a pink punk - 5-20-2003 at 04:16 AM
hello everbody.
am makeing a map and i need a few ? anserd
- were can i get the sounds ie "am hit am hit" and stuff like that
- how do i instert player waypoints
- how do i make really hard AI
about the hard AI, i know about going to notepad and changing something.
a pink punk - 5-20-2003 at 10:18 AM
is the "post reply" butten broken on this thread? or is it you guys dont no the ansers to my ?s.
someone help me ... wait i no y you arnt helping me, it becus you dont play DF:LW any more **thinks to himself "hmm mayby if i made it look like it
was a > for BHD then i would get some ansers"**






















chrislew200 - 5-21-2003 at 03:49 AM
considering you posted it yesterday maybe thats why you aint had a reply yet it does take time and not all of log in that often.
Try these answers:
1. dont know the answer to this one but try looking for a list in the downloads section there maybe one there.
2. insert the waypoints (there under markers) and number them in order and give them a list number.
3. now go to events create a new one and create the action and the action is redirect group to waypoint list #
hows that for you
Gilmo~TSC~ - 5-21-2003 at 04:16 AM
Remember to start list of waypoints with "0" as the first number(zero). AI in novalogic is essentially ALWAYS stupid but by increasing the degree of
detection and accuracy of ai you can make it tough to kill. Any other questions,? I think I explained the moving vehicle and waypoint thing in the
past somewhere in detail, will see if I can dig it up.
a pink punk - 5-21-2003 at 06:03 AM
ok, am sorry for getting mad (dont no what come over me).
2. yes i no how to instert waypoints, but what i want to know how to do is make so that they show up on the C-map.
3. ok, were do i ajust the detection? and what is the max that you can incres it to?
i know how make the stuff move.
Gilmo~TSC~ - 5-21-2003 at 06:34 AM
OK,
1. to get waypoints to show, got to the ID screen for them and assign a diamond or triangle to them(left side halfway down doing this from work, will
be more specific when I get home. have not looked at the dfmed in a while) K save changes and repeat for other waypoints
2 detection is just how far the ai sees and how wide his feild of view is. Wanna give him eyes in back of his head give him 360 degree angle. Give
him far sight. All of these things are under AI attributes in the item screen that you use to adjust any item. Tinker with different settings until
you get the AI to do what you essentially want. Warning: inserting moving AI's in a multiplayer map(ie heli's trucks and lots of AI guys will lead
to lag for alot of players. Test the map out easier by not assigning a game type to it until you are ready to finish it. This will allow it to be
accesed in the quick missions for testing. Good luck. Let me know if any other things pop up.
a pink punk - 5-21-2003 at 07:27 AM
thank you!! now i remember how to get the player waypoints thanks to you:D.
Gilmo~TSC~ - 5-22-2003 at 12:19 AM
glad to help
a pink punk - 5-22-2003 at 08:45 AM
ok maybe not
i have the list and ever thing i need but when i look at them on the
C-map there just dots no lines. can you tell me what to do.
t.f.s - 3-11-2004 at 02:34 PM
insert a way point mp alpha and so on. these will apear on the map and a arrow will point towards them.
You can also place waypoints then edit there atributes so they are player list waypoints.
enemy preception awareness and acuracy can be changed in its atributes
to change a items atribute click on the txt that apears in bottom left hand corner when you select a item.
That should answer your q's
btw remember to arm your terrorists in atributes.