chrislew200
Field Marshall
     
Posts: 3368
Registered: 3-30-2003
Member Is Offline
Mood: ~RSU~ Is Home
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posted on behalf of p1gstk
http://www.dfbarracks.com/mapdb/index.php?action=dm&mid=7117
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BENT
Private

Posts: 31
Registered: 11-13-2003
Member Is Offline
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The master never gives up
P1G..this is a phenomenal map...I couldnt find anything wrong with it. In Coop, trying to "hide" and find flaws in a map is worse than running full
force foward into a heated battle...lol.But so far, the teleporting is incredible and makes for a good fight. Love it P1G...
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The Bishop
Corporal
 
Posts: 216
Registered: 7-19-2003
Member Is Offline
Mood: decadent
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Review
Took the time to convert the bms to mis, change the AI to blind and then slowly walked all over the map, yes round every corner, every fence post
etc... No glitches, fence line [considering the terrain] is seamless again without glitches. Reverting now to previous attempts on this map with
approx 5 players. As BENT mentions the teleporting of the boat/ai is what makes this map. Plenty of items used, and PSP's placed just at the right
distance apart ensure a sustained hard fight throuhout the entire mission. Not my personal favourite of p1g's maps but superbly made.
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Fireant
Hero Mod
       
Posts: 3166
Registered: 10-5-2003
Location: South Dakota
Member Is Offline
Mood: No Compromise
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» wow
Posted: Saturday - February 21, 2004 1:56AM
Posted by: Fireant
Talk about a tough map...lol I ran this in my coop server and had 5 other guys with me, and they were all cryin to chg the map...lol. we stuck with it
tho and got to the end...only prob we ran into was we couldnt blow the doors to the last psp.Excelent map tho..great fun and very challenging, The AI
is pretty high, but if ya can expect the boats and have a few good shooters and an AT-4 or 2...its not hard to get upriver.Great fun P1g, thx
man....keep em commin!!!
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