Originally posted by MaStA_PAiN
just make a new event like this:
f never() and (Past(1)) then //New Event
ssnAnim(animation for grenade)
then just use the elapse condition
if never() and elapse(10) then //New
Event
that means he'll throw a grenade every 10 seconds. or it might not work because youre useing a default JO guy. not an IC-modified one. the regular JO
guys dont have nades i think
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