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Author: Subject: Return to Castle Wolfenstein
the_game[eRb]
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[*] posted on 5-2-2004 at 12:00 PM
Return to Castle Wolfenstein


Hey,
I posted this map is the database but only 2 people came back and told me what they thought about it and I want to improve it, so could you please tell me what you think of it? Thanks, the_game[eRb]

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Return to Castle Wolfenstein
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dzine
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[*] posted on 5-5-2004 at 10:37 AM
Return to Castle Wolfenstein - review


The general concept is very good. You've chosen an excellent location on the terrain for the castle and walls
and from a distance the castle speaks the language of power, which it should.

(As I see it... half the battle with map-making is to have a good idea in the first place and this is good.)

From a 'game-play' point of view (which I know isn't relevant for the Technical Review) the main fighting area is

very bare. You need a lot more cover in the Castle grounds. You could use rocks to very good effect here or
1 or 2 Desert Adobe huts? You also need some cover on the roof of the main building - many players will be

watching it through a scope! I think the PSP's could be moved: One inside the castle walls, say map ref A/17 and
one might work well just up from the jetty on the first ridge - map ref B/15. Add some cover to their locations too.
Also, I think two PSP's would be enough for this map. More access via ladders over the Castle wall would make

attacks less predictable and add to the general confusion of battle. How about some walkways on the inside of the

higher walls? The central building has the potential for tunnel access via the basement. This would be a good

feature and would create some superb 'inch by inch' action for overall control. (I know this would be hard to build
on this terrain but you should certainly try it.)

Your chosen objects work quite well. The 'type A' wall corners work very well for the towers and you've stacked

them well on top of each other, a tiny bit of flashing here. The terrace in front of the two higher towers is an

excellent idea but why use the 'destructible doors' for the floor when a single 'dock slab' can do the job? The

'concrete dock straight pieces' work well for the walls and using them back to back is good so they can't be seen

through but when you walk along them you see a gap down the middle. You could place a 'concrete dock inner

corner piece' into the gap. Your ladders are aligned well (they can be tricky!).

From a 'Technical Review' point of view and I'm talking intense and unforgiving scrutiny!... you do need to make a

few tiny adjustments here and there. The worst thing you can see on any map is 'Flashing'. For example, there is a

custom tower at map ref B/17. As I said earlier, the walls stack well but at the lowest corner you have used some
'Stone wall end cap pieces' to hide a gap. Using them to hide a gap is fine... but they overlap eachother and
create flashing. To a lot of players this probably would not be a problem, after all... they just want to shoot you!
But for reviewers of your map on this site, it is a sloppy mistake that just shouldn't be there.

In all cases... don't rush your map. Check every item you place on it and you'll get rave reviews in no time!

All in all, I think 'Return to Castle Wolfenstein' is a well thought out map and with a few tweaks here and there
will be well worth the download. I think you've made a brave and bold attempt for this type of terrain. Well done!

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the_game[eRb]
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biggrin.gif posted on 5-5-2004 at 12:24 PM
Thanks!


Thanks dzine:D
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Fireant
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[*] posted on 5-23-2004 at 07:17 AM


» Much, Much Better!!!



Posted: Sunday - April 25, 2004 9:44PM

Posted by: Fireant


Im very impressed with your progress here, (even the Screenshot looks good.) Nice terrain selection. Water level suits the map well, PSP's and Armories are well placed, has decent foliage this time.( still could use just a tad more) Objects are well placed, good use of the wireframe, no flashing or lag. Ladders work very well. Nice big map that I think snipers will love. I'd add more spawn points and spread them out for both teams, The 1 spawn per side is gonna get hammered by some sneaky shooter, even tho its in a good location in that bowl. This map doesnt need much, Very well done, Now you see what happens when you take your time....LOL. Good Job!! Fireant DFB Map rater.
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chrislew200
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[*] posted on 6-8-2004 at 05:19 AM


»



Posted: Tuesday - April 27, 2004 12:17AM

Posted by: Timber3050


Just took a look at the map and agree with fireant. The construction was well made, little flashing, great foilage. could use more decoration inside the walls though, was a bit bare. Only other problem is there are some spots along the wall where the hills are, that are easy to jump over. unless that was the point, rase them a meter so people have to use the ladders ; ). Overall, huge improvement over your usual maps. keep up the good work. 8/8 from me also
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