Saedor
Corporal
 
Posts: 145
Registered: 5-26-2004
Location: Indiana, USA
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Mood: Unperturbed
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AI Voices
Has anyone else noticed that the AI are strangely quiet in DFX? In the other DF games the AI bad guys did alot of yelling.
Has anyone noticed any AI characters saying ANYTHING?
In a way, it's kind of an advantage for map builders. Since they don't talk (much, anyway), you can use them to represent almost any nationality. With
just a bit of skinning, the AI can be almost anything you want!
Still... I kinda liked the yelling... :D
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Saedor
Corporal
 
Posts: 145
Registered: 5-26-2004
Location: Indiana, USA
Member Is Offline
Mood: Unperturbed
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The SSNwave wac command can be used to make 'em talk too.
I extracted some African ai voice files from DF2 and tried it. Works good! Here's the command I used...
if event(1) and random(3) then
ssnwave(2,AVAIR1_ATTACK1.WAV,200)
endif
Event 1 is triggered if the AI sees the player. The random(3) command reandomizes his yelling to once every few seconds.
You could do a whole bunch of AI voices this way, but it would get a bit tedious... Still, it's an option.
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Jonathan
Captain
  
Posts: 295
Registered: 5-4-2003
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While the Delta Force games have been fun to play, they all tend to fall short in the "dang I'm in the middle of a war zone!" Although Black Hawk
Down did come close.
Novalogic could improve the series with regard to more WAVs, better use of Teammates, more explosions, bigger explosions, and yelling-screaming,
tracers,...
The game just seems a little flat when the player enters a battle with teammates that stand around and sometimes fire off a few rounds at the enemy.
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Saedor
Corporal
 
Posts: 145
Registered: 5-26-2004
Location: Indiana, USA
Member Is Offline
Mood: Unperturbed
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That's true... part of what made BHD the closest was the constant radio chatter from your teammates along with the text messages.
Still... I like DFX and will stick with it for my mission designing for a while.
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