Delta Force Barracks Forums

TDM maps placing player start markers

Bitto - 11-30-2006 at 02:13 AM

Ok here is what I want to do....I want to cycle three to four different locations in a TDM map to where if a player dies then they cycle to next start marker is this possible?? It seems when I play online in TDM that the markers might be random when you spawn.....



Also if I give a z value of 300 or higher will this gaurantee that they will get a chute instead of the usual "drop then from a z value of 100" ?? Would this affect the amount of ppl that spawn at the beginning of the map???




As you can tell this is my first TDM map and I'm excited about it....So hopefully somebody has some insight on this.....or can lead me to some tutorials....to help me....



Assassin Xaero - 11-30-2006 at 08:50 AM

Well... I highly doubt that you can cycle through different spawn markers... they are all random... Also, please fix your avatar so it fits within the site rules (100x100), not half the screen...

SAS private LoL - 11-30-2006 at 09:03 AM

Ouch.....I thought, my screen messed up...thats the biggest avatar here, I ever saw....GET RID OF IT!!

Bitto - 11-30-2006 at 01:54 PM

SAS private LoL Ever heard of the word please?;)


I will fix my avatar sheeesh give a guy a break!



Q-dad~TAG - 12-5-2006 at 05:32 PM

AFAIK, there's no way of changing the way spawn points work. Players will spawn randomly at any of the present spawn point. We hoped that we could find a way to move or vaporize spawn points when making TXP2, so that for instance in a S&D game, the battle could go on in one area until a certain amount of targets were blown, then move the spawn points to another area...etc, but unfortunately that doesn't seem possible unless you change the exe file, and TXP2 won't do that. Maybe when we make TXP3...