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Author: Subject: AI Voices
Saedor
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[*] posted on 7-9-2005 at 08:59 PM
AI Voices


Has anyone else noticed that the AI are strangely quiet in DFX? In the other DF games the AI bad guys did alot of yelling.

Has anyone noticed any AI characters saying ANYTHING?

In a way, it's kind of an advantage for map builders. Since they don't talk (much, anyway), you can use them to represent almost any nationality. With just a bit of skinning, the AI can be almost anything you want!

Still... I kinda liked the yelling... :D




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Saedor
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[*] posted on 7-11-2005 at 09:41 PM


The SSNwave wac command can be used to make 'em talk too.

I extracted some African ai voice files from DF2 and tried it. Works good! Here's the command I used...

if event(1) and random(3) then
ssnwave(2,AVAIR1_ATTACK1.WAV,200)
endif

Event 1 is triggered if the AI sees the player. The random(3) command reandomizes his yelling to once every few seconds.

You could do a whole bunch of AI voices this way, but it would get a bit tedious... Still, it's an option.




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Jonathan
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[*] posted on 7-13-2005 at 06:01 AM


While the Delta Force games have been fun to play, they all tend to fall short in the "dang I'm in the middle of a war zone!" Although Black Hawk Down did come close.

Novalogic could improve the series with regard to more WAVs, better use of Teammates, more explosions, bigger explosions, and yelling-screaming, tracers,...

The game just seems a little flat when the player enters a battle with teammates that stand around and sometimes fire off a few rounds at the enemy.
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Saedor
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[*] posted on 7-13-2005 at 09:10 PM


That's true... part of what made BHD the closest was the constant radio chatter from your teammates along with the text messages.

Still... I like DFX and will stick with it for my mission designing for a while. :)




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