IcIshoot
Captain
  
Posts: 306
Registered: 2-15-2004
Location: Detroit, Mi
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Keeping the AI from killing each other
I have a group of Elite Terrorists that get teliported into the playing area. Once they take every one out that is in site, they turn on each other.
How can I stop that from happening?
They are all in the same group.
Thanks
IcIshoot
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Eagle_Eye
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Who, and what are they taking out?
Have you changed the team they are on?
You might need to show me the events for this..
Regards
EE
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IcIshoot
Captain
  
Posts: 306
Registered: 2-15-2004
Location: Detroit, Mi
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I have four Elite Terrorists in group 7, and they are all on the Evil team (red).
Since this is a dm/tdm map, I have all the death match respawn points in group 3.
To trigger the event to teleport group seven to target 1, I have a pine tree which is assigned to group 9.
So, the event is roughly like this:
if group 9 is destroyed then teleport group 7 to target 1.
That all works perfectly.
My problem is that group 7's members will kill each other if none of the online players are in sight.
Group seven contains bg with at4's and sniper rifles (You should see it, some one blows up the tree, a second later they are dodging 4 missles at a
time :D )
Thanks for your quick reply
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perigrine falcon
Map Rater
     
Posts: 1684
Registered: 3-11-2003
Location: Iowa
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are the AI set to berserk??
if so they will kill anyone they see foe then friend
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IcIshoot
Captain
  
Posts: 306
Registered: 2-15-2004
Location: Detroit, Mi
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| Quote: | Originally posted by perigrine falcon
are the AI set to berserk??
if so they will kill anyone they see foe then friend |
That was the problem. Thanks
IcIshoot
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