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Author: Subject: Accuracy of the A/I
Jonathan
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[*] posted on 7-27-2005 at 03:21 AM
Accuracy of the A/I


I'm working on a single player mission where the A/I defaults to 100% accuracy. However, I made two trigger areas at the start of the mission where the player can change the A/I accuracy to either 10% or 50%. This way, players can adjust the game depending on their playing skills without having to create 3 versions of the mission.

I tested this method using a very small map with 4 A/I and it appears to work. However, in the final mission with over 200 A/I, it sure seems like they shot real good even when the trigger area has reset them to 10%. They seem to fire better after I've died. Surely the A/I Accuracy isn't being reset after the player has died?

Something else that I've noticed is that it seems like A/I in vehicles & ontop of the guard towers shot amazingly well.

Anyone else noticed this or am I just wearing a bullseye on my armored vest?
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Eagle_Eye
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[*] posted on 7-27-2005 at 05:31 PM


LMAO..like me..a sitting target mate..

Well, you could be right, they may reset..

Make sure you put a reset on the event, so you can retrigger it..say 60 seconds...see what happens then..

EE









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Jonathan
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[*] posted on 7-27-2005 at 05:37 PM


I'll try the Reset in my small test map. But I don't fully understand the Reset event. The MED manual states: Reset Event: Once an event has triggered, you can reset it so that it will occur again.

While I understand that I can trigger it again, I'm not sure what happens to the trigger events/VARs? Were they reset back to their defaults and just waiting for the event to happen again?

For example, if an event fires off a trigger area which then sets the A/I accuracy to 10%, and it has a 60 sec reset, does that mean after 60 secs that the A/I accuracy is reset to default?

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Eagle_Eye
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[*] posted on 7-28-2005 at 12:39 AM


No, it means it resets the event, not the action, so the player would need to step into the are trigger again, and that would change the AI back to 10%

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Jonathan
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[*] posted on 7-28-2005 at 03:54 AM


That explains that part of the Reset Event.

Maybe I could use a trigger area in the beginning which sets a Var to a desired value. And then have another event that triggers off Var=X. This 2nd event could then be Reset every 60secs. Maybe then it would keep setting the enemy A/I to the desired setting based on the value of Var?
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chrislew200
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[*] posted on 7-28-2005 at 04:05 AM


Jonathan dont over complicate things mate. With what EE said as long as you are within that area trigger the AI will stay at the lower setting.

Just put the reset time in the event so when your out of the box the AI will return to the higher setting after the set time.

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cavebear
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[*] posted on 8-4-2005 at 07:17 PM
accuracy of the AI


Hi Folks,

i have just added a topic about a feature called "accuracyspread". maybe this help us all out of accuracy adjustment !?!?!?

Regards,
Michael
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