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Eagle_Eye
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AB JOMed - You can have a daylight map in JO!!
OK, you can have a daylight map if you want, you don't have to use the 4 available Sky's..
But...you have to edit the mis file with a text editor, like editplus, or notepad will do..
Make your map, save it as a mis...
Open the mis file in a text editor, now, your looking for a line that says, it's not far down the list..
sunset FULL_00 or
sunset FULL_01 or
sunset FULL_02 or
sunset FULL_03
These are the 4 options you have, you would have FULL_00 as the default....now change the FULL_0X to DAY2 so it looks like this..
sunset DAY2
I tried a variety of these, day1, dawn1 etc, but they all turn out the same, a daylight map, with some fog..
Now, save the file
Start your Jo Med..load the mis, export it as a bms, and convert it..
Play the map..and you should have Daylight, with some fog about 800 metres out..
Better than having only night maps..
Have Fun
EE
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Sazza
Private

Posts: 29
Registered: 1-10-2004
Location: Ghotenburg
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Mood: Always happy
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Great tip, I have one too.
Copy this text bellow into a notpad and save it as "DAYTIME.ENV" Save into your med-folder. Now you can choose the daylight in the med. The result are
day but no clouds, couse the ENV-file aren´t in the gamefolder. Copy the file into your gamefolder to get the clouds. But i will go with EE´s tips for
now. Becouse i havent got any joiners to confirm the daylight or clouds. But maybe this can help anyone to better understand how the enviroment is
working. lol
______________________Copy Start
enviro_name "DAYTIME"
timeofday "Day"
envscale 1.0
iris_percent 15
iris_center 1.0
water_rgb 56,59,39 ;color seen when under water and surface color
sky_map1 Cloud01.pcx ;cloud pcx - full range cloud image, square rooted (bright gamma)
sky_map2 Cloud01b.pcx ;cloud pcx, subtile modulation layer - centered at 128
sky_height 175 ;height in meters
sky_speed 15 ;movement rate
fog_level 1000 ;0=1000 meters 1=500 meters etc.
fog_type 3 ;0=fog, 1=haze, 2=haze wall, 3=mild haze wall
cloud_rgb 128,128,128 ;cloud color tinter
terrain_rgb 255,255,255 ;1.0 terrain tinting color (255,255,255 is default)
vertex_rgb 128,128,128 ;2.0 vertex tinting color (128,128,128 is default)
lightning_rgb 85,85,90 ;lightning color (from sky direction)
;lightning is added to sky_rgb
;and also affects fog and ambient slightly
sun_3di msun.3di ;sun object
moon_3di fmoon4.3di ;moon object
glare_3di mglare.3di ;glare object
star_3di ;star object / leave blank for null
;indoor ambient lighting values
;ceiling_rgb 80,80,80 ;overhead and wraps around
;floor_rgb 25,25,25 ;underneath, wraps around
ceiling_rgb 55,55,55 ;overhead and wraps around
floor_rgb 25,25,25 ;underneath, wraps around
curtime 1200
;new [Censored]
advanced_clouds 1
tod_begin 1200
sun_rgb 187,187,181
moon_rgb 0,0,0
sky_rgb 84,88,89
ground_rgb 49,55,46
skyfog_rgb 77,91,138
fog_rgb 77,91,138
skybase_rgb 57,77,138
skybright_rgb 19,19,31
skyhighlight_rgb 226,250,94
cloudbase_rgb 238,238,110
cloudhighlight_rgb 6,7,3
cloudedge_rgb 151,174,83
tod_end
________________copy end
Sazza
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Sal UK
3D Max Guru

Posts: 59
Registered: 10-9-2002
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| Quote: | Originally posted by Eagle_Eye
OK, you can have a daylight map if you want, you don't have to use the 4 available Sky's..
But...you have to edit the mis file with a text editor, like editplus, or notepad will do..
Make your map, save it as a mis...
Open the mis file in a text editor, now, your looking for a line that says, it's not far down the list..
sunset FULL_00 or
sunset FULL_01 or
sunset FULL_02 or
sunset FULL_03
These are the 4 options you have, you would have FULL_00 as the default....now change the FULL_0X to DAY2 so it looks like this..
sunset DAY2
I tried a variety of these, day1, dawn1 etc, but they all turn out the same, a daylight map, with some fog..
Now, save the file
Start your Jo Med..load the mis, export it as a bms, and convert it..
Play the map..and you should have Daylight, with some fog about 800 metres out..
Better than having only night maps..
Have Fun
EE
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Have you noticed m8 using that makes the Sun Shine come from the ground. lol
Also it does the same if you just delete the FULL_00 from the sunset line in the mis.
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Sal UK
3D Max Guru

Posts: 59
Registered: 10-9-2002
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To Properly add daytime to your maps create a wac file with this line:
TOD(1200)
Save the wac the same name as your map, But make sure the server uses the /d command so it reads the wac file.
Clients dont need the /d command just the server.
Hope this helps, This is not from me but from Smokin from DFA.
I have tried it and it works fine. 
Sal.
*Edit* Just thought I would take a SS to show it working.
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Ammo
Private

Posts: 27
Registered: 5-19-2003
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Mood: Content
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FOG!!!
Thanks for the info guys on the daytime but how the hell do I get rid of all the fog?
I`v tried changing the fog settings in the MED and in the text files but to no avail can anyone help?
Thanks in advance..
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DV
Grunt
Posts: 11
Registered: 9-28-2003
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use fogdist(#)
but the max range is 1000meters
//and do the tod like this:
if never() then
TOD(1200)
endif
otherwise the TOD gets set to 1200 every second
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Smokin@420.BUD
Grunt
Posts: 7
Registered: 3-2-2003
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thx for the tip to keep The TOD clock moving DV
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Eagle_Eye
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Sal, DV, Smokin..thanks guys..
Tips very welcome, and appreciated..
EE
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SnipherHunter444
Grunt
Posts: 18
Registered: 6-24-2004
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how can i create a .wac file?
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Eagle_Eye
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Take a look in the BHD Map Making section..lots of posts there, same format as JO..
EE
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Sal UK
3D Max Guru

Posts: 59
Registered: 10-9-2002
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| Quote: | Originally posted by SnipherHunter444
how can i create a .wac file? |
Just download my wac file unzip it to your JO Folder.
To get it to work with your map just click your right mouse button on the wac file and rename it the same as your map.
Example my wac is named UrbanWarefare.wac just rename it to your map name so if your map is named City then change the name to City.wac
>>>Wac File Download<<<
Hope this helps you m8.
Sal.
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Ammo
Private

Posts: 27
Registered: 5-19-2003
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| Quote: | Originally posted by DV
use fogdist(#)
but the max range is 1000meters
//and do the tod like this:
if never() then
TOD(1200)
endif
otherwise the TOD gets set to 1200 every second
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Thank You Appreciate it.
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Ammo
Private

Posts: 27
Registered: 5-19-2003
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| Quote: | Originally posted by Sal UK
To Properly add daytime to your maps create a wac file with this line:
TOD(1200)
Save the wac the same name as your map, But make sure the server uses the /d command so it reads the wac file.
Clients dont need the /d command just the server.
Hope this helps, This is not from me but from Smokin from DFA.
I have tried it and it works fine. 
Sal.
*Edit* Just thought I would take a SS to show it working.
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How do I know the server uses the /d command and if it doesnt how do I turn it on?
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Sal UK
3D Max Guru

Posts: 59
Registered: 10-9-2002
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Its ok I have tried this out and the /d command doesnt need to be used in JO, It will read the wac anyway.
Just make sure the wac files for each map is in the jo folder with the bms`s.
Hope that make sense to you.lol
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Ammo
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Ok Iv done all wat you guys said and put the wac. file into the JOps folder and renamed it the same as the map its all cool the sun is shining but I
still cant get the sky showing and the fog is still prtty thick in the distance.
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cr@zzyki££@
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*EDIT*
ok i got my cloweds but dont this mean that every one playing the map have to have the DAYTIME.ENV file in there folder to see the cloweds and the
sky???
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Sal UK
3D Max Guru

Posts: 59
Registered: 10-9-2002
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| Quote: | Originally posted by cr@zzyki££@
*EDIT*
ok i got my cloweds but dont this mean that every one playing the map have to have the DAYTIME.ENV file in there folder to see the cloweds and the
sky???
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If you use the wac file then No, Everyone will see daytime only the server needs the wac file.
Oh and thanks for your comments on my map M8. 
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drooby
Grunt
Posts: 2
Registered: 8-2-2004
Location: Denmark
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Hi all....
I've folloed those steps above and I tested my map with those tips, so I have this problem, I get this Picture.

BUT my friend that was testing with me, he can't see any clouds in the sky, only white..
What is wrong, we had almost tried anything, but proberly not all
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genhicks(thg)
Grunt
Posts: 1
Registered: 2-19-2003
Location: ohio,usa
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day to night
ok!!! i just tried the wac file works great!!! now how do i get the env, to change from day to night just like the maps that came with retail CD????
P.S. thanks for helping
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SH*PR*
Private

Posts: 35
Registered: 8-4-2004
Location: germany
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great tips here...cheers
question
how i can add fog for the water instead for the air...on some stock maps i see dense dirt water but less "air" fog
if i am doing a map with visibility 700+ the water is like on BHD...but i want dirty water... cheers
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drooby
Grunt
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Registered: 8-2-2004
Location: Denmark
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I've got it, only use the wac file, and put in on the server thats hosts the map, it works even when I use full_00, sun shining day with clouds
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Neo-AAO-
Grunt
Posts: 5
Registered: 7-13-2004
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what?
im so dang confused now im looking at several different ways to make a daylight map! dang it i give up it aint working for me!
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wedge
Grunt
Posts: 8
Registered: 8-25-2004
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Please Help
I know im probably seeming stupid to u guys with all the information above but this just isnt working.
I have Downloaded The WAC file provided,renamed it to my mission name and yes it gives me daylight with with fog white sky and nol clouds.
Then i copied and pasted that ENV file and still nothing,
guys please help me
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DragooN-FiA-
Grunt
Posts: 9
Registered: 8-3-2004
Location: The Netherlands
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Don't worry about daytime :D
With nile you can choose your enviroment and then the tod you want people to play in.
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Sycholic
Private

Posts: 38
Registered: 6-23-2003
Location: NorthEast, PA
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Mood: bla........
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| Quote: | Originally posted by drooby
Hi all....
I've folloed those steps above and I tested my map with those tips, so I have this problem, I get this Picture.
BUT my friend that was testing with me, he can't see any clouds in the sky, only white..
What is wrong, we had almost tried anything, but proberly not all
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I'll tell you why.... cuz when the server sends the map to the client to load up it tells it to load enviroment file X, BUT X is not downloaded from
the server it is locally loaded from the client's pff's so unless the people who play in your server have that specific ENV file in their pff or JO
dir. they will see none of it, and it just defaults to no ENV settings. This is cause the ENV file tells the client what images to load, like cloud
images, sun, moon, stars (yes there is starfields but none of them use it). if it didnt load it locallly it would take forever to load maps up. and
bog the server down hard when people join in and suck all the bandwidth up. This is also the reason NL came up with NILE and its COMPRESSED map
files. makes it quick and helps reduce the lag esp. when there is tons of people in the room allready and everyone is trying to DL the map file at the
same time.
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