over the next couple of days i thinking of making some short tutorials on redirecting AI to waypoint lists, vehicles, player.
I will post these over the next week.
chrislew200Eagle_Eye - 5-12-2005 at 04:59 PM
Cool..it's actually very easy to setup..but a bit tricky for those new to Mapping..
I love the DFX med..!!
If you need the pics hosted..(if you use them)..just send them, and I will throw them up mate..then send you the links..
EEƒáçlôñ mg§ - 5-15-2005 at 09:18 PM
yea good idea chris this well help the newbis like EE said and me because i forgot it lol
AI waypoints
Razor-ZN - 5-17-2005 at 12:33 AM
That will help me alot.
Cos what i want to do is this;
"Tell ai soldier to get into truck and drive to a location."
"Tell ai soldier to get in to chopper with rocket pods and fly to a location and attack an object." :D
But i have got no clue how to do this. Can anyone help me pls. ƒáçlôñ mg§ - 5-17-2005 at 02:47 AM
lol i would do a tut for you but Chris is doing 1
Ai Events
Razor-ZN - 5-17-2005 at 08:15 AM
Hi Chris
I know i'm beeing a pain in the butt :D
how long will it take fo r u to give me some advice ?.
chrislew200 - 5-17-2005 at 08:24 AM
well im hoping to finish my college assigments tommorow which is a priority if i successfully finish these assigments tommorow i will start posting
the short tutorials.
but i must say my assigments come first they must be my priority at this time as they have to be done within the next two weeks for me to prgress to
next year.
chrislew200
college assigments
Razor-ZN - 5-17-2005 at 09:47 PM
Yes that is important. :D
What are u studying ?
chrislew200 - 5-17-2005 at 10:33 PM
Building services contruction and design ƒáçlôñ mg§ - 5-18-2005 at 05:47 AM
lol no wonder your a map maker
Maps Help
Razor-ZN - 5-22-2005 at 07:45 AM
Hi Chris
Any luck on those advice for me ?
Cheers
Razorchrislew200 - 5-22-2005 at 07:57 AM
Sorry mate i got distracted so what am i meant to be pposting about lol.
chrislew200
AI
Razor-ZN - 5-22-2005 at 08:13 AM
"Tell ai soldier to get into truck and drive to a location."
"Tell ai soldier to get in to chopper with rocket pods and fly to a location and attack an object."
Ai Duties
Razor-ZN - 5-24-2005 at 07:52 PM
Any Luck yet with those tutorials ?chrislew200 - 5-26-2005 at 01:45 AM
How to create a waypoint list
1) Name the waypoint list this is for the advantage of doing this first is for refrence later this can be done by -
Click edit > Waypoints
Click a blank number in the left pane
Enter a description in the description box on the left.
If you dont want the waypoint to loop check the box that says "waypoint does not loop".
If you want the waypoint to show for blue team or red team check the appropriate box.
2) Ok now its time to lay the waypoints down on the map.
Right click on the map and left click insert mode
Click where you want the first waypoint to be in the map.
In the box that appears click markers in the top left hand box.
In the lower box select Waypoint
Click ok
Now repaeat the above actions for as many waypoints you need for yor list.
3) How to add the waypoints to a list -
Select each waypoint in the order you want the waypoint list to be in in the 2D view.
Now with all the waypoints selected in the order you want them to be in double click the properties pane (left corner of the editor).
Now in the upper right corner of the properties page select the waypoint list name you created earlier in the waypoint drop down box.
Now set the radius for the waypoints this is done in the distance box the default is 10
Now click ok
Now in the 2d view you should see all the waypoints you selected connected please remember if you told it not to loop the last and first waypoint will
not be connected
4) You have now created a waypoint list
chrislew200
chrislew200 - 5-26-2005 at 01:47 AM
GETTING YOUR AI TO GET INTO A VEHICLE
1. Insert your AI somewhere near the first waypoint marker of the list you just created. Also insert the vehicle in line with the path of the waypoint
list but before it.
2. Now click on edit > events
3. Now click new event.(This is located in the left hand pane of the Events box).
4. Name the Event.(this is done by entering a name in the "Name" Box in the top left hand corner).
5. Now setup the trigger click on new trigger in the right hand box (This will open a new dialog box)
6. In the new dialog box click the drop down box that says "Trigger type" and select "ssn"
7. In the trigger condition drop down box select Alive.
8. In the SSN1 box select player (its the very bottom one)
9. Click ok
10. Now in the actions box below the triggers box double click new action.
11. In the action type drop down box select Redirect ssn
12. In the first SSn box select the AI that you want to get in the vehicle.
13. In the waypoint list box scroll to the bottom and select List 125
14. In the waypoint number Select the vehicle you want him to get into.
15. Click ok
Ok so now we have got the AI in the vehicle and he has started the engine. Now we need him to drive somewhere now we got to tell him to do that
because hes pretty thick.
GETTING THE VEHICLE TO FOLLOW A WAYPOINT LIST
1. Ok so open your events back up (you shouldnt of forgotten how to do that yet)
2. Double click new action
3. Select Redirect SSN as the action type.
4. In the SSN box pick the vehicle you want to follow the waypoint list.
5. In the waypoint list box select the waypoint list you created earlier.
6. In the waypoint number select Nearest(its at the very top)
7. Click ok
ok so now this should happen:
When you start the map the AI will walk to the vehicle get in and drive allong that waypoint list.
chrislew200 - 5-26-2005 at 05:09 AM
I should have the tutorial up tommorow for getting the helo with rocket pods up
Its quite simple really:
Its the same as above for getting the helo to follow the waypoints but instead you have 2 ai attatch to the helo set them to red alert and and set
there attack distance to say 200 metres from you.
The AI in the helo will then attack you with the rockets and if you fire a stinger at the helo the passenger will drop flares to intecept the flares.
if you cant do it from the above just reply back and ill post the short tutorial for it.
Please note that i will be removing all replys from this topic soon so it just contians the tutorials
chrislew200
Thanks
Razor-ZN - 5-27-2005 at 03:14 AM
Thats greate. Thanks for for the info will try it out this weekend and let you know how it went.
ƒáçlôñ mg§ - 5-29-2005 at 10:01 PM
fanx chris :D
AI Respawn
Razor-ZN - 6-5-2005 at 10:20 PM
Hi Chris
The info is working greate.
I'm about 95% done with my 1st map.
I have got 3 things to ask thou.
1) The AI and vehicals are respawning, how do I stop it or make it Respawn only twice ?.
2) How do I get the AI to blow up a bulding ?.
3) I have been trying to get some of the bot's to attach to a gun within a bunker but every time they attach i get a sysdump.txt error. Any Ideas ?.
Thanks for the help :D
Chow
Razor:Dchrislew200 - 6-5-2005 at 11:57 PM
1) The AI and vehicals are respawning, how do I stop it or make it Respawn only twice ?.
Answer: Have you tried placing a 2 in the AI attributes where it says spawn/wppause.
2) How do I get the AI to blow up a bulding ?.
Answer: Im not sure what your trying to do on this one could you elaborate some more.
3) I have been trying to get some of the bot's to attach to a gun within a bunker but every time they attach i get a sysdump.txt error. Any Ideas ?.
Answer: Dont use the SSNuse command to achieve this instead redirect the ssn to the gun as you would to a vehicle.
chrislew200ƒáçlôñ mg§ - 6-7-2005 at 04:54 AM
Quote:
How do I get the AI to blow up a bulding ?.
i got a way of making that happen
Reminders are in Blue
just to help
What you will need
1) 5 (or more)Metal 50gal drum or 1 Gasoline barge S & D
2) Any Building
3)5 (or more) Somke (any kind Black looks best)
4) 5 (or more) teleport target
5) Any bad guy unit
What To do next
1) Place the Metal 50gal drum or Gasoline barge S & D in the building and lower them so there underground
for the Metal 50gal drum
lower it to
-2 (then in the box next to it)35000
then it just a bit under ground
for the Gasoline barge S & D
lower it to
-4 (then in the box next to it) 40000
and then change the picth to 180
then it just a bit under ground and the expolsion bit closer to the ground
and put them\it into a group (Rember to name the group to make things easier)
2)Change the Buildings Team to Blue
and put it in a Group(Rember to name the group to make things easier)
3)now get the bady guys and put them in front of it or on a waypoint path what ever you want and change there AI Variables to what ever you want so
they shoot it with out running up to it
4)put the teleport targets in the building change there numbers so its 1,2,3,4 ect (rember a diffrent number for each one)
5)move the smoke away form where all the actions and every thing is (like out of the green box or if your mission is out of
the green box move it to another place) (Put Them in a Separte Group this makes thing Easier)
6)put the rebels in a group(Rember to name the group to make things easier)
Now on to the Events
1)in the IF ( Triggers ) window make a new trigger it should be like this
Trigger type
Group
Trigger Condition
Shot group
Trigger if: True
Trigger Vairables
Group 1 What ever the Bad guys are in
Group 2 What ever the buildings in
then press ok (Rember if put a delay on it it would look better then just one shot from a gun so like 10 shots form a gun) (the delay box is up the top right hand Conner its called Delay (seconds))
2) now in the THEN ( Actions ) window make a new action it Should look like this
Action Type
Vaporize Group
Action Subtype is greyed out
Action Variables
Group
what ever the buildings in
now press ok
Click New action agian and it should look like this
Action Type
Kill group
Action Subtype is greyed out
Action Variables
Group
What ever you have the Metal 50gal drum or Gasoline barge S & D in
now press ok (Rember to save your work)
3) Click on New event
in The If ( Triggers ) window make a new one and it should look like this
Trigger type
Event
Trigger Condition is greyed out
Trigger if True
Trigger Variables
Event Number
what ever you have the event you just made the one with the blowing up part of this in
4)now in the THEN ( Actions ) window make a new action it Should look like this
Action Type
teleport Group/SSN(Rember if you put everything in a group it makes things easier to find)
Action Subtype is greyed out
Action Variables
Group/SSN
whater ever the SSN/group is what your somke(s) Object are/in
Teleport Target
what ever you want the smoke to pop up at
now click ok
5)copy the action to how many smoke objects you got and then change the SSN/group
6)Now come out of the events window(Rember to save your work)and then play the game and see if this does not work
PM/U2U me tell me the prob and ill help you's out
this was a little helper-outa to make destoryable buildings for jo this work fors the bhd map editor as well
from O BareRazor-ZN - 6-7-2005 at 06:08 AM
Thanks ƒáçlôñ mg§
I will give that a try.
Now I have another question,
I have got a chopper, with a few passengers.
I have got the waypoints in place and the pilot and passangers are in the chopper flying according to the waypoints i set.
Now these waypoints are in a loop.
Lets say the chopper takes off at wp 0, when it gets to wp 4 it must land and the passangers must get off the chopper. Then the chopper must take off
again and follow the wp back to 0 and land when it gets there to collect the next lot of passangers. Then do it all over again.
How will i do this ?.BARON_FEL - 6-14-2005 at 05:14 AM
Hello all i was wondering if any of u know how to get the gunner in an apachie to use rockets instead of the main gun i got my helo's flaying as they
should and attack as they should but not with rockets? thanks in advance.
New map
Razor-ZN - 6-15-2005 at 12:25 AM
Hi there chrislew200
I just wanna say thanks for helping me with my 1st map.
Just one more question. Where in X Med Jo map editor do i put the info in that is displayed as the map start ?. You know like "kill the commander at
waypoint alpha"
Then also where do I upload the map to for you guys to have a look at it, and give any comments ?.chrislew200 - 6-15-2005 at 12:31 AM
ok well if your on about the goals that appear when you press the g key these are created in the events and general information section of the editor.
Ill try to do a tutorial on that a bit later today for you.
now as for where to upload your map to for commenting on you can upload it to the map database. Click Map DBbutton at the top of this page.
one thing you will have to watch for is when you upload the map is to make ure you upload it to correct section if your map contains escalation
objects then it must be uploaded to the escalation section of the database.
Once you are in the map database scroll to the bottom of the page and you should see a button there called submit a map.
follow the prompts after that.
You can also find information on what to include in the zip file by clicking the link below EE put a short tutorial on how to do it for everyone.