MERMITE MAN
Grunt
Posts: 2
Registered: 10-3-2005
Member Is Offline
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DFX Mapping Annoyances
Sir
Many thanks for the support you guys give us.
No sooner had I got the hang of mapping in
DFLW, DFTFD then they drop DFX on us.
1: I need to keep the Red Team bodies on my map, for nav. & reality purposes
2: To prevent vehicules spawning back to there start point
3: Rename Blue Team names on HUD or remove them altogether
Any and all advice, thanks in advance.
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Iceman
Administrator
        
Posts: 1004
Registered: 6-2-2003
Location: Adelaide, South Australia
Member Is Offline
Mood: Busy
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Your post is lacking in information....lol
What are you trying to say?
It would be helpful to know what point you are trying to make...?
Iceman
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MERMITE
Private

Posts: 36
Registered: 5-27-2006
Location: au
Member Is Offline
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"WHO NICKED MY BIKE"
Grettz Ice
I work 'n DFX single player maps
I need a way to stop the vehicles and dead from disapearing , eg. you jump of motor bike and 10 sec's later it explodes
I need to have more 'control' over the effects.
Any advice thanks in Advance
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MERMITE
Private

Posts: 36
Registered: 5-27-2006
Location: au
Member Is Offline
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" Sorry You Don't Have Enough Points to Play This Map"
...and while I'm here.....
I propose building a DFX.sp map that it's
events are triggered by the experience points.. gained by the player.
Very little info on this anywhere
Are Exp Points run from the bin file???
Thanks in Advance.....
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