DFBarracks - Forums




Delta Force Barracks Forums - Powered by XMB 1.9.11
Delta Force Barracks Forums
Not logged in [Login ]
Go To Bottom

Printable Version  
Author: Subject: DFBHDMED layers tutorial
perigrine falcon
Map Rater
*******




Posts: 1684
Registered: 3-11-2003
Location: Iowa
Member Is Offline


[*] posted on 5-19-2004 at 05:42 AM
DFBHDMED layers tutorial


alot of mappers fail to see the importance of using layers or dont care to trying to get to know how.

first off let me give you a general idea of what layers are and there use let me use a building blueprint as an example

a building blue print can be printed on a see through blueprint called 'vellum' a single blueprint may have a stack of several sheets of vellum(clear blueprint) each sheet contains a differnet set of drawings

example: the plumbers copy would show plumbing and bathroom fixtures etc. the electrical contrators would show wireing, outlets, lighting, breaker box and electrical service, the heating.cooling contrators would show furnace, AC and ductwork, etc etc.

now any 1 of these contractors could remove all the sheets of vellum(clear blueprint) that he dont need to see leaving only the sheet(s) he needed to see

ok now lets give an example of a map where u might need to use layers

example: a map that has 2 layers of tunnels one dirrectly over another, and/or two layers of tunnels crossing over/under each other; the tunnels have alot of decorations in them; there is buildings on the surface; there is a custom structure made of wooden planks on the surfac or in a building

all of these items are on top/under one another. if any thing needs to be moved or changed or deleted/added to this map. now you have the problem of sorting out what is what and trying to select the right object(s)

if these items where in layers you could turn off whichever layer(s) u dont need to see

ok now hopfully you have an understanding of what layers are and there uses now ill explain how to use them

first off u need to figure out what ur going to put into layers and how many layers u need so u can name them and always try to go from top too bottom side to side or bottom to top with layers its less confusing ill use the example map above to name some example layers

layer 1 surface buildings decorations
layer 2 custom wood structure bottom
layer 3 custum wood structure top.sides
layer 4 tunnels A
layer 5 tunnels decorations A
layer 6 tunnels B
layer 7 tunnels decorations B

NAMING LAYERS
1. left click on edit(upper left of med)
2. select layer names
3. click on desired layer number
4. click layer name box
5. type desired layer name
6. chose desired layer color
7. click ok

CHANGING ITEM LAYERS(on exsisting map[edit 11-30-04 falcon])
1. select items u wish to place in a layer
2. go to item atrributes window
3. change item layer using layer dropdown menu box(upper left hand corner of item attributes window)
4. after desired layer is selected click ok

VIEWING turning ON/OFF LAYERS
1. click layers button(top middle of med)
2. A.uncheck/check any layer(s) you wish to hide/see
B. to hide layer 1 you have to change default layer by clicking on default layer
drop down menu box and selecting a new default layer
3. click ok

NOTE: if you change default layer any new items placed will be set to the default layer

you can also show all or hide all(default layer is always visable) by clicking the show all or hide all buttons.

TO VIEW LAYERS BY COLOR
1. click on view(upper left of med)or right click on the terrain screen with no items selected
2. select view by layer

when placing new items change default layer to whatever layer u want the new objects to be in
example: when placing the top layer of tunnels set default layer to 4 'tunnels A'

CHRISLEW sent me a U2U and reminded me that using layers in multi floored buildings is very useful if you are placeing alot of deco on each floor and in some cases a basement this makes editing alot easier and faster
View user's profile View All Posts By User This user has MSN Messenger
MAVERICK69
Grunt
*


Avatar


Posts: 4
Registered: 6-23-2004
Location: FARGO, ND
Member Is Offline


[*] posted on 6-27-2004 at 03:00 AM


this is a nice tutorial, i wish i had this earlier before i learned things the hard way. very informative.
View user's profile View All Posts By User
The Bloodthirster
Private
**




Posts: 24
Registered: 3-31-2004
Member Is Offline


[*] posted on 9-17-2004 at 07:30 AM
n1


Nice tut Falcon, always wanted to know how to use layers, wished I read it before starting this map. It's a real pain trying to select something and everything but your item within a 20mtr radius gets selected!! Cheers



.
View user's profile View All Posts By User
Eagle_Eye
Senior Admin
***********


Avatar


Posts: 8865
Registered: 9-7-2002
Location: Adelaide, South Australia
Member Is Offline

Mood: Grey,not Stupid

[*] posted on 9-17-2004 at 12:55 PM


You can still edit your map and convert it to layers....

Just select any or all items you want in the layer, edit items attributes, then, top left corner, select the layer..

It's just a bit time consuming going back over the map..I wouldn't worry aboout it if you have finished the map..but, if your half way through a map..go to it..

EE









View user's profile Visit user's homepage View All Posts By User
The Bloodthirster
Private
**




Posts: 24
Registered: 3-31-2004
Member Is Offline


[*] posted on 9-18-2004 at 04:03 AM
Cheers EE!


Was having problems, but now Knowing I can convert an existing map is gonna make life a whole lot easier!! Cheers



.
View user's profile View All Posts By User
KENNYJENSEN
Grunt
*




Posts: 15
Registered: 9-8-2004
Location: St. Louis, Missouri U.S.A.
Member Is Offline

Mood: Feel Like Shoot

[*] posted on 11-24-2005 at 03:35 AM
Nice


Thanks for letting people know the benefits of layers falcon, I see people who are having trouble making maps because the MED gets clustered and my answer is always 'set up your layers'.




View user's profile Visit user's homepage View All Posts By User

  Go To Top

Powered by XMB 1.9.11
XMB Forum Software © 2001-2012 The XMB Group
[Queries: 15] [PHP: 54.5% - SQL: 45.5%]












Copyright © 2002 - 2008 All Rights Reserved - DFBarracks.com
Site Design by A.Bullet - ScreamingDemon.com