Cpt. TROUBLE
Grunt
Posts: 2
Registered: 1-1-2004
Location: New Hampshire AMERICA :)
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land mines
i want to put mines in my maps but i dont know how Can any1 help? I tried clays
just under the ground but it didn't seem to work thanks for any and all help
"Keep your head low&THEIR BODY count high"
Cpt.TROUBLE
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Eagle_Eye
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Bury some barrels in the ground..give them a group...make an area trigger...make an event...when player in area trigger..then kill group
(barrels)...make sure the barrels are iside the trigger, so when they blow up, the player does as well, try to keep these to a minimum...it will put
your players off the game if you blow them up to many times..
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perigrine falcon
Map Rater
     
Posts: 1684
Registered: 3-11-2003
Location: Iowa
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other traps
PITTRAP:you can also kill players with pit traps thanks to the clitch kill update i think .37 or the 1 before it kills a player thats in a clitch
rather than the player having to ~resetgames anyway the way you do this is set a tunnel hallway section 90 degrees set it in the ground so its just
below the surface and cover the area with bushes when a player goes over it he/she will fall into the tunnel and die when he/she runs out of
tunnel(black area at end of tunnels)
BUNJI PIT place fence poles, inverted wooden chairs or anything else that could look like a spike into the ground in a square or rectangular area so
as it is sticking out a bit then set up and event IF within area 1 THEN kill group 1
DEATH FROM ABOVE place AI on a platform in the sky in the clouds(use terrain that has clouds below 100M so AI wont chute in) that it can see
through(players cant see it) set up an area trigger that changes its AI attributes to target the player when player is in trigger area and not target
when he is out i think you would have to use variables to make this work
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ABA UncleSam
Grunt
Posts: 6
Registered: 1-19-2004
Location: Germany
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hehe, that are cool tips.
But in miltiplayer too much of them might be annoying
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aussie_noddy
Grunt
Posts: 5
Registered: 3-25-2004
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brilliant.....play coop and nothing annoys me more than players not following objectives.....this is the answer to that I think - setup triggers
outside the waypoints to killy anyone not following them :D
cheers
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Eagle_Eye
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Actually Aussie, the easiest way is, set up an area trigger that surrounds your map, make an event, if player NOT in area x, then red win..
EE
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aussie_noddy
Grunt
Posts: 5
Registered: 3-25-2004
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only problem with that approach Trouble is that players following obj. get punished too.....
also I am a little more sadistic - like to see them suffer :P
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