Delta Force Barracks Forums

Sounds - WAC

mr tarzan - 10-7-2005 at 08:41 PM

Hi

// Sounds - Area triggers

if area(1) and waveready() and never() then
wave("wren1.wav")
endif

if area(2) and waveready() and never() then
wave("wren2.wav")
endif

The above sounds plays the first time you enter those areas. What would the command be if I wanted the sounds to play every time a player enters those areas?

mr tarzan ;)

mr tarzan - 10-12-2005 at 12:43 PM

THX for massive response.

I guess the folloing command shouldn't be too far from correct.

if area(1) then
wave("wren1.wav")
endif

?

I'll try that anyway


;)

Eagle_Eye - 10-12-2005 at 07:14 PM

That will probably play it over and over..and drive you nuts..LOL..you'll need some sort of timing..

EE

mr tarzan - 10-12-2005 at 08:15 PM

Yup. I'll work it out

mr tarzan :P

chrislew200 - 10-15-2005 at 02:10 AM

Give me an hour or two and i will sort the issue out for you. I had full intention of doing it the day you posted it but i forgot about it sorry.

chrislew200

chrislew200 - 10-15-2005 at 03:48 AM

If you insert the wren sound marker in the med it will start sounding when your within 200 meters once you leave the 200 meters the sound will completely drop off.

chrislew200

mr tarzan - 10-15-2005 at 07:23 AM

Ok. I've tried a few of the soundmarkers in the med, but I don't get any of them to make any sound. I'll keep trying and see what I come up with.

Thx for help
mr tarzan ;)

chrislew200 - 10-15-2005 at 07:59 AM

You have to be within the sound marker distance place a tree on top of the marker and walk to it whenyou get closer to the tree within 200m you will start to hear it.

chrislew200

mr tarzan - 10-15-2005 at 10:24 AM

Quote:
Originally posted by chrislew200
You have to be within the sound marker distance place a tree on top of the marker and walk to it whenyou get closer to the tree within 200m you will start to hear it.

chrislew200


yup. got it. ty
mr tarzan :D

dragonfire69 - 10-15-2005 at 10:29 PM

hi