Delta Force Barracks Forums

DFX XMED Squib's

comandobat - 4-13-2007 at 01:21 PM

How do i set up the ak47 squib to play? i have a start squib and a end squib on my map but i cant hear it. dose it need an area trigger to set it off

Eagle_Eye - 4-14-2007 at 09:49 AM

EG:

Start Squib ssn number 10
End Squid ssn number 11

Markers should be off the ground..mine set at 20

Edit item atributes ssn10, ad 11 as the next ssn..up on the top right corner.

You will now have an arrow, like a waypoint arrow, it will be red.

Create an event..eg..when group1 in area trigger, kill ssn10

But, you don't get the ground effects like you do with BHD, just the sound..unliess I'm doing something wrong..

EE




squibs

comandobat - 4-14-2007 at 11:22 AM

Quote:
Originally posted by Eagle_Eye
EG:

Start Squib ssn number 10
End Squid ssn number 11

Markers should be off the ground..mine set at 20

Edit item atributes ssn10, ad 11 as the next ssn..up on the top right corner.

You will now have an arrow, like a waypoint arrow, it will be red.

Create an event..eg..when group1 in area trigger, kill ssn10

But, you don't get the ground effects like you do with BHD, just the sound..unliess I'm doing something wrong..

EE




Quote:
This dont work can you tell me what will, I have the start and end squibs linked and their pointing at a wall.

if ssnarea(10000,2) then
kill ssn(314)
endif

Eagle_Eye - 4-14-2007 at 12:01 PM

Here's a little demo map, just walk between the trees..

http://www.deltaforcegaming.com/forum/downloads/zips/DFX_Squ...

comandobat - 4-14-2007 at 12:55 PM

Quote:
Originally posted by Eagle_Eye
Here's a little demo map, just walk between the trees..

http://www.deltaforcegaming.com/forum/downloads/zips/DFX_Squ...


Quote:

Thanks i was trying to do it in a wac file but it works in xmed with your sample map. thanks again I also added a reset event to make it play each time you trigger the area