DFBarracks - Forums




Delta Force Barracks Forums - Powered by XMB 1.9.11
Delta Force Barracks Forums
Not logged in [Login ]
Go To Bottom

Printable Version  
Author: Subject: Need help with events
Tater_Bug=GA=
Grunt
*


Avatar


Posts: 11
Registered: 11-9-2006
Member Is Offline

Mood: Sneezy

[*] posted on 3-13-2008 at 05:39 AM
Need help with events


the GA server does not allow armory killing, so I am trying to make and armory so that if you kill inside of it, it automaticaly kills you. I put area triggers around the armory, and I tried getting the commands to say that if Blue Team group kills inside of the area triggers (i.e. inside of the armory) it kills him. Im totally lost. Could someone help me out? :(



View user's profile Visit user's homepage View All Posts By User
Assassin Xaero
DFB Map Rater
*********


Avatar


Posts: 1985
Registered: 4-18-2005
Location: Missouri
Member Is Offline


[*] posted on 3-13-2008 at 07:05 AM


It won't work... the Blue Team (group 1) is really everyone in the game, and the player is the host...








‡ BHD ‡ BHD:TS ‡ JO:TR ‡

View user's profile Visit user's homepage View All Posts By User This user has MSN Messenger
SuoiveD
Super Moderator
*********


Avatar


Posts: 433
Registered: 8-2-2003
Location: Port Macquarie, New South Wales
Member Is Offline

Mood: Chillin

[*] posted on 3-13-2008 at 08:21 AM


I'm not conversant BHD Map Making, but do you have this option when editing Area Triggers.



[img][/img]


Adjusting the Health Rate to a negative number.




View user's profile View All Posts By User This user has MSN Messenger
Assassin Xaero
DFB Map Rater
*********


Avatar


Posts: 1985
Registered: 4-18-2005
Location: Missouri
Member Is Offline


[*] posted on 3-13-2008 at 08:48 AM


You do, but then when you would go into the area trigger, it would remove 10 health every... erm... I think it is half second...








‡ BHD ‡ BHD:TS ‡ JO:TR ‡

View user's profile Visit user's homepage View All Posts By User This user has MSN Messenger
Fireant
Hero Mod
*********


Avatar


Posts: 3166
Registered: 10-5-2003
Location: South Dakota
Member Is Offline

Mood: No Compromise

[*] posted on 3-13-2008 at 10:52 AM


Dave and Alex are both correct...

For the simple reason that I'm assumeing this event is for a TDM or another gametype and not a singleplay or Coop map... If you just want to fake someone out and kill them...id use the trigger in the area and dump a negative health as Dave showed in the pic. -100 kills instantly.

But Alex is right in the fact that it wont work in a multi-player game when fighting with other human players. Players cant be used to trigger an event, only objects or stepping into the area to cause an effect that will kill them.






DFB Admin Staff







If your too lazy to read and use the tools in the box thats provided,
dont ask whats been asked before. READ AND LEARN!

View user's profile View All Posts By User This user has MSN Messenger
Assassin Xaero
DFB Map Rater
*********


Avatar


Posts: 1985
Registered: 4-18-2005
Location: Missouri
Member Is Offline


[*] posted on 3-13-2008 at 11:35 AM


Well, reading Fireant's post, and I did think of something... it would probably only work for base armories though... say it is the blue team armory, put a few AI's inside that are indestructible on the blue team... it can't guarantee that there will be no armory killing, but it could help...








‡ BHD ‡ BHD:TS ‡ JO:TR ‡

View user's profile Visit user's homepage View All Posts By User This user has MSN Messenger
SuoiveD
Super Moderator
*********


Avatar


Posts: 433
Registered: 8-2-2003
Location: Port Macquarie, New South Wales
Member Is Offline

Mood: Chillin

[*] posted on 3-13-2008 at 05:37 PM


Like I said earlier, I'm not conversant with BHD Map Making, but with DFX you can adjust the health rate in a " Zone " to either decrease or increase. Some map makers do this to keep ppl on the right track & stops ppl from straying from the objectives.
Craig knows what I mean.




View user's profile View All Posts By User This user has MSN Messenger
Eagle_Eye
Senior Admin
***********


Avatar


Posts: 8865
Registered: 9-7-2002
Location: Adelaide, South Australia
Member Is Offline

Mood: Grey,not Stupid

[*] posted on 3-13-2008 at 06:15 PM


That's true Dave, but that's for mapping with SP and Coop games.

Any person that enters the Area Trigger will loose health, even the team who is supposed to go in there.

Seeing that no team "Owns" an armory, there no way to do this.

If a team "Owns" an Armory, then you could use AI as above..

EE









View user's profile Visit user's homepage View All Posts By User
Fireant
Hero Mod
*********


Avatar


Posts: 3166
Registered: 10-5-2003
Location: South Dakota
Member Is Offline

Mood: No Compromise

[*] posted on 3-13-2008 at 07:32 PM


Quote:
Originally posted by SuoiveD
Like I said earlier, I'm not conversant with BHD Map Making, but with DFX you can adjust the health rate in a " Zone " to either decrease or increase. Some map makers do this to keep ppl on the right track & stops ppl from straying from the objectives.
Craig knows what I mean.
I do...wait til you see the map ted smelly and I are working up....we have several ways to kill players.....but only if they shoot the wrong thing or go in the wrong areas....





DFB Admin Staff







If your too lazy to read and use the tools in the box thats provided,
dont ask whats been asked before. READ AND LEARN!

View user's profile View All Posts By User This user has MSN Messenger
SuoiveD
Super Moderator
*********


Avatar


Posts: 433
Registered: 8-2-2003
Location: Port Macquarie, New South Wales
Member Is Offline

Mood: Chillin

[*] posted on 3-14-2008 at 05:34 AM


I might have to re-install BHD & have a go at map making.



View user's profile View All Posts By User This user has MSN Messenger
perigrine falcon
Map Rater
*******




Posts: 1684
Registered: 3-11-2003
Location: Iowa
Member Is Offline


[*] posted on 3-24-2008 at 07:31 PM


one option would be to set a 3D area trigger up that takes -1 to -5 health just outside armory and in the hallways leading to armory area then within armory area add a +1 health 3D area trigger or reusable med packs so players who make it inside will replenish life. the reason this may work is most players take their time getting into an enemy armory to bust clays first.

another option is make the armories inaccessible to the other team by using walls and provide a ladder or an exit ramp etc etc to get out and put 1 spawn for that team in the armory and a PSP(you could assign the PSP to blue or red too)








lack of ignorance is the first sign of stupidity

View user's profile View All Posts By User This user has MSN Messenger

  Go To Top

Powered by XMB 1.9.11
XMB Forum Software © 2001-2012 The XMB Group
[Queries: 15] [PHP: 60.1% - SQL: 39.9%]












Copyright © 2002 - 2008 All Rights Reserved - DFBarracks.com
Site Design by A.Bullet - ScreamingDemon.com