Originally posted by Avernum
Quick & ugly method:
remove the "and never()" statement
and the event will execute forever, by doing this way you'll get the BG go to the weapon all the time. This method could lead to some problems.
The best method:
using variables, you can set an event
for the BG to go to the weapon if a var is 0 and then when is using it, put the var to 1, for example.
When the BG is dead put the var to 0
, etc...
Please test this, I can't actuallly do until tomorrow...
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