say that you want to make a camara looks like a Satellite camara.
So, you give it a High Absolute height and you give it a pitch of "270". and it will look all the way down like a satelite... ;)

So it should look like this:

BEGIN MOVECAMERA
TICKS_START 0
TICKS_DURATION 400
CINDEX CAMERA1
CBEGIN 532.32 -1652.458 45.0 120 270 000
CEND 514.606 -1590.561 45.0 172 270 000
FOV 4259840
END

Regerds
JoséLZ




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thumbdown.gif posted on 11-16-2004 at 05:08 AM
What is a Ticks in SECONDS


I am getting confused in what is a TICK!

Lets say, I put:

TICKS_DURATION 500

How much is 500 Ticks in seconds????

Let say, if a I want 1 Minute, How much it will be in TICKs??


AH, And the most IMPORTANT, What is a T I C K ????




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[*] posted on 11-16-2004 at 02:04 PM


I am not certain about it, but it probably measures out to be maybe 1/10 of 1 second.
like in if past(1) and etc. when you place that in your command it is happening as quick as the game starts.
sorry if this is not right, just a wild quess.

regards
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[*] posted on 11-16-2004 at 11:34 PM


Well, according to the "Kyle.wac" from the pff files..

;ticks number of seconds into game

But, this doesn't really gell...

My thinking is divide by 60..so, 180 ticks would be 3 seconds..

I'll do some more checking, maybe even time a few camera changes..

EE









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[*] posted on 11-20-2004 at 09:55 AM
Thanks EE


Thanks you EE for your input.
with that info i make a small chart.
The chart is in my post below.....




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thumbup.gif posted on 11-20-2004 at 09:56 AM
Ticks in Seconds chart



Regards
José LZ




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sad.gif posted on 11-28-2004 at 06:01 AM


here lads/lasses (if any) erm where do i find the tools to work on makin such cin/end files?
and exactly how i go abt it?
ive copied the texts into word and will be going through it over and over again, but its a real head scratcher to understand.

with regards
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[*] posted on 11-28-2004 at 01:07 PM


-Question:
Quote:
Originally posted by lil hammer
where do i find the tools to work on makin such cin/end files?


-Anwser:
Quote:
Originally posted by Eagle Eye
Use a text editor like Notepad, I use Edit Plus..

Just don't forget to "Save As" if you edit mine.

You will need to have the /d command invoked to run the map..

Make sure your game is updated to version 1.5.0.5, or it may not work..

EE

______________________________________________________________________


Quote:
Originally posted by lil hammer
How i go abt it?
with regards


-> What is "ABT" ?




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[*] posted on 11-28-2004 at 07:09 PM


What is "ABT" ?

It's short for "about" Joselz..

lil hammer, all the info you need is right here, you'll need to read all the posts, which may not be easy for you, I'm sorry I can't post in German Mate..

EE









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[*] posted on 11-30-2004 at 01:28 AM


no worries EE youve hit the nail head on. abt = about. im just use to using abbreviated terms such as a couple of chat sites and wayyyyy too many sms´ and no worries you wont need to post it in german, i got enough english knowledge and lived in london for too long.

thanks forthe info gents, going to give the CIN and END files a try now.
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[*] posted on 11-30-2004 at 01:32 AM


No probs mate..there's a couple of links above posted for demo maps if you want to use those to work on..here. I'll post mine again..

http://images.dfbarracks.com/users/eagleeye/Zips/CinEndDemo....

I think theres one from Joselz as well..

EE









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[*] posted on 12-12-2004 at 04:30 AM


Ok, that for stickying this EE. I've just finished the CIN file for my BHD Single player mission..it should be ready and upfor download 2morrow..had some people testing it and their saying its a 9/10 :D



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