NightReaper1989 - 2-21-2008 at 08:53 PM
ok, I have tried a bunch of conditions, and I cant get it to work, what I want, is for a little bird to takeoff once the player has attached to its
bench. I know how to make it takeoff and follow waypoints, but getting it to do so when the player sits on its bench is a mystery to me
PLEASE HALP MEH!!!
Assassin Xaero - 2-21-2008 at 09:36 PM
If it is for single player, you can use the meride(*) wac command (put the ssn for the littlebird in for the *). That makes it so when the player is
standing on that object, the event will be triggered. If it is for multiplayer, then I would suggest using something else because the littlebirds do
not work well at all in multiplayer, and that command only works for the player (host in multiplayer).
NightReaper1989 - 2-21-2008 at 11:12 PM
ok, sounds good, but I'm a real noob at this >.<, could you possibley post what it should look like?
Fireant - 2-22-2008 at 03:06 AM
If its for SP/Coop... Your better off useing Groups. its alot easier then going after ssn# and wac files. This thread might help...
http://www.dfbarracks.com/forums/viewthread.php?tid=43012
Assassin Xaero - 2-22-2008 at 07:20 AM
Groups required area triggers, sometimes 3D volume, correct placement, and MED events. Wac requires 1 command, with no area trigger, to do the same
thing... A lot, yeah maybe, but then again that is only if you do not know a thing about wac. If you do, using it is a lot faster, easier, less work,
and more efficient. Plus, littlebirds are crap in Coop, like I said in my earlier post. Coop mode is multiplayer. Also, that link is for a boat, not a
helicopter... helicopters are a lot more complicated...
Let's say the littlebird SSN is 145. Your wac event would look like this:
if meride(145) and never() then
Then you just add whatever you want it to do. With that command, it will trigger the event when the player is on the littlebird.
NightReaper1989 - 2-26-2008 at 10:50 PM
brilliant, thanks Assassin Xaero