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Author: Subject: Keeping the AI from killing each other
IcIshoot
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[*] posted on 3-28-2004 at 12:33 AM
Keeping the AI from killing each other


I have a group of Elite Terrorists that get teliported into the playing area. Once they take every one out that is in site, they turn on each other.

How can I stop that from happening?

They are all in the same group.

Thanks

IcIshoot
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Eagle_Eye
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[*] posted on 3-28-2004 at 12:56 AM


Who, and what are they taking out?

Have you changed the team they are on?

You might need to show me the events for this..

Regards
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IcIshoot
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[*] posted on 3-28-2004 at 01:48 AM


I have four Elite Terrorists in group 7, and they are all on the Evil team (red).

Since this is a dm/tdm map, I have all the death match respawn points in group 3.

To trigger the event to teleport group seven to target 1, I have a pine tree which is assigned to group 9.

So, the event is roughly like this:
if group 9 is destroyed then teleport group 7 to target 1.

That all works perfectly.

My problem is that group 7's members will kill each other if none of the online players are in sight.

Group seven contains bg with at4's and sniper rifles (You should see it, some one blows up the tree, a second later they are dodging 4 missles at a time :D )

Thanks for your quick reply
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perigrine falcon
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[*] posted on 3-28-2004 at 05:05 PM


are the AI set to berserk??
if so they will kill anyone they see foe then friend
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IcIshoot
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[*] posted on 3-29-2004 at 09:32 PM


Quote:
Originally posted by perigrine falcon
are the AI set to berserk??
if so they will kill anyone they see foe then friend


That was the problem. Thanks

IcIshoot
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