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Author: Subject: DF STORM
ZULUvt
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[*] posted on 6-12-2004 at 08:44 AM
DF STORM


Having spent many hours on making and fixing this map I feel that it would be a good challange for me to enter this for Tech review. This is an updated version of my favorite mission I've made yet.

DF STORM v3.0

Please review.
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7>Snake
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[*] posted on 6-13-2004 at 12:10 AM


Took a look at this map and reviewed the following areas:

Technical Details:

Trees floating at these locations F,-3; F,-2; E,-4 (2); E,-3 (2); D,-2 (2); D,-1; E,0 (2); E,1 (2); E,2; F,4; G,3; G,4 and G,5 (2). Actually it seemed like only all the trees with a root system were floating (the Large or Medium desert tree).

Rocks floating at these locations F,-3; E,1; E,4 and G,4

WAC executing as soon as the map loads saying 'Tango Down'. This happens prior to clicking on continue from the loading screen. I checked the wac file and there dosen't appear to be any errors that would cause this. Perhaps in your re-working of the map, one of the ssns used as a trigger was removed causing this command to play immediately. There are two commands for wave files that may give you trouble. You have them listed as:

if ssndead(476) and waveready() and never() then
wave("10mt505d.wave",8)
endif

and

if ssndead(275) and waveready() and never() then
wave("dltc029d.wave",8)
endif

The file name in both cases should end with '.wav'

General Information in the .mis file has Cooperative checked off.

Nice mission loading screen.

The screen shot used in the map download section is way too dark to give potential downloaders any idea about what to expect in the map.

**********

Playability:

A very short map with easily attainable goals. In fact so easy the only thing the player needs to do is shoot down the helicopter. The first time I played the map, I was at infil inspecting some floating trees and rocks when I received the message that the enemy at the first island had been defeated and the hostage rescued. When I arrived at the APC, there she was waiting to be taken off the island. Moving on to the second island after shooting down the helicopter was pretty much the same thing. Although I did get to shoot a few bad guys, the blue team did almost all the work.

Very few enemy that are relatively easy to defeat. Overly easy mission goals. A not particularly challenging map. I don't think this will leave many players feeling as satisfied on completion as they would like.





ZULUvt
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[*] posted on 6-14-2004 at 09:30 AM


All of the above mentioned things have been fixed. All bu the "easy" misson obj.
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joselz
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[*] posted on 7-22-2004 at 01:17 AM


Ok, Somes of the Med power UP, and Ammo Power UP are UNDER the Ground.
You may want to Put the on the ground top and not Under ground!!!!


OK, One question!!!....
The size limit for zip file is 300k, and your Zip file is like 600K!!!
How do you Zip file is over 300K???




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ZULUvt
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[*] posted on 7-29-2004 at 07:18 AM


First of all they're not underground, they're under crates, you have to beack them open to get the goodies.

Second, theres nothing that block a map over 300k. (which is too small for wac, pcx and stuff) Many other people have submitted MUCH larger files and you can get them.






Current Maps: Escape from Falcon Key, Power Dam, ???
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joselz
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Posts: 491
Registered: 4-24-2004
Location: Davie, Florida, 33325. United State
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Mood: OUT of MAPPING

shocked.gif posted on 7-29-2004 at 09:19 AM
ooohhhh, i din't know that


ohhh, i didn't know they're under crates, SORRY ZULUvt.
sorry about that.........

Thanks
J.L.




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