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Author: Subject: posted on behalf of p1gstk
chrislew200
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[*] posted on 5-2-2004 at 09:26 PM
posted on behalf of p1gstk


http://www.dfbarracks.com/mapdb/index.php?action=dm&mid=7117
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BENT
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[*] posted on 5-5-2004 at 03:26 PM
The master never gives up


P1G..this is a phenomenal map...I couldnt find anything wrong with it. In Coop, trying to "hide" and find flaws in a map is worse than running full force foward into a heated battle...lol.But so far, the teleporting is incredible and makes for a good fight. Love it P1G...
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The Bishop
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[*] posted on 5-8-2004 at 12:34 AM
Review


Took the time to convert the bms to mis, change the AI to blind and then slowly walked all over the map, yes round every corner, every fence post etc... No glitches, fence line [considering the terrain] is seamless again without glitches. Reverting now to previous attempts on this map with approx 5 players. As BENT mentions the teleporting of the boat/ai is what makes this map. Plenty of items used, and PSP's placed just at the right distance apart ensure a sustained hard fight throuhout the entire mission. Not my personal favourite of p1g's maps but superbly made.



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Fireant
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[*] posted on 5-23-2004 at 07:14 AM


» wow



Posted: Saturday - February 21, 2004 1:56AM

Posted by: Fireant


Talk about a tough map...lol I ran this in my coop server and had 5 other guys with me, and they were all cryin to chg the map...lol. we stuck with it tho and got to the end...only prob we ran into was we couldnt blow the doors to the last psp.Excelent map tho..great fun and very challenging, The AI is pretty high, but if ya can expect the boats and have a few good shooters and an AT-4 or 2...its not hard to get upriver.Great fun P1g, thx man....keep em commin!!!
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