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Author: Subject: land mines
Cpt. TROUBLE
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shocked.gif posted on 2-1-2004 at 09:16 AM
land mines


i want to put mines in my maps but i dont know how:( Can any1 help? I tried clays just under the ground but it didn't seem to work:(:( thanks for any and all help



"Keep your head low&THEIR BODY count high"

Cpt.TROUBLE
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Eagle_Eye
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[*] posted on 2-1-2004 at 06:08 PM


Bury some barrels in the ground..give them a group...make an area trigger...make an event...when player in area trigger..then kill group (barrels)...make sure the barrels are iside the trigger, so when they blow up, the player does as well, try to keep these to a minimum...it will put your players off the game if you blow them up to many times..








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perigrine falcon
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[*] posted on 2-6-2004 at 06:31 PM
other traps


PITTRAP:you can also kill players with pit traps thanks to the clitch kill update i think .37 or the 1 before it kills a player thats in a clitch rather than the player having to ~resetgames anyway the way you do this is set a tunnel hallway section 90 degrees set it in the ground so its just below the surface and cover the area with bushes when a player goes over it he/she will fall into the tunnel and die when he/she runs out of tunnel(black area at end of tunnels)

BUNJI PIT place fence poles, inverted wooden chairs or anything else that could look like a spike into the ground in a square or rectangular area so as it is sticking out a bit then set up and event IF within area 1 THEN kill group 1

DEATH FROM ABOVE place AI on a platform in the sky in the clouds(use terrain that has clouds below 100M so AI wont chute in) that it can see through(players cant see it) set up an area trigger that changes its AI attributes to target the player when player is in trigger area and not target when he is out i think you would have to use variables to make this work
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ABA UncleSam
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[*] posted on 2-8-2004 at 09:14 AM


hehe, that are cool tips.
But in miltiplayer too much of them might be annoying
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aussie_noddy
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[*] posted on 3-25-2004 at 02:53 PM


brilliant.....play coop and nothing annoys me more than players not following objectives.....this is the answer to that I think - setup triggers outside the waypoints to killy anyone not following them :D

cheers
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[*] posted on 3-25-2004 at 02:59 PM


Actually Aussie, the easiest way is, set up an area trigger that surrounds your map, make an event, if player NOT in area x, then red win..

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aussie_noddy
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[*] posted on 3-26-2004 at 06:22 AM


only problem with that approach Trouble is that players following obj. get punished too.....

also I am a little more sadistic - like to see them suffer :P
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