if area(1) and waveready() and never() then
wave("wren1.wav")
endif
if area(2) and waveready() and never() then
wave("wren2.wav")
endif
The above sounds plays the first time you enter those areas. What would the command be if I wanted the sounds to play every time a player enters those
areas?
mr tarzan mr tarzan - 10-12-2005 at 12:43 PM
THX for massive response.
I guess the folloing command shouldn't be too far from correct.
if area(1) then
wave("wren1.wav")
endif
?
I'll try that anyway
Eagle_Eye - 10-12-2005 at 07:14 PM
That will probably play it over and over..and drive you nuts..LOL..you'll need some sort of timing..
EEmr tarzan - 10-12-2005 at 08:15 PM
Yup. I'll work it out
mr tarzan :Pchrislew200 - 10-15-2005 at 02:10 AM
Give me an hour or two and i will sort the issue out for you. I had full intention of doing it the day you posted it but i forgot about it sorry.
chrislew200chrislew200 - 10-15-2005 at 03:48 AM
If you insert the wren sound marker in the med it will start sounding when your within 200 meters once you leave the 200 meters the sound will
completely drop off.
chrislew200mr tarzan - 10-15-2005 at 07:23 AM
Ok. I've tried a few of the soundmarkers in the med, but I don't get any of them to make any sound. I'll keep trying and see what I come up with.
Thx for help
mr tarzan chrislew200 - 10-15-2005 at 07:59 AM
You have to be within the sound marker distance place a tree on top of the marker and walk to it whenyou get closer to the tree within 200m you will
start to hear it.
chrislew200mr tarzan - 10-15-2005 at 10:24 AM
Quote:
Originally posted by chrislew200
You have to be within the sound marker distance place a tree on top of the marker and walk to it whenyou get closer to the tree within 200m you will
start to hear it.
chrislew200
yup. got it. ty
mr tarzan :Ddragonfire69 - 10-15-2005 at 10:29 PM