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Eagle_Eye
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[*] posted on 8-11-2003 at 05:05 AM
Requirements for Running and making Skins


Loading A Skin Or Other File Into The Game-

If you want to use a skin, .wac file, .bin file, .cin file, .end file, .pcx intro pic etc...or any edited item it doesn't need to be packed. You can just place it in the DF directory and turn on the "use resources from the folder" instead of the pff file.

To do this you must edit the target line of your DF icon. Find your icon, right click on it, go to properties. On the target line, right at the end, after the last " add in a (space)/d then hit OK. See the pic below. It works for all the DF series, Except DF1, where it must be packed into the pff file.

JO and DFX do not need the /d to run extrenal files, just drop them in the JO/DFX folder, and the game will find them...well, this was true up until the last update...,

I suggest you have 2 DF Icons, one standard, and one with the /d, then you can run the Standard one for Internet Gaming, and the /d one, for SP gaming..as mentioned just below..

There are other switches as well..

(space)/s = save the game scores to a text file after each game

(space)/w = open the game in a window

(space)/vidtest = force a video card test..

Note: As I found out with Havoc, if your not running the NoCd patch, the /d command may cause your DF software to crash, or just not start. So if you have problems, download and install the NoCd patch from the downloads section. Make sure it matches the version of the game you are running.

A Word Of Warning-

I use skins on my Home lan, You may not be able to use Skins on a Nova Server. The server must have Player Skins Enabled. If you keep getting tossed out of a game, you will need to turn off the skins by removing the /d, Alternately, you could have 2 icons, 1 normal, and 1 with skins enabled.

I believe Cheat Blocker will detect any changes in your PFF file if you Pack them, so use them at your own risk.

Creating skins that give an unfair advantage to a player is considered Cheating, and is not condoned!




Now just place the skin or other file in the Game directory. If you want to get rid of it, just delete it, or move it out. Saves a lot of time when you want to test a skin.

Making Skins

You will need a copy of Paint Shop Pro or preferably Photo Shop 7.

To edit skins from BHD, JO & DFX, you will need to download a dds Plugin from Here. Don't forget to install the dll, it goes in the c:windows\system folder.

You will need to be able to extract the files from the PFF files to edit them, you can get that From Here.

For Joint Ops, the dds files are compressed, so you need these tools to decompress them..Devilsclaw Tools

Now you need some skills with Photoshop! I can't teach you, you will need to learn for yourself.

Place your skin into the Game folder, make sure it is named exactly as the original was.

Please don't post your objections to skins in this thread, I will delete them, if you want to complain, start your own thread in the rant and rave forum.


Regards
EE

File links checked and Post Updated on 03APR07









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[*] posted on 8-11-2003 at 11:02 AM
Loading a DDS image


After you have your plugin and dll installed, and you have extracted your dds file, you can load it. Do so from the file menu, during loading, you will be prompted with this.



Say no. This will load the image without the mip map images as well. It will be easier to edit without the other images being in the way.

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[*] posted on 8-11-2003 at 11:08 AM
Saving a DDS image


Once you have made your DDS image, you need to save it, select "save as" form the file menu, under format, choose DDS, then name the file the same as the original.





Now this dialog appears.





Make sure you have "generate mip maps" with a dot on it, then save it.

Don't forget to name it exactly the same as the original. and place it in the game folder, invoke the /d command and go have a look.

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[*] posted on 8-18-2003 at 03:54 AM


If you can't get the dds plugin to work..read this..

Photoshop DDS plugin and the PaintShop Pro plugin : this tool opens DDS Textures direct in Photoshop or Paint Shop Pro.

dds.8bi install in ...C:\Program Files\Adobe\Photoshop 7.0\Plug-Ins\File Formats

dds.8bi install in ...C:\Program Files\Jasc Software Inc\Paint Shop Pro 7\plugins

msvcr70.dll (install in C:\Windows\System)

Thats the only reason it won't work!









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[*] posted on 10-25-2003 at 03:02 AM


You can get my skins for BHD as samples here..

http://www.dfbarracks.com/mapdb/index.php?action=dm&mid=4618

http://www.dfbarracks.com/mapdb/index.php?action=dm&mid=4426

http://www.dfbarracks.com/mapdb/index.php?action=dm&mid=4422

http://www.dfbarracks.com/mapdb/index.php?action=dm&mid=4415



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[*] posted on 11-21-2003 at 05:19 AM


Hi! Thx for the info on how to make the skins, easy to follow instructions.

BUT I need som help with the Photoshop 7 anyway. My problem is when I have extracted the files I need and open them in Photoshop, you will notice the layers (the different items) are locked! How do u unlock these layers ? Is that Possible?

I have already made myself one Yello chopper, a "rough" skin, and not very good, but this was my first try. Think the skins will be better if you can open the layers and work with the individially parts of the BlackHawk for example.


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[*] posted on 11-21-2003 at 12:03 PM


u cant split it up, but u can cut the parts up and layer them urself it's the easiest way. u cut the parts, and then put them on seperate layers, and leave the base layer as the original skin, that way u can go back to it at any time.

much easier and safer that way, then u always have a back up. plus if colouring, use the hue changes, or lightly spray a different layer and set transperancy so that the texture of the object doesn't disappear. other wise u could end up with a smooth blackhawk. which just looks dodgy.

if u wish to check mine out go to this link :) HT's Skins




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[*] posted on 11-22-2003 at 10:45 PM


Already been to your site HT :) And I must admit your chopper is better than mine (yet) :D

Did u paint spray the camo colours, or did u add a camo layer on top of it ?
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[*] posted on 11-22-2003 at 10:55 PM


i painted a seperate layer, used about 50% transperancy and then removed bits of the layer where i thought i needed the better texture of the original chopper. like the warning markings on the engine intakes and the winch on the bottom of the chopper, and groove lines, so that they were still distinct on the chopper.

I also did the destroyed chopper skin, so if u blow it up it still looks the same, so had to remove the camo paint from the holes in the chopper lol, otherwise it looks like it's still perfect lol




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[*] posted on 11-26-2003 at 06:16 PM


Need more answers lol! :D

Noticed when im testing the skins, specially new uniform skins, they appear to be the original uniform when u look at them beyond 50 meters. Any suggestion on how to undo that somehow?
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[*] posted on 1-2-2004 at 02:05 AM


Make sure you create mip maps when you save the skin as a dds format.








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[*] posted on 8-21-2004 at 04:06 PM


this image is different in PSP8:( NEED HELP!!!!



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[*] posted on 8-21-2004 at 05:51 PM


Just use the settings that are listed there in PSP8. it will probably be a different look because u are using a different version of the dds plugin since when that image was made.



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[*] posted on 8-22-2004 at 12:06 PM


Yeah, if you look at the top line of the image you posted, the version number of the dds plugin is there..in this pic it's 3.11.

BTW, you didn't need to rehost the image, you can use mine..right click on the image, go to properties, copy the url..ond use it in your post..

Here's the newer one..



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[*] posted on 8-22-2004 at 02:13 PM


yup that's it thanks



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[*] posted on 8-28-2004 at 09:10 PM


When I want to extract a file from FwO and error comes up : Error in ExtractFile, Bad record number.

???




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[*] posted on 8-28-2004 at 10:09 PM


What file from which pff and which game?










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[*] posted on 8-28-2004 at 10:16 PM


_FILES and BHD as the game.



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[*] posted on 8-28-2004 at 10:24 PM


Oh, easy..you can't access that pff file..it's it's read only....in all the DF games, and not accessable in any of them..

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[*] posted on 8-29-2004 at 12:42 AM


I appologise if this has been asked before and I think I already know the answer but can I use the skins from the download section with the BHD Demo?





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[*] posted on 8-29-2004 at 12:50 AM


I have no Idea Trade..lol..try them, I would think that the dds file names are probably the same names..but, I know you have to pack missions, so, you may need to pack the dds files as well.

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[*] posted on 10-10-2004 at 05:19 AM


Thread Cleaned Today, and extra info added to first Post concerning the JO compressed DDS files.

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[*] posted on 2-4-2005 at 04:02 PM


what about when you made a model and added a new textture what would it look like?it won't let me save the it as a dds. file



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[*] posted on 2-6-2005 at 11:29 AM
help


I have recently made skins an actually put them in my resource pff file.. but then couldnt join other games an tried to put in the original skin an still have the same problem.. what can fix this?.. an also.. is it possible for others to see my skin?..cuz when i applied it.. I seen a bunch of Car15s the same as mine.. an others couldnt see mine.. what did I do?.. how can I fix it?.. an can I restore the resource file back to normal?
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[*] posted on 2-6-2005 at 12:13 PM


All players must have the skin installed to see it..

You see it on all players, cos you have it installed.

If you are going to add something to a pff file, always make a copy of the pff before you do..if you didn't, then the only way to get back the original pff is to reinstall..

Unless you have a copy of the original file you edited..then you can just put in back into the pff, overwriting the one you put in earlier.

Shooter..I'm a bit lost here mate..!!

Did you textures the model in your 3d program?

3Dm max needs the files as a tga, so does the OED..

After you export the item to a 3di, and create a def file, you can load your tga's into Photoshop, and resave them as a dds, use the dds files in the mod..the 3di will read them as if they where the tga's you assigned in 3d max...

If you can't save them, try again, sometime the save box doesn't "Un-Shade", so you can't save ..or, try a different dds plugin..

EE

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